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    posted a message on Quartz: Modular Casting Bar
    I got that error on startup, what is i am doing wrong?

    2007/05/17 16:10:08-797-x1]: Quartz_TradeskillMerge\TradeskillMerge.lua:22: AceModuleCore-2.0: The module "Tradeskill" has already been registered
    Ace2\AceLibrary\AceLibrary.lua:100: in function `error'
    AceModuleCore-2.0-35663 (Ace2):113: in function `NewModule'
    Quartz_TradeskillMerge\TradeskillMerge.lua:22: in main chunk
    <in C code>: in function `LoadAddOn'
    Quartz-0.1.0.35541\Quartz.lua:144: in function <Interface\AddOns\Quartz\Quartz.lua:129>
    <in C code>: in function `pcall'
    AceAddon-2.0-31981 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-31981 (Ace2):698: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:675>
    <in C code>: ?
    AceEvent-2.0-35519 (Ace2):255: in function `TriggerEvent'
    AceEvent-2.0-35519 (Ace2):1025: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1018>

    ---
    Posted in: General AddOns
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    posted a message on OmniCC versus CooldownCount
    i looked at metamap before too but cant recall exactly the reasons why i chose cartographer instead.


    Because MetaMap is the Boss Hawg of Map mods while CKKnight's Cartographer is the [font=Verdana]Daisy Duke[/font] model of map mods.

    Seriously,

    OmniCC always works with no issues and since Tuller's latest update you really have the flexibility you need to alter fonts and to present the timers in they you want to. If you choose to not adjust anything, it just simply works.

    Enjoy using OmniCC
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Can you recommend a spell for the Global cooldown for a human priest, w/ enchanter/jewelcrafting professions?

    Something that doesn't have a cooldown, and can't be interrupted.... ?


    I was just about to ask the same thing for an Affliction Lock with Alchemy as a profession. I tried using shoot, but then realized I am not always shooting things with my wand. Should I be using just corruption or Curse of Agony?

    BTW, Nymbia, excellent mod, I really try to use everything you make the quality and the execution seem to always be spot on. Continue the great work and thank you.

    Stavmar
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Sorry if this was mentioned earlier but on of pally guild mates stated the two following things regarding the raid frames in PitBull:

    1. When people are moved in groups, it leaves their name where they were before, but moved their health bar to their new position...so clicking on them selects someone else and I can't tell whose health is going down...any ideas here?

    2. When the raid is disbanded, Wow crashes. And sometimes when I leave the raid prior to disbanding it happens also. This doesn't happen using any other raidframes, so I'm convinced it has to be Pitbull...


    Any thoughts?
    Posted in: Unit Frames
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    posted a message on SanityBags -beta-
    Antiarc,

    I would like to know if there is an item assigned to a PT3 category can switch the category or bag it should go in, like a customization? Forgive me in that I have yet to try your mod out I am currently using Baggins which I spent some significant time customizing and i am curious to know how difficult it will be with SanityBags. The creation of Bags seems simple enough but what about making sure a specific item appears in that bag because I want it to when it falls into a PT3 category too broad to meet my needs?

    Also, I am not I understand this statement:

    Please note: Prior versions of Sanity are not compatible with these changes. If you want to run Sanity with these mods, you will need to use my development branch, which may be checked out here:


    Does this mean I do not need Sanity2 anymore to have the same functionality it offers without SanityBags or am I just confused?
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    I had a weird question, I enjoy using my own fonts with the CF2 addon, but are there any issues with using a .otf vs. using .ttf file extension within the core.lua file of CF. I tried using a .otf font I found somewhere and sure enough my omnicc crashed on me not showing any cooldowns. Something about it loading before the font was available to it. IN addition none of the name plates were showing up but generally everything else seemed to work as intended.

    I removed the .otf font code from the core.lua file and then everything went back to normal.

    Currently i have Myriad Condensed set to my default instead of (Calibri 0.9) within the core.lua program for some of the same reasons described below. If I start the game in the font I am looking for I seem to have less issues with the font changing.

    Just curious.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    I am using the latest revision and have switched to a different font using clearfont and for whatever reason the size is not changing when I adjust the settings in the DrDamamge dewdrop menu to help resize appropriately, to fit my Action Bar. Nothing changes size wise, while if I tell the Dr. to turn off or move horizontally it seems to be behaving as intended. Any thoughts as to why this might be happening?

    Could it be the specific font that is used?
    Posted in: General AddOns
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    posted a message on Is spamsentry too good?
    Agree with the comments above. Until Blizzard's policy towards gold spam changes, I will report every single gold spam I come across with SpamSentry since that is precisely what Blizzard asks us to do. I too have asked GM if they really want us to report every single one, and the answer is a resounding yes. So, however stupid it seems to me, I'll continue to do it since SpamSentry makes it effortless on my part, and I'm doing what Blizzard wants. Smiley And on some level I feel like I'm fighting back against the annoying spammers. Win win win.


    Agree with that, I actually don't mind talking to them and if I cannot they send a message saying thank you. SO I will keep doing it and if they ban it blizzard will be making a very unusual decision.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    I have some issues which I am not sure been mentioned in the posts prior.

    1. When I am drinking and eating at the same time it seems that one of the bars (mostly drink) is empty and stays that way throughout the entire 30 seconds. The other bar (food) is filled and is emptied over the 30 seconds which is what I thought was intended.

