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Last active Fri, Oct, 4 2013 21:29:58
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Dec 8, 2008I mentioned this to Kagaro but i thought i could mention it here too. This might be better added to the main function of ag unit frames. Could we get the option to decide which way the health grows? right to left or left to right. that would make my interface possible. hehe :D keep up the great work on this addon please. im loving it so far. :DPosted in: Unit Frames
Dec 2, 2008This may be somthing i need to suggest to the main ag unit frames mod. Please tell me if it is. Anyway you can implement the direction in which the health and power bars deplete/fill? My recent ui has the target frame at the top and i was hoping to have the bars do this VVVPosted in: Unit Frames
health goes down right Power goes down left ------->>>>> (Portrait) <<<<--------
Loving this addition so far!
PS: This is Elloria, i need to change my forum tag lol.
Nov 30, 2008Thank you :D Its nice to try somthing different and get good feedback. Here is a combat screenie in partyPosted in: General Chat
in this picture i realized that a few icons were out of place and omen is a tad too big for my 5 mans.
Nov 29, 2008New UI idea that came from Rabbit originally when he decided to put out a texture pack from a free website template that he found on deviant art. I decided to do a theme from this art as well. And this is what i came up with.Posted in: General Chat
original art work: http://brahma.deviantart.com/art/Lahti-Hiphop-22916695
My ui: still a wip
Nov 1, 2008_ForgeUser151851 posted a message on SexyMap - A tiny bundle of minimap awesomeificationThanks antiarc for telling me how to input my own textures. im having alot of fun. however when i click on the texbrowser button i get this errorPosted in: Map/Minimap AddOns
[2008/10/31 23:24:26-104-x1]: sexymap\Buttons.lua:416: attempt to perform arithmetic on local 'by' (a nil value)
sexymap\Buttons.lua:429: in function `UpdateDraggables'
sexymap\Buttons.lua:454: in function `MakeMovables'
sexymap\Buttons.lua:256: in function <Interface\AddOns\sexymap\Buttons.lua:238>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher":9: in function <[string "safecall Dispatcher"]:5>
(tail call): ?:
AceAddon-3.0\AceAddon-3.0.lua:365: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:377: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:435: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:421>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
Is that funtion still not available? Hope the bug report helps! thanks for the fun addon!
I have the latest version of ace3 installed as well.
Also a tiny suggestion for this great mod.
Give us the option to resize the image. Not just scale like you have now but the height and width of the images. I noticed that some of my circle shapes aren't perfectly circle. A quick easy fix would be nice to have in game instead of having to log out and fix in gimp/photoshop.
another thing i noticed is when i package up my ui and let others use it. The default profile does not load up first. It makes a special profile for that person specifically
Oct 31, 2008_ForgeUser151851 posted a message on SexyMap - A tiny bundle of minimap awesomeificationIs there anyway we can add our own textures?Posted in: Map/Minimap AddOns
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