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    posted a message on [Old] PitBull - official topic
    I don't know if this is a bug or not (you may be able to disable it from the options) but in addition to having my buffs / debuffs around my player frame they also still appear in default Blizzard UI position (top right). Is there a way to fix this? The only solution I have found is DLing a buff mod (Buffalo) and just hiding buffs / debuffs just so that it hides the Blizzard UI ones.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Also, is there an option to split the buffs and debuffs? Such as, buffs on the bottom and debuffs on the right/left/top?
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from yarikh »

    Quote from Peekabu »

    Is there anyway to add a buff timer to the buffs? If there is an option I must have overlooked it but other than that everthing is working great.

    i don't think there's any plans for that, as it isn't a buffbar mod, simply unitframes. also, i don't think there'd be any way to know how long enemies/other people have on their buffs =p


    I was talking more for self buffs (i.e. fort, ai, motw). I was talking about buff duration timers Fortitude and then underneathe it 30m...something like that. Wasn't really asking for a feature for enemey/others buff timers.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Is there anyway to add a buff timer to the buffs? If there is an option I must have overlooked it but other than that everthing is working great.
    Posted in: Unit Frames
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    posted a message on AGUF- Buffs & Debuffs
    Quote from Seerah »

    Aren't they already like that?.... Anyway, no they can't be separated. But what you can do is turn on debuff highlighting. If a party member is cursed, their frame will turn purple.


    Well I am talking about moving them around more indepentantly.
    Posted in: Unit Frames
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    posted a message on AGUF- Buffs & Debuffs
    I was wondering if there was anyway to seperate the two. For example, have the buffs on the left side of the frame and the debuff on the right. I am playing a mage and would like to see curses more clearly so I can decurse quickly.
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    Quote from Celeras »

    You need to make a readme.txt or something for idiots like myself. I copied the files into my folder, but am totally clueless as what to do next. Couldnt find any UnitCreation menu in the config.


    There isn't much to it. You extract the aUF_UnitCreator to your Addons folder, load WOW and then (depeneding if you have Fubar and AGUF on it) you click on it. You'll get a list of options and somewhere near the bottom you'll see something like "create unit". You have to make a unit for each of your party members (or however many you want). You type in the box party1target , party2target etc..

    I'm a complete idiot when it comes to this stuff and if I can do it, you can do it too =)
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    Quote from Sorata »

    hmm, thats odd, I don't get any errors with it and I've just done a full instance with it. Anyway, modified it so that you dont need to create an extra frame if the unit has a number with it and TRIED to get an error message with it but couldn't so give this a try (you don't need to edit the aUF_Defaults file, just in case you were, though it shouldn't make a difference)

    Edit: the unit name has to be lowercase because unit ids are case-sensetive


    works perfectly now woot
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    Quote from Sorata »

    Just to let you know, my mod DOES work (without errors), its just that if you want to create a unit with a number in the unit, you need to create a unit without the number and it will work


    What exactly do I name the unit? I am trying to get the part targets but if I type party1target or partytarget, I get the errors listed above.
    Posted in: Unit Frames
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    posted a message on AG UnitFrames custom layouts
    @Cerryl

    How is the custom layout coming? I'd really love to try it out ^^
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    Where exactly do I stick this code in at?

    /script for i = 1,5 do aUF:CreateUnit("party"..i.."target", "Metro", nil, aUF.db.profile.units["party"..i.."target"]) end


    I made the changes to the lines posted above but don't know where to stick the script.
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    Quote from Rabbit »

    You can do this manually by executing some code;

    /script for i = 1,5 do aUF:CreateUnit("party"..i.."target", "Metro") end



    I am completely scripting illiterate. I would really love this feature as well but I have no idea how to implement the coding myself.
    Posted in: Unit Frames
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    posted a message on eePanels (official thread)
    I am having the same exact problem as the above posters.
    Posted in: General AddOns
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    posted a message on Nvp: What can I buy? (Renamed from Evpsets)
    The only issue I have right now is that the alliance warlock Field Marshal's Coronel (Epic helm) is missing.

    Edit: I added the helm and fixed the ID for the dreadweave legs

    elseif class == ("WARLOCK") then
    epicpvpsetTable = { [17581] = {20250,0,30,0,0,0,0}, [17579] = 
    
    {19125,30,0,0,0,0,0}, [17580] = {12375,0,20,0,0,0,0}, [17583] = 
    
    {12375,0,20,0,0,0,0}, [17584] = {12375,0,0,20,0,0,0}, [17578] = 
    
    {19125,0,0,30,0,0} }
    Posted in: General AddOns
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