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    posted a message on PitBull 2.0
    Quote from Jenstin »

    Disable Banzai in Modules. I believe that is what you're looking for, so the bar doesn't color red when you take dmg.
    edit: I don't know how to solve the second part of your question however.

    Thanks. I hope that truncating/abbreviate spellnames will be implemented in a future release.
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    [Classification] [Level:DifficultyColor] 
    [SmartRace] [PlayerClass:ClassColor] 
    [~IsPlayerOrPet?CreatureType:IsNotEqual([SmartRace]):Hide(Unknown)]

    Does show normal style for players (40 Dwarf Hunter; even if they are too far away to get IsPlayerOrPet properly, because the "Hide Unknown").
    Does show for city guards "65 Humanoid" (instead of 65 Humanoid Humanoid, because the IsNotEqual)
    Does show for beasts: 40 Wolf Beast
    Posted in: Unit Frames
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    posted a message on Parrot 1.0
    Oh, okay *selfslap* Thanks
    Posted in: General AddOns
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    posted a message on Parrot 1.0
    Is there any way to truncate mob names? Thought could use [Name:Trunc(20)] but forgot that Parrot doesn't use DogTag ;) Would be nice if you could implement something to truncate mob names.

    Quote from Wiltock »

    In the SharedMedia folder there is a file named Instructions for MyMedia.txt.
    Follow those instructions to create a MyMedia.Lua file.

    I can't find this txt file. Searched through the whole addons folder and nowhere is mymedia.lua referenced and no filename contains "mymedia".

    I'm using standalone libs and I've this subfolders in addons folder: LibSharedMedia-2.0 SharedMediaLib
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    How to color player health bar by health instead of aggro (it's aggro I think)? On other frames disabling all "Color by" options worked - player frames only has "Color by class" and it's disabled.

    PS: It would be cool if the spellname in the castbar could be truncated like in Parrot (Lesser Healing Wave => LHW)
    Posted in: Unit Frames
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    posted a message on Cartographer_QuestObjectives - Official Thread
    Any update on the problem that the objectives DB isn't saved anymore between sessions? The notes get added to the map, and old objectives saved in the SV are shown to. But new added notes aren't saved.
    Posted in: Map/Minimap AddOns
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    posted a message on Skinner
    Having problems getting Cowtip tooltip skinned. I'm using tekKompare, and of course my SkinMe folder contains the CowTip file.

    If I use current tekKompare with these 4 "borders of comparison are bugged workaround" lines added for Cowtip then the borders are fine, but the background is still solid. Without these lines the borders are bugged *and* the background is solid.
    Posted in: General AddOns
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    If I hover an item on an actionbar, then two empty tooltips apear since I'm using tekCompare.
    I have TinyTip, not Cowtip, and I'm using Bartender3 and Autobar as actionbar mods.
    This problem doesn't occur if I hover an item in the bags or equipped items.
    Posted in: General AddOns
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    posted a message on Violation
    What's about auto resets? For example reset on joining a group - I often forget that :-/
    Posted in: General AddOns
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    posted a message on WowAce's Packagemancer and http://files.wowace.com/
    Something which would be really cool is a feature to show which mods were added in the last days/months. Because looking over the whole list to look for cool new mods is a pain.
    Posted in: Updaters
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