• 0

    posted a message on RatingBuster
    Bonethug thank you for the tip.


    I grabbed StatLogicLib & TipHookerLib and this fixed the problem. (I'm a !!!StandaloneLibraries user)


    So what is the procedure to get the lib files added to the !!!StandaloneLibraries folder?
    Posted in: General AddOns
  • 0

    posted a message on cyCircled - Circled buttons for more than just BT2
    Same here. I get the same error blazeinferno just posted. Bartender3 and TrinketMenu are not skinned, but AutoBar is.
    Posted on: Today at 05:47:58 pm
    Posted by: blazeinferno
    Insert Quote
    [2007/04/02 18:42:33-75-x1]: cyCircled-0.5\core.lua:85: attempt to call method 'GetElements' (a nil value)
    <in C code>: ?
    AceEvent-2.0-30806 (Ace2):427: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:403>

    I seem to be getting this error even since I updated my ace add-ons today. It causes all my bars to be the default. I am using Bartender3 and Autobar for bar mods


    Just about to put a pastey up in IRC, but I guess there is no need to. this is no doubt related to Toadkiller's update to fix lag issues with CyCircled and Autobar. If it means anything. Autobar is skinned per cycircled and lag is all gone, which is nice on my computer. My BT3 and Trinket Menu however have lost their cycircled skin.

    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    No I am a noob, sorry to waste your time!! I will read more carefully, my apologies.

    Love the mod by the way.

    Stav
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    [2007/04/02 12:26:39-560-x1]: ElkBuffBars-2.0 beta.31683\ElkBuffBars.lua:364: attempt to index field 'filter' (a nil value)
    <in C code>: ?
    AceEvent-2.0-30806 (Ace2):251: in function `TriggerEvent'
    AceEvent-2.0-30806 (Ace2):997: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:990>


    What i received with the latest version after logging in. I did have several buffs at the time.
    Posted in: General AddOns
  • 0

    posted a message on Necronomicon2
    I know you are busy playing the game and adding modules to the PitBull mod but any news on the development of the minion mod for Necronomicon2.

    Posted in: General AddOns
  • 0

    posted a message on Baggins - Official Thread
    Now that i'm redoing all my categories and bags with new sets from PT3, I'd like to request a way to rename an existing category or bag section, please Smiley


    I have to second that request. I had to redo all of them when just renaming categories might have saved quite a bit of time.

    By the way, this mod is by far the best bag mod in the business. Flexibility for all to use and efficiency to make player better at searching their inventory. I use this mod mod more than any other in game.
    Posted in: General AddOns
  • 0

    posted a message on Necronomicon2
    I have to agree with the comments above, I really like the mod. I am just not sure if Ammo is going to finish the minion portion of the mod. At the moment i have to use two warlock mods. One for summoning my minions and the Necronomicon 2 for everything else.

    Consider finishing the minion module if you have the time.

    Otherwise, it is still a very good and very clean mod.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    I have auctioneer installed and also use TradeskillInfo.

    This is the error I get with all my toons, and additionally I am not even able to open my crafting windows even using the hotbar buttons that are suppose to open my firstaid and cooking and alchemy. Any thoughts on this error.

    [2007/03/05 16:42:15-400-x47]: Manufac-2.0\Manufac.lua:398: attempt to index field 'HistoryDB' (a nil value)
    Manufac-2.0\Manufac.lua:1080: in function `Menu'
    Manufac-2.0\Manufac.lua:225: in function <Interface\AddOns\Manufac\Manufac.lua:224>
    Dewdrop-2.0-28457 (DewdropLib):1675: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1624>
    Dewdrop-2.0-28457 (DewdropLib):2424: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2385>
    Dewdrop-2.0-28457 (DewdropLib):399: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:385>

    ---
    Posted in: General AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    I am an alchemist and I noticed that when I have searched for "Transmute: Arcanite" in the TSI UI it says it is learnable by me. I already have the recipe and have used it int the past.

    Is there a way to fix this non-critical bug?

    Or is there something that I am missing?

    Stav
    Posted in: General AddOns
  • 0

    posted a message on fubar tooltips not showing text
    I am still having the issue where the tooltip renders fine but I cannot select any of the items within the tool tip.

    Is anyone else experiencing this, where you cannot select the options within the tool tip like select a quest in QuestFu or select a name in GuildFu?

    All my mods are up to date using the latest WAU 1.7 beta 4.

    Any thoughts?
    Posted in: FuBar AddOns
  • 0

    posted a message on Foglight problem
    I am experiencing the same issue in Terrokar as well mostly around Auchindon. I have explored each area there but it still appears blue as if I have not.

    I do not remember experiencing this in any other location in outland thus far. But I am sure that I have been in each corner of the Terrokar Map, especially around Auchindon.

    Thanks for looking into the matter.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    WOW,

    Thank you so much for updating this, I was lost without it, I really appreciate updating all the recipes.

    Some weird stuff I wanted to pass along, minor stuff. I have the "Transmute:arcanite" Recipie but TSI is saying I can learn it.

    I found this bug when trying to search for something,

    [2007/02/08 16:04:29-308-x1]: TradeskillInfoUI-1.0.27523\TradeskillInfoUI.lua:710: bad argument #1 to 'lower' (string expected, got nil)
    <string>:"TradeskillInfoInputBox:OnEnterPressed":3: in function <[string "TradeskillInfoInputBox:OnEnterPressed"]:1>

    ---

    One Alchemy recipes and their learned skill:

    Elixir of Mastery (ItemID=28104)
    Skill Level = 315 Source = Trainer, Lorokeem,<Grand Master Alchemist>, Shattrath City

    Adept's Elixir (ItemiD=28103)
    Skill Level = 300 Source = Trainer, Lorokeem,<Grand Master Alchemist>, Shattrath City or Trainer in Hellfire, don't have his name at the moment
    Posted in: General AddOns
  • 0

    posted a message on fubar tooltips not showing text
    I am back and so is the problem with selecting links within the FuBar tooltips.

    The two best examples that i have experienced are with QuestsFu and GuildFu. When I start the game and look at who is on in the guild I can make a selection to whisper someone there using guildFu. a few minutes later..not too sure of the event that leads to this behavior..I cannot select anyone in the tooltip. The same thing goes for QuestFu. I can select the tooltip at the begging of my game play, then a couple of seconds or minutes after that I am able to see the tooltip just fine but I am having issues selecting a certain quest.

    Any thoughts as to why this might be happening?

    No visual issues this time around but definitely experiencing problems selecting things within the tootips. This behavior is also occurring with Baggins. And I currently have the latest libraries and FuBar AFAIK.

    Posted in: FuBar AddOns
  • 0

    posted a message on Fishing Ace! Discussion
    Thanks for joining the ace community, your mod was one of the only ones that was not ace that i was using.
    Posted in: General AddOns
  • 0

    posted a message on GrindStatus
    I saw that you made the change to my previous comment, Thank you Nymbia.

    Another comment, I am currently honored with Cenarion Expedition and I also have unidentified plant parts in my bank that give rep to the player prior to honored. The plant parts offer me no value (reputation) because I am already honored. Grind status shows the potential reputation value and calculates that toward my progression towards revered. Is this what you intended the program to do? Is there a way to turn off turnins if they have no value to the user at whatever value they currently are at.

    By the way, I love the mod, I use it more than anything else for faction rewards. Quick easy and very informative all at a few clicks of a mouse.

    Thank you for your hard work!

    -Stav
    Posted in: General AddOns
  • To post a comment, please or register a new account.