• 0

    posted a message on kgPanels Offical Thread
    Latest update allows for Negative. I set a couple frames at Negative... I reloaded UI and half my graphics disappeared. When i unlocked the missing frames, they were taking up the entire screen.

    I went back and set the negative Frame Levels back to 0, and they came back.
    Posted in: General AddOns
  • 0

    posted a message on oRA2
    Quote from myrroddin
    Fixed? They aren't broken.


    Fixed as in, post Patch issues, nothing more. If one day I woke up and read they are discontinuing Updating/Fixing ORA2, id consider changing.

    Until then overhead that the mod produces isn't enough, less then 1meg, to make me then run 2-3 mods to accomplish the same thing.

    I use Stuf Unit frames, and i can get tank boxes from there. So if push comes to shove, i can move with out hassle. But I am a guild/raid leader. Im not gonna watch 2-3 different mods and make sure all the raiders have them updated.

    If there is ever a stand alone tank box mod that changes the Blizzard frames, then it becomes something to look into. There used to be one back in the day.
    Posted in: Raid AddOns
  • 0

    posted a message on oRA2
    Quote from myrroddin
    I use WTFrames (who's tanking frames) but some people like oUF_DaMT; I am sure there are others, but these replace the Blizz tank frames, and are compatible with oRA3, and overall, still have way less overhead that oRA2.


    all of those use oUF

    I dont use oUF - and i dont wanna mess with a 2nd unitframe mod for just tank boxes. Ill stick with ORA2, unless the issues don't get fixed obviously.
    Posted in: Raid AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Recent Update of Headcount produces about 7 LUA errors, all variations of

    Message: C stack overflow
    Time: 12/10/09 15:00:18
    Count: 1
    Stack: [C]: in function `format'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: in function `ScriptErrorsFrame_Update'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:413: in function `ScriptErrorsFrame_OnError'
    [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: ?
    [C]: in function `format'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: in function `ScriptErrorsFrame_Update'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:413: in function `ScriptErrorsFrame_OnError'
    [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: ?
    [C]: in function `format'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: in function `ScriptErrorsFrame_Update'
    ...
    [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: ?
    [C]: in function `format'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: in function `ScriptErrorsFrame_Update'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:413: in function `ScriptErrorsFrame_OnError'
    [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: ?
    [C]: in function `format'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: in function `ScriptErrorsFrame_Update'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:501: in function <...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:491>

    Locals: (*temporary) = "Message: %s
    Time: %s
    Count: %s
    Stack: %s
    Locals: %s"
    (*temporary) = "...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:487: AceLocale(HeadCount): Translation "Gunship Battle" does not exist."
    (*temporary) = "12/10/09 14:59:49"
    (*temporary) = "1"
    (*temporary) = "...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:46: in function <...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:44>
    Interface\AddOns\HeadCount\HeadCountConstants.lua:274: in function `initializeConstants'
    Interface\AddOns\HeadCount\HeadCount.lua:40: in function <Interface\AddOns\HeadCount\HeadCount.lua:34>
    [C]: in function `pcall'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:24: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:23>
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:669: in function `InitializeAddon'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:541: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:518>
    [C]: ?
    ...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:298: in function `TriggerEvent'
    ...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:910: in function <...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:903>
    "
    (*temporary) = nil
    (*temporary) = "Message: ...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:487: AceLocale(HeadCount): Translation "Gunship Battle" does not exist.
    Time: 12/10/09 14:59:49
    Count: 1
    Stack: ...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:46: in function <...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:44>
    Interface\AddOns\HeadCount\HeadCountConstants.lua:274: in function `initializeConstants'
    Interface\AddOns\HeadCount\HeadCount.lua:40: in function <Interface\AddOns\HeadCount\HeadCount.lua:34>
    [C]: in function `pcall'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:24: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:23>
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:669: in function `InitializeAddon'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:541: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:518>
    [C]: ?
    ...\AddOns\HeadCount\libs\AceEvent(*temporary) = "string expected, got nil"
    (*temporary) = <function> defined =[C]:-1
    (*temporar

    Message: ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: bad argument #6 to 'format' (string expected, got nil)
    Time: 12/10/09 14:59:49
    Count: 103
    Stack: [C]: in function `format'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: in function `ScriptErrorsFrame_Update'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:413: in function `ScriptErrorsFrame_OnError'
    [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: ?
    [C]: in function `format'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: in function `ScriptErrorsFrame_Update'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:413: in function `ScriptErrorsFrame_OnError'
    [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    [C]: ?
    [C]: in function `format'
    ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:432: in function `ScriptErrorsFrame_Update'
    ...
    ...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:46: in function <...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:44>
    Interface\AddOns\HeadCount\HeadCountConstants.lua:274: in function `initializeConstants'
    Interface\AddOns\HeadCount\HeadCount.lua:40: in function <Interface\AddOns\HeadCount\HeadCount.lua:34>
    [C]: in function `pcall'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:24: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:23>
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:669: in function `InitializeAddon'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:541: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:518>
    [C]: ?
    ...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:298: in function `TriggerEvent'
    ...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:910: in function <...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:903>

