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    posted a message on DrDamage - Official Thread
    Latest build.

    [2007/07/09 10:25:52-862-x49]: DrDamage-1.2.0\Melee.lua:329: attempt to perform arithmetic on local 'normM' (a nil value)
    
    [2007/07/09 10:25:53-862-x16]: DrDamage-1.2.0\Melee.lua:329: attempt to perform arithmetic on local 'normM' (a nil value)
    DrDamage-1.2.0\Melee.lua:638: in function <Interface\AddOns\DrDamage\Melee.lua:623>
    DrDamage-1.2.0\Melee.lua:589: in function `MeleeCalc'
    DrDamage-1.2.0\Melee.lua:1024: in function `MeleeTooltip'
    DrDamage-1.2.0\DrDamage.lua:882: in function <Interface\AddOns\DrDamage\DrDamage.lua:848>
    (tail call): ?:
    Bartender3-3.1 r42397\Bartender3_ButtonClass.lua:414: in function `SetTooltip'
    Bartender3-3.1 r42397\Bartender3_ButtonClass.lua:76: in function <...terface\AddOns\Bartender3\Bartender3_ButtonClass.lua:74>
    
    [2007/07/09 10:27:02-862-x1]: DrDamage-1.2.0\Melee.lua:329: attempt to perform arithmetic on local 'normM' (a nil value)
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):269: in function `TriggerEvent'
    AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
    
    [2007/07/09 10:27:10-862-x6]: DrDamage-1.2.0\Melee.lua:329: attempt to perform arithmetic on local 'normM' (a nil value)
    SpecialEvents-Aura-2.0-41726:109: in function `?'
    AceEvent-2.0-40601 (Ace2):684: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:671>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):329: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:310>


    Oh, in case it's needed, this was on my Rogue while hovering the cursor over the various abilities.
    Posted in: General AddOns
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    posted a message on LockSmith - Lockboxes unlocker
    Quote from SaberHawke »

    Read the first post in this thread. :)


    Oops, thanks. :)
    Posted in: General AddOns
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    posted a message on LockSmith - Lockboxes unlocker
    Quote from Ammo »

    Wow, someone actually uses this other than me.

    Heh, it's quite useful, I like it.
    One quick question: is it possible to move the unlock button? It's a bit annoying when you get in combat with a lockbox in in the inventory.
    Oh, I haven't checked the options, I admit it...

    Error fixed ofcourse.

    \o/
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Ah good, thanks Ominous.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    To comment out I need to add > before each line, right?
    Posted in: General AddOns
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    posted a message on LockSmith - Lockboxes unlocker
    Errors from the lastest build available on the SVN upon logging on.

    [2007/07/08 13:09:53-856-x1]: LockSmith-1.0.40492\LockSmith.lua:145: attempt to index upvalue 'BS' (a nil value)
    AceAddon-2.0-42430 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
    <in C code>: ?
    AceEvent-2.0-40601 (Ace2):232: in function `TriggerEvent'
    AceEvent-2.0-40601 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
    
    [2007/07/08 13:09:54-856-x3]: LockSmith-1.0.40492\LockSmith.lua:159: attempt to index upvalue 'BS' (a nil value)
    
    [2007/07/08 13:11:47-856-x1]: LockSmith-1.0.40492\LockSmith.lua:167: attempt to index upvalue 'BS' (a nil value)
    <in C code>: in function `UseItemByName'
    Interface\FrameXML\ChatFrame.lua:1354: in function `SecureCmdUseItem':
    Interface\FrameXML\SecureTemplates.lua:247: in function `SecureActionButton_OnClick':
    <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
    (tail call): ?:
    <in C code>: in function `securecall'
    Interface\FrameXML\SecureStateHeader.lua:998: in function <Interface\FrameXML\SecureStateHeader.lua:979>:
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from Adeligkrigar »

    ClassTimer keeps disabling all of my timers when I log in/out or /rl. This is with r43007, and after a clean install, Saved Variables deleted. I thought it was a WTF read only problem, but if I move the bars or change their appearance those settings save; the timers just keep disabling themselves.

    Also, my custom timers aren't working either. Before I reinstalled I put in the buffs I wanted it to track: my trinkets "Rage of the Unraveller" "Ferocity", and mongoose procs "Lightning Speed" and they worked, but after I reinstalled none of them come up when they're active (yes, I did enter them again after deleting my Saved Variables)

    This is with enUS on a rogue.

    Edit: the Extra timers work the first time you create them, but after a reload they cease to work, even though they still appear in the Remove list


    Same here on enGB client.

    On an unrelated note, is there anyway to have Distract appearing or do I have to give up on it?
    Posted in: General AddOns
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    posted a message on DrDamage for non casters?
    Quote from D. F. Schmidt »

    RatingsBuster is awesome for that, Phanx.


    It's not exactly the same though, is it?
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Quote from paradigmlie »

    The one thing i used alot was the enhtooltip, wich put the vendor prices for items in the tooltips on mouseover. I used that alot for getting the best quest item to vendor for the most gold.


    If you just need that, install VendorBait.
    Posted in: General AddOns
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    posted a message on Unable to switch textures
    Quote from Klam »

    Lemme gues yu have Recount and checked ON Global Texture thing in option?


    Yep, you guessed right. :)
    Thanks!
    Posted in: General AddOns
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    posted a message on Unable to switch textures
    I just noticed that I cannot switch bar textures in any of my Ace2 addons anymore. I don't know when it started to be honest, and my current texture is BantoBar on all bars.
    Any idea what the problem could be? All of my addons have been updated an hour or so ago with WAU. If needed, I'll try to post a list of addons a bit later, now I cannot.
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Quote from Cal »

    Quote from deluXE »

    Are the Fence funtionalities implemented in KCI2 or not? In case they're not, does running Fence and KCI2 at the same time create any problem?


    Amazingly enough, reading up a mere 10 posts on this very page would have answered your question before you asked it.


    O RLY

    I must have missed it. No one's perfect.
    Posted in: General AddOns
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    posted a message on WitchHunt 3.0 for 2.4
    Quote from Phanx »

    Quote from deluXE »

    Would it be possible to implement the support of SCT Frame 2 in WH?

    As far as I know, the SCT API only allows you to pick Text or Message, and Text just goes to Frame 1.


    Right. :/ Thanks for help though.

    For now I solved the problem by moving the SCT message frame in the position I need.
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Are the Fence funtionalities implemented in KCI2 or not? In case they're not, does running Fence and KCI2 at the same time create any problem?
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Quote from KnThrak »

    Got that too - disabling the Money Summary stops the errors ;)

    Yep, I noticed. I wanted to post an update, but forums weren't working properly.
    Posted in: General AddOns
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