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    posted a message on PitBull 4.0
    Still no word on coloring debuffs by type? That's really important I think, debuffs are undistinguishable when they're all with a red border...
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from Hyrus
    I don't know if that's what he meant, but what you said is for highlighting the whole frame with a debuff color. As I understood, he had the same problem I did, which is:

    I want the borders of the icons of the debuffs to be their respective type, as green for poison, purple for curse, blue for magic, etc...

    Right now, if I apply Serpent Sting to a target, for example, I can only make it appear with a green border or no border at all. Other people's debuffs appear with a red border or none at all. Is there an option to do what I want?


    Any word on this?
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Quote from Tunga
    Tick "Color By Type" next to the filter.


    I don't know if that's what he meant, but what you said is for highlighting the whole frame with a debuff color. As I understood, he had the same problem I did, which is:

    I want the borders of the icons of the debuffs to be their respective type, as green for poison, purple for curse, blue for magic, etc...

    Right now, if I apply Serpent Sting to a target, for example, I can only make it appear with a green border or no border at all. Other people's debuffs appear with a red border or none at all. Is there an option to do what I want?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Is that going to make the frame stop showing when the person really is offline though?
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    I'm having an issue where the health text for some frames appears as Offline even when that person isn't. Like for myself while I'm playing. -.-

    There's nothing I can do to make it go away, I've tried changing the display of the health text, to no solution. Does anyone know what this might be?
    Posted in: Unit Frames
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    posted a message on Parrot 1.0
    Is this not working for 2.4? All I get is the "Low Pet Health" message, not any of the damage ones.
    Posted in: General AddOns
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    posted a message on SCT 6.0 / SCTD 3.0
    I know this isn't quite the place, but anyway... Does anyone know of a SpellAlertSCT that is Ace2? Or that doesn't exist? Because I'm using a reaaaaaally old version since I don't like WitchHunt or whatever the Ace2 standalone SpellAlert is called.
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Works wonders, thank you so much!
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    I'm a noob when it comes to coding, what do I need to do to group those trap bars? What does uncomment mean?
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Hyrus »

    Were Buffs/Debuffs borders disabled? Can't find it anywhere, and it's really useful.


    Actually it is there just not working...
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Were Buffs/Debuffs borders disabled? Can't find it anywhere, and it's really useful.
    Posted in: Unit Frames
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    posted a message on Gladiator
    It has, ingame, the room for Rank, Rating and Talent specs of players on the opposing team. I'd guess it stores that information in some local database, what I wanna know is how to acquire it.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Any plans to let PitBull support OmniCC's time counters on the buffs/debuffs?
    Posted in: Unit Frames
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    posted a message on Gladiator
    Does anyone know at least how to make it show armory information?
    Posted in: General AddOns
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    posted a message on Gladiator
    Can you change it's size? It's huge in my screen at the moment...
    Posted in: General AddOns
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