I also downloaded Prat-r28683.zip from files.wowace.com and Dewdrop is missing there, too.
Actually, the last revision available from there including Dewdrop is r27684; r28058 has no Dewdrop, but changelogs in libs/.
What happens is the ora2 fubar plugin kicks errors when you mouse over the ora2 fubar plugin, as well as mts/pts not working. If I disable prat its fine. From what I understand, prat is modifying an event message ora2 uses to initialize. Any votes on which module it is that does this?
Now that you mention it... I do get an error regarding FuBarPlugin2.0 (iirc) in Prat, but still everything works fine. I don't use FuBar also.
3. Put the tag somewhere on your agUF frames, e.g. select "Custom" as class text in the player frame and put [druidmana] in there
Note, that the bar from SimpleDruidBar will be shown, so you might want to resize it to 0x0 with alpha 0.0 or move it offscreen.
Also you need to enable "Show enhanced tooltips" in your interface options, as SimpleDruidBar needs them to determine the mana cost of the shape shift spells. Alternatively change line 125 in SimpleDruidBar_Display.lua from
- (SimpleDruidBar_ParsingTooltipTextLeft2:GetText():match("(%d+)") or 0)
-- (SimpleDruidBar_ParsingTooltipTextLeft2:GetText():match("(%d+)") or 0)
(this will make the estimation inaccurate, due to ignoring the mana spent for shapeshifting)
Ok both issues were resolved. Works fine now \o/
But may I suggest that you add the the amount of gold that would be spent when one presses a button?
E.g. if it would buy 1 Flash Powder it would show "22c" somewhere on the tooltip for that button.
Will it be possible again to move bars partially offscreen?
I really liked my buttons to be exactly at the screens edge :(
EDIT: I also liked the option "reverse buttons" (or similar) in Bartender2.
It would reverse the order of the buttons. While it was pretty useless for normal bars, it was really neat for the shapeshift bar (e.g. when using it vertically I want it to be top-down travel-cat-aquatic-bear).
Hemlock-2.0\Hemlock.lua:493: Usage: CastSpellByName(name [, target])
Hemlock-2.0\Hemlock.lua:493: in function `ScanPoisons'
Hemlock-2.0\Hemlock.lua:70: in function `func'
Dewdrop-2.0-22324 (oRA2):472: in function <...terface\AddOns\oRA2\Libs\Dewdrop-2.0\Dewdrop-2.0.lua:413>
Hemlock.poisonSpellName was nil when I /print'ed it. Setting it to "Poisons" (enGB client) seems to fix that problem.
But when I talk to the shady dealer in Ironforge I get
Hemlock-2.0\Hemlock.lua:193: attempt to concatenate field '?' (a nil value)