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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Getting this error if I try to open the bag frame with one of the extra bags:
    [2007/11/16 04:57:40-9-x1]: Interface\FrameXML\ContainerFrame.lua:617: attempt to index a nil value:
    <in C code>: in function `ContainerFrameItemButton_OnEnter'
    Combuctor\item.lua:253: in function <Interface\AddOns\Combuctor\item.lua:236>

    ---
    and I get huge icons that sometimes won't go away until I reload the ui.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from EnSabahNur »

    Hi BlackZam as I postet recently there is a little Bug in frame.lua. there is an All-tab but for all other languages (not english) you must edit frame.lua

    the new Method for the German Client works but one little Bug is in frame.lua at line 186-188.

    it must be this:
    if type ~= ALL then
    button.type = (type ~= ALL and type) or nil
    end

    NOT this:
    if type ~= 'All' then
    button.type = (type ~= 'All' and type) or nil
    end

    I want a tab for showing both normal bags and trade bags.
    Posted in: General AddOns
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    posted a message on Tooltip Addon suggestions?
    You can always try TipTac.
    http://www.curse.com/downloads/