A simple eclipse display which suggests which main spell to spam based on your eclipse power and buffs:
if select(2, UnitClass("player")) ~= "DRUID" or not PowerBarColor["ECLIPSE"] then
return
end
local form = GetShapeshiftFormID()
if (form and form ~= MOONKIN_FORM) or GetPrimaryTalentTree() ~= 1 then
return
end
local eclipse = UnitPower("player", SPELL_POWER_ECLIPSE)
local buff,_,_,_,_,_,_,_,_,_,_ = UnitAura(PLAYER,"Eclipse (Solar)")
if(buff) then
return "|cff66CD00"..abs(eclipse).." - Wrath!|r"
end
local buff,_,_,_,_,_,_,_,_,_,_ = UnitAura(PLAYER,"Eclipse (Lunar)")
if(buff) then
return "|cff3A5FCD"..abs(eclipse).." - Starfire!|r"
end
if eclipse > 0 then
return "|cff3A5FCD"..abs(eclipse).." - Starfire!|r"
elseif eclipse < 0 then
return "|cff66CD00"..abs(eclipse).." - Wrath!|r"
else
return abs(eclipse).." - Either!|r"
end
A replacement for many indicatiors, because I consider text to be prettier and more distinctive for this than icons. Probably not very efficient.
theString = ''
if UnitAffectingCombat(unit) then
theString = theString.."COMBAT "
end
if UnitIsPVP(unit) then
theString = theString.."PVP "
end
if AFK(unit) then
theString = theString.."AFK "
end
if DND(unit) then
theString = theString.."DND "
end
if Dead(unit) then
theString = theString.."DEAD "
end
if UnitInParty(unit) and UnitIsPartyLeader(unit) then
theString = theString.."PLEAD "
end
if UnitIsPlayer(unit) and UnitInRaid(unit) and IsRaidLeader() then
theString = theString.."RLEAD "
end
if UnitIsPlayer(unit) and UnitInRaid(unit) and IsRaidOfficer() then
theString = theString.."ROFF "
end
if UnitIsPlayer(unit) and IsResting() then
theString = theString.."REST "
end
role = UnitGroupRolesAssigned(unit)
if role == "TANK" then
theString = theString.."TNK "
end
if role == "HEALER" then
theString = theString.."HLR "
end
if role == "DAMAGER" then
theString = theString.."DPS "
end
if UnitIsGhost(unit) then
theString = theString.."GHOST "
end
return theString
A simple raid group display:
if UnitInRaid(unit) then
local size = GetNumRaidMembers()
local uname=Name(unit)
i=1
while i<=size do
local name,_,subgroup = GetRaidRosterInfo(i)
if uname==name then
return "Raid Group: %s", subgroup
end
i=i+1
end
end
I am trying to make a LUAtext that displays the information about quest objectives of the target. After an extensive search of the API list on WoWWiki, and the 3.1 changes thread, I couldn't find any functions to do with this.
If it isn't clear, I mean the information about if a unit is needed for an active quest usually displayed in the tooltip, and the completed/needed number along with that.
Is it possible to find this info without tooltip scanning? (Displaying this information through tooltip scanning on a unitframe wouldn't be a very nice solution, I'm sure you would agree.)
I think i should expand on the performance issues I have with flash. It happens in firefox mac only, and I think that noscript is the culprit. (I've always suspected the clearclick feature, but I don't really know.) What happens is that it takes over a second after the initial click on the flash app for the click to register, and only if I don't move my mouse. If I accidently move my mouse out of the flash app, then I have to go through the delay again. It makes viewing videos in flash an excruciating ordeal, having it freeze for 1-2 seconds every time I want to pause the damn thing.
Wait, this is supposed to be good? Flash is incredibly laggy on firefox w/ noscript, and i'm going to have to block wowace.com javascript. I'd rather have a captcha then flash. *sigh*
Is it possible to parent frames to pitbull4? I parented a KG panel to PitBull4_Frames_target, and the panel disappeared entirely, and didn't show up after I reset it's XY offset and reloaded ui. I had to parent it back to UIParent and reload before it would show.
Currently i'm using a script to show/hide the frame, but it's very laggy.
Is this a bug, or am I doing something wrong here?
Is there any chance of an update to AGUF that would allow it to refresh at the new WOTLK rate? The mana text already does this, but the mana bar/health text/bar don't.
This has been happening for a while, only now have I bothered to report it.
I have Quart, the Flight module and FuBar_ToFu installed, yet the flight module dosent work. When I start a flight path, my quartz bar flashes, with the correct name of the flight path. but just disappears within the second. The ToFu mod displays the flight time, but the quartz bar doesn't do anything much at all.
Anyone know how to fix this? I have tried deleting savedvariables, but that didn't help.
0
A simple eclipse display which suggests which main spell to spam based on your eclipse power and buffs:
A replacement for many indicatiors, because I consider text to be prettier and more distinctive for this than icons. Probably not very efficient.
A simple raid group display:
0
If it isn't clear, I mean the information about if a unit is needed for an active quest usually displayed in the tooltip, and the completed/needed number along with that.
Is it possible to find this info without tooltip scanning? (Displaying this information through tooltip scanning on a unitframe wouldn't be a very nice solution, I'm sure you would agree.)
0
0
0
Currently i'm using a script to show/hide the frame, but it's very laggy.
Is this a bug, or am I doing something wrong here?
0
0
Not to find that fix.. does it still work with the latest version?
Found it, http://www.wowace.com/forums/index.php?topic=6006.1260
Just gotta test it now, thanks.
0
Currently Using latest, 75509.2 .
Also, I'm curious. Do you run this? Does it work for you?
0
I'll just edit that now.
Sorry.
0
I have Quart, the Flight module and FuBar_ToFu installed, yet the flight module dosent work. When I start a flight path, my quartz bar flashes, with the correct name of the flight path. but just disappears within the second. The ToFu mod displays the flight time, but the quartz bar doesn't do anything much at all.
Anyone know how to fix this? I have tried deleting savedvariables, but that didn't help.