    I have seen this occur when I just drink or just eat, but it is fairly consistent when i do both eating and drinking simultaneously.

    2. My other comment is regarding the tooltip. When I hover over a bar to right click the buff off I get a tooltip that covers it. Thus not allowing me to turn it off. I had been able to do this in the past with previous versions and just noticed this yesterday when a pally gave me the wrong buff. I currently use TinyTip to move the anchor for all my tooltips to rarely viewed area of the screen. The tooltips for EBBs is just not going with my TInyTip settings. Having the option to disable the buff tooltips might be one solution or figuring out how to move the tooltip away from the bars in case i need to remove a buff might be the other.

    Thank you for the mod as always, it one of the best looking things on my UI. I really like it, especially with all your new customizations.

    Stav
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    How do I remove the [difficulty coloring] from the unit frame



    I am using the latest revision of PitBull r32250

    Thanks
    Posted in: Unit Frames
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    posted a message on PT3Bar (non-official Thread of drama and great justice)
    Sorry for the confusion.

    In my latest attempt I scaled the buttons to 0.8 while unlocked and the buttons became split into two rows. 1st row has one button, looks like the first button, second row has teh other 8 buttons.

    I attempt to lock again and receive teh same error

    [2007/04/09 16:15:45-620-x1]: PT3Bar-0.1\PT3Bar.lua:596: attempt to index field 'count' (a nil value)
    PT3Bar-0.1\PT3Bar.lua:512: in function `UpdateAllButtons'
    PT3Bar-0.1\PT3Bar.lua:68: in function `set'
    AceConsole-2.0-31981 (Ace2):1930: in function <...erface\AddOns\Ace2\AceConsole-2.0\AceConsole-2.0.lua:1513>
    AceConsole-2.0-31981 (Ace2):2497: in function `value'
    Interface\FrameXML\ChatFrame.lua:3094: in function <Interface\FrameXML\ChatFrame.lua:3043>:
    <in C code>: ?
    <in C code>: in function `ChatEdit_ParseText'
    Interface\FrameXML\ChatFrame.lua:2821: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:2842: in function `ChatEdit_OnEnterPressed':
    <string>:"ChatFrameEditBox:OnEnterPressed":2: in function <[string "ChatFrameEditBox:OnEnterPressed"]:1>

    ---


    Then on the screen I see the only button with items in it and its popup does not close and only the popup is useable..

    Tell me where I can help if you need any, or if I am just crazy and have no idea what I am talking about.
    Posted in: General AddOns
  • 0

    posted a message on PT3Bar (non-official Thread of drama and great justice)
    I am not sure if this is a bug, but when i change the scale or resnap the row of buttons it seems that the one button i move stays in place. after the resnap takes place. This does not occur as much with rescaling.

    When i move all the buttons in general vicinity and then resnap it seems to not be buggy at all.

    If I missed this in a previous post I apologize.

    edit: Another error i received was:

    2007/04/09 14:47:14-616-x1]: PT3Bar-0.1\PT3Bar.lua:596: attempt to index field 'count' (a nil value)
    PT3Bar-0.1\PT3Bar.lua:535: in function `UpdateAllButtons'
    PT3Bar-0.1\PT3Bar.lua:68: in function `set'
    AceConsole-2.0-31981 (Ace2):1930: in function <...erface\AddOns\Ace2\AceConsole-2.0\AceConsole-2.0.lua:1513>
    AceConsole-2.0-31981 (Ace2):2497: in function `value'
    Interface\FrameXML\ChatFrame.lua:3094: in function <Interface\FrameXML\ChatFrame.lua:3043>:
    <in C code>: ?
    <in C code>: in function `ChatEdit_ParseText'
    Interface\FrameXML\ChatFrame.lua:2821: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:2842: in function `ChatEdit_OnEnterPressed':
    <string>:"ChatFrameEditBox:OnEnterPressed":2: in function <[string "ChatFrameEditBox:OnEnterPressed"]:1>

    ---


    I was using the text command /pt3bar lock, and i also use prat if that has any bearing on the matter.

    I am typically seeing the errors occur when trying to change teh position of the buttons and locking and unlockg the bar?

    thanks for the very efficient mod
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    [2007/04/09 14:22:58-614-x1]: PitBull_Portrait\Portrait.lua:2: AceModuleCore-2.0: The module "Portrait" has already been registered
    Ace2\AceLibrary\AceLibrary.lua:96: in function `error'
    AceModuleCore-2.0-31153 (Ace2):93: in function `NewModule'
    PitBull_Portrait\Portrait.lua:2: in main chunk


    ---

    Received this error today, did not seem to affect anything but I thought I would post it. It showed up at login.
    Posted in: Unit Frames
  • 0

    posted a message on PT3Bar (non-official Thread of drama and great justice)
    And to continue, I found this bug which was being grabbed by bug sack about every 2 seconds.

    [2007/04/06 17:07:11-598-x162]: PT3Bar-0.1\PT3Bar.lua:548: attempt to index field 'count' (a nil value)


    I removed by saved variables for PT3Bar in the WTF-->saveVariables Folder

    Any suggestions.
    Posted in: General AddOns
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    posted a message on PT3Bar (non-official Thread of drama and great justice)
    Popup lists sometimes stay popped up forever.


    With the latest revision from today, my bandages pop-up just stays popped up while the others seem to close as you would expect. Is there something we can edit in the lua to fix this issue?
    Posted in: General AddOns
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