    Locals: (*temporary) = "Message: %s
    Time: %s
    Count: %s
    Stack: %s
    Locals: %s"
    (*temporary) = "...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:487: AceLocale(HeadCount): Translation "Gunship Battle" does not exist."
    (*temporary) = "12/10/09 14:59:49"
    (*temporary) = "1"
    (*temporary) = "...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:46: in function <...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:44>
    Interface\AddOns\HeadCount\HeadCountConstants.lua:274: in function `initializeConstants'
    Interface\AddOns\HeadCount\HeadCount.lua:40: in function <Interface\AddOns\HeadCount\HeadCount.lua:34>
    [C]: in function `pcall'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:24: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:23>
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:669: in function `InitializeAddon'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:541: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:518>
    [C]: ?
    ...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:298: in function `TriggerEvent'
    ...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:910: in function <...\AddOns\HeadCount\libs\AceEvent-2.0\AceEvent-2.0.lua:903>
    "
    (*temporary) = nil
    (*temporary) = "Message: ...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:487: AceLocale(HeadCount): Translation "Gunship Battle" does not exist.
    Time: 12/10/09 14:59:49
    Count: 1
    Stack: ...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:46: in function <...ddOns\HeadCount\libs\AceLocale-2.2\AceLocale-2.2.lua:44>
    Interface\AddOns\HeadCount\HeadCountConstants.lua:274: in function `initializeConstants'
    Interface\AddOns\HeadCount\HeadCount.lua:40: in function <Interface\AddOns\HeadCount\HeadCount.lua:34>
    [C]: in function `pcall'
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:24: in function <...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:23>
    ...\AddOns\HeadCount\libs\AceAddon-2.0\AceAddon-2.0.lua:669: in function `InitializeAddon'
    ...\
    Posted in: Raid AddOns
  • 0

    posted a message on oRA2
    Quote from Mikari
    oRA3 still doesn't supply MT frames does it? Until it does I won't be upgrading to it since I still use the Blizzard unit frames since I prefer them.


    Yep, in this boat as well.

    The Blizzard Tank frames are horrible. There is no mod that, by themselves, modify them. And Im not gonna make my guild download 2-3 mods to accomplish what one does.
    Posted in: Raid AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Quote from Shadoweric
    The latest commit by jerryblade removed the LDB launcher. Any reason why?


    only way ive seen to solve this is to run Fubar2broker

    stuck until fixed or until headcount2 i assume.
    Posted in: Raid AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Quote from kagaro
    start making suggestions, im going to be starting HeadCount2 shortly. ive been slammed at work so havent had a chance yet to really crush out the changes ive got working on my desk.


    hands down my fav Tracker mod, does everything our guild needs...

    Just please keep XML and the BBCode Export! No other tracker mod has this, we had a great member write a program to handle our DKP outside of Wow. So we just need something to handle the Loot side to make it public. We don't use eQDKP+.

    so having XML and BBcode is great.

    only other idea i could see is the ability to add loot. Sometimes the tracker will miss it [Guy runs out of range before i can ML it out]. Ability to add loot to the Tracked loot section would be great.
    Posted in: Raid AddOns
  • 0

    posted a message on kgPanels Offical Thread
    ok i am a complete novice to scripting to make these panels do something.

    Im looking to make a Panel show when a party member gets aggro, and hide once he loses it. [next step would be to color a panel based on the same condition, but i can figure that out once i figure out the general code]

    i put this in the OnEvent

    if UnitAffectingCombat("party1")
    then
    self:Show()
    else
    self:Hide()
    end


    but that doesn't work. Can anybody give me some direction, lol. Thanks
    Posted in: General AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Ignore my request...

    I'm not sure what happened, but it seems to be working fine. One of my exports was parsed bad.

    :shrug: Ill keep testing to make sure/find out what happened.
    Posted in: Raid AddOns
  • 0

    posted a message on HeadCount - Raid attendance and loot tracker
    Hi,

    Is there any way of getting a SMF Export? SMF BBCode is basically the same as the phpBB Export. Except the list option is formatted differently

    same list /list but instead of the * denoting the bullets, the fields are surrounded by li /li [with the proper [] brackets].

    So, for instance, the Proper formatting would be:

    [ list ]
    [li ]Flame Leviathan at 4/26/2009 19:19:20[/li ]
    [li ]XT-002 Deconstructor at 4/26/2009 20:25:51[/li ]
    [li ]Ignis the Furnace Master at 4/26/2009 21:02:51[/li ]
    [li ]Razorscale at 4/26/2009 21:49:26[/li ]
    [ /list ]

    Spaces added so the forum doesnt parse it.
    Posted in: Raid AddOns
  • 0

    posted a message on Inline Aura - display aura information inside action buttons
    is there a way to set this mod up to show Victory Rush for Warriors?

    20 seconds (or more with a glyph) usable Skill after you Kill a target that yields Honor or Exp [basically killing something not gray]. Its not a Buff, its not an Aura, so i don't see how to set it up.
    Posted in: General AddOns
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