PallyPower creates quite a bit of garbage memory. It would be nice if you could avoid throwing out tables so often. Instead of throwing them out, make them global and just overwrite old data and nullify extra entries or flag them as unused.
There are alternatives to Telo's LootLink. You can get an addon like ItemPriceTooltip or SellFish or another standalone addon for showing vendor price in tooltips. ToolTipExchange or Ludwig (not Ace based) are lighter alternatives to LootLink for the item browsing feature. Ludwig generates a database from your local cache which holds any item that you have seen recently while ToolTipExchange caches item names and rarity.
If you only use CTRA for Main Tank frames, then you can safely replace CT_RaidAssist with oRA2 without any worries. oRA2 has its own Main Tank window which you might not like the looks of, but oRA2 also replaces all functions that CTRA did relating to the comm channel.
I believe that Blizzard added main tank functionality to the game a few patches ago and I'm pretty sure that CTRA was updated to make use of the built-in tank assigning system. I'm sure MainAssist would do the same.
Threat-1.0 displays a message stating that certain stuff has been enabled when mousing over a player on my realm with the name Nightbane. The player logged off and I crashed since seeing the message so I can't post it.
[list][*]Open ElkBuffBar.lua[/list]
[*]Find this function "function ElkBuffBar:[b]SetBuffButtonWeapon[/b](buttonid, id, buffname, timeleft, timemax, count)"
[*]Scroll down a few lines and find the line "buffCount:Show()"
[*]Change this line to "buffCount:Hide()"[/list]
List tags are malformed.
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Colorize and make player names into links in the AddonMessages module.
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I believe that Blizzard added main tank functionality to the game a few patches ago and I'm pretty sure that CTRA was updated to make use of the built-in tank assigning system. I'm sure MainAssist would do the same.
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[list][*]Open ElkBuffBar.lua[/list]
[*]Find this function "function ElkBuffBar:[b]SetBuffButtonWeapon[/b](buttonid, id, buffname, timeleft, timemax, count)"
[*]Scroll down a few lines and find the line "buffCount:Show()"
[*]Change this line to "buffCount:Hide()"[/list]
List tags are malformed.