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    posted a message on Mod: Cancel Heal??
    Quote from djbj2003 »

    Since I recently changed most of my mods to Ace (ora included), I was wondering if there is a Ace-mod thats doing the same as the part of ct-raid, that cancel heals when the target is healed up before ur own heal is relaesed??


    Does that part of the mod even work now? I thought that it was broken by Blizzard in a recent patch.

    Steve
    Posted in: General Chat
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Quote from KnThrak »

    b) Minimap zonename is gone


    Do you have LocationFu installed? This has the option to hide the minimap zonename.

    Steve
    Posted in: FuBar AddOns
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    posted a message on UnitFrame recommendation
    Quote from saitoh183 »

    With all the UnitFrames out there i just dont know which to chose. I wanted to here the suggestions of others...

    I use Discord right now and i want to change...so what UnitFrame has the most similarities to Discords version?


    The thing with DUF is that it is so configurable that you can have it look like anything that comes into your imagination. Because of this we can't recommend a unit frames replacement for you. The solution is to try them all and choose the one that you like as Indy suggested.

    Personally, I like ag_UnitFrames with the PerfectRaid setup - before that I used MiniGroup2.

    Steve
    Posted in: General Chat
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    posted a message on Better combatlog?
    Quote from rophy »

    The references to chatframes are nil in your client, but I have no idea why, I can't reproduce it at all. 

    I changed something to try fix it anyway.


    I wonder if it could be related to the bug that causes all chat windows except the first one to disappear. I frequently get that one and I have heard of others with the same problem.

    Steve
    Posted in: Addon Ideas
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    posted a message on IceHUD
    I downloaded the latest version yesterday and got an error in Ace-OO about pairs - the same one that And got. I solved this by copying all the Ace libraries from FuBar (except AceDebug - FuBar doesn't use it). Maybe the problem is in the libraries rather than IceHUD?

    I also set the Alpha OOC and not targetting option to 0% and had a problem with the breathmeter not being visible that nearly killed me. (I also think that there was a bug with Blizzard's code here too because it looked like I was above water. :) )

    Finally there is a problem with opening things - it says that I am uing the last ability that I used. This can be Attack, Arcane Intellect, Fireball or even Frayed Pants if I right clicked on them to equip them.

    Steve
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Iceroth »

    Steve, Nosmirc:
    Thanks for the input. I haven't received any respoonse from the conversion tool author so I have to assume I can't use that tool anymore. However, I found yet another tool for this job and I'd like to ask you to test that as well. Textures can be found from here: http://iceroth.net/debug/blpconverter/ . If those work, I'll convert all of the textures using that, if not, I'm afraid I have to use .tga format (and I hate it :P).


    Yeah, those worked a treat for me.

    Thanks

    Steve
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Iceroth »

    So, how about combining "Alpha OOC and not targeting" option with "bar not full"? In other words, use that alpha option to those bar which are not full (when ooc and not targeting) in addition to the current functionality? As I already mentioned, I would not like to increase the amount of configuration options much more so would that be something that would satisfy both sides?


    I don't know if you have just got your words mixed up there but that seems to be the opposite of what I want.  I would like to be able to do the following:

    1)  OOC and bar full and not targetting - alpha of 0
    2)  bar not full or targetting - alpha of 0.5
    3)  In combat - alpha of 1

    I think it's almost as you described (i.e. OOC, bar full and not targetting combined into one) except for the fact that I only want the hud hidden when my bars are full.

    Steve

    P.S. I'm about to test the textures


    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Iceroth »

    Let's hope we can narrow this down a bit. I'm fairly sure the problem is with the texture files itself and not in the way I use them. So, if you would be kind enough to

    1) Delete Bar.blp, BarBG.blp, HiBar.blp and HiBarBG.blp files from IceHUD/textures/
    2) Download the 4 files from here [ http://iceroth.net/debug/ ] and place them to that same folder
    3) Try it with both of the textures and see if you can reproduce the problem (no need to worry about the file extensions, WoW loads both file types automatically)

    I'm pretty sure Bar texture will work without any problems but I'm more interested in HiBar: if that 'new' texture works, the problem is in my conversion tool.


    Ice - I'm also having the problem on my Mac so I tried this test too. After replacing the Bar and HiBar textures they both work fine and the RoundBar texture did not. (the test I am doing is switch to and from windowed mode which breaks the old files every time)

    All three textures had the fault before replacing the files with your test ones.

    Steve
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Iceroth »

    Quote from Thirsterhall »

    There appears to be a bit of a bug with the Rogue energy bar.  When I play my rogue I get a horizontal line that scrolls up through the bar constantly.  It like when the TV singnal is bad and you get the horizontal scrolling going on only it's only to the energy bar.  My mage etc don't have the problem with thier power bars.


    It's not a bug, it's a feature :D
    It shows you when your next energy tick is coming. And you can disable it from Modules -> PlayerMana if you don't like it.


    I think that this energy ticker is bugged. It seems to start again when I use an ability and so the next tick comes before the ticker says it will. When the next tick comes it resets itself and all is ok until I next use energy.

    Steve
    Posted in: Unit Frames
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    posted a message on Subcategories
    I replied don't care as I only ever use the link to read all unread posts.

    Steve
    Posted in: General AddOns
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    posted a message on Is there an ace addon for aggro alert other then aggro_fu???
    Quote from maia »

    Despite the fact that your subject isn't very helpful in guessing what the thread is about: yes, there is. It's a part of Squishy. It's on the SVN.

    lol - I got very confused for a few seconds there because the subject seemed to say everything it needed. I then noticed that the subject of your response was different so the original post must have been changed to have a better subject.

    Steve
    Posted in: Addon Ideas
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    posted a message on IceHUD
    I know you're probably not trying to make another ArcHUD here but a feature that I really like is that it can completely hide the hud if you are not in combat and are at full health/mana etc.

    Other than that I like it just as it is.

    Steve
    Posted in: Unit Frames
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    posted a message on Fix for Blizzard Bug on Chat Frame
    For me the annoyance isn't that the chat background disappears - that's how I want it and I have the alpha set to 0. The annoyance is that the tab doesn't stay visible a lot of the time.

    Steve
    Posted in: Addon Ideas
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    posted a message on Squishy 0.10 [2006/08/22]
    Quote from maia »

    Firiel, please download Squishy with a SVN client, *not* your webbrowser. Downloading it via webbrowser *will not work*, as stated several times here and on other threads on wowace.com. Try Tortoise, RapidSVN, svnX or any other client...


    Why won't it work? I downloaded it from the webbrowser the other day.

    Steve
    Posted in: General AddOns
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    posted a message on WeaponKeeper - SaveTehMoney!
    Quote from uaxli »

    kkk got i working now :)

    ItemRack event:

    Trigger: UNIT_HEALTH


    local healthHP = UnitHealth("player") / UnitHealthMax("player")
    if healthHP < .07 and not IR_LOWHP then
      SaveSet()
      EquipSet()
      IR_LOWHP=1
    elseif IR_LOWHP and healthHP > .08 then
      LoadSet()
      IR_LOWHP = nil
    end



    You have to watch yourself when using this script - particularly for melee classes. For example:

    You are fighting a mob and it's close. You are 7% and they are 2%. You miss a few times - they hit a few times and oh, oh you are now naked and missing a LOT because you didn't train unarmed. You are also taking lots of damage because you have no armour on. You just changed a probable win into an almost definate loss.

    Steve
    Posted in: Addon Ideas
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