• 0

    posted a message on Shadowed Unit Frames [official]
    Getting this error when targetting party/raid members:

    3196x ShadowedUnitFrames\modules\incheal.lua:114: attempt to perform arithmetic on field 'healthSize' (a nil value)
    ShadowedUnitFrames\modules\incheal.lua:114: in function `PositionBar'
    ...faceShadowedUnitFrames\modules\incabsorb.lua:49: in function `?'
    ShadowedUnitFrames\modules\units.lua:204: in function <ShadowedUnitFrames\modules\units.lua:201>
    
    Locals:
    self = <table> {
     OnLayoutApplied = <function> defined @ShadowedUnitFrames\modules\incabsorb.lua:15
     OnEnable = <function> defined @ShadowedUnitFrames\modules\incabsorb.lua:4
     frameKey = "incAbsorb"
     moduleKey = "incAbsorb"
     UpdateFrame = <function> defined @ShadowedUnitFrames\modules\incabsorb.lua:33
     moduleName = "Incoming absorbs"
     colorKey = "incAbsorb"
     frameLevelMod = 3
    }
    frame = SUFUnittarget {
     0 = <userdata>
     OnEnter = <function> defined @ShadowedUnitFrames\modules\units.lua:676
     portrait = <unnamed> {
     }
     UnregisterAll = <function> defined @ShadowedUnitFrames\modules\units.lua:135
     isDead = false
     auras = <table> {
     }
     castBar = <unnamed> {
     }
     registeredEvents = <table> {
     }
     UnitClassToken = <function> defined @ShadowedUnitFrames\modules\units.lua:683
     powerBar = <unnamed> {
     }
     RegisterNormalEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:61
     SetVisibility = <function> defined @ShadowedUnitFrames\modules\units.lua:236
     topFrameLevel = 5
     RegisterUpdateFunc = <function> defined @ShadowedUnitFrames\modules\units.lua:108
     SetBlockColor = <function> defined @ShadowedUnitFrames\modules\units.lua:181
     unitType = "target"
     SetRangeAlpha = <function> defined @ShadowedUnitFrames\modules\units.lua:169
     visibility = <table> {
     }
     healAbsorb = <unnamed> {
     }
     altPowerBar = <unnamed> {
     }
     indicators = <unnamed> {
     }
     unitInitialized = true
     isUnitVolatile = true
     fontStrings = <table> {
     }
     unit = "target"
     ReregisterUnitEvents = <function> defined @ShadowedUnitFrames\modules\units.lua:40
     portraitModel = <unnamed> {
     }
     unitGUID = "Player-1136-067D7A62"
     hasStateWatch = false
     SetBarColor = <function> defined @ShadowedUnitFrames\modules\units.lua:177
     comboPoints = <unnamed> {
     }
     incAbsorb = <unnamed> {
     }
     CreateOnUpdate = <function> defined @ShadowedUnitFrames\modules\units.lua:647
     RegisterUnitEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:102
     combatText = <unnamed> {
     }
     highFrame = <unnamed> {
     }
     OnLeave = <function> defined @FrameXML\UnitFrame.lua:399
     UnregisterSingleEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:85
     DisableRangeAlpha = <function> defined @ShadowedUnitFrames\modules\units.lua:161
     healthBar = <unnamed> {
     }
     fullUpdates = <table> {
     }
     UnregisterUpdateFunc = <function> defined @ShadowedUnitFrames\modules\units.lua:125
     unitRealType = "target"
     BlizzRegisterUnitEvent = <function> defined =[C]:-1
     incHeal = <unnamed> {
     }
     FullUpdate = <function> defined @ShadowedUnitFrames\modules\units.lua:32
     comboPointType = "comboPoints"
     unitOwner = "target"
    }
    amount = 17063
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    Quote from Reeb
    Yeah the growth works fine but its the actual place i cant seem to change. I previously had them growing up on the right side of the target frame. Currently they are on the left of the target frame. I assumed i would just need to change the combo anchor point but no matter what anchor point i use they either stay on the left or just disappear completely.

    As i say, dont want to post a ticket if im just being stupid & doing something wrong rather than it being a bug. Any ideas?


    Yeah, I can't move the combo points as well and is just stuck to the lower left corner of my target frame even if I adjust the anchor or even the x/y coords. Hopefully this would get fixed as I like combo points being shown this way rather than bars.
    Posted in: Unit Frames
  • 0

    posted a message on FuBar - QuestsFu
    Not really an error, but I have QuestFu showing some random numbers and letters (maybe a hex sequence or something?) showing my current completed quests. For a specific note, here's a pic of it:



    That setting is "quests completed / total current quests". Basically, I don't have any more quests in my quest log and that shows up on the FuBar panel for QuestFu. Any way to fix this to actually say "0/0" and not "01FE01001FE01/0"? Thank you.
    Posted in: FuBar AddOns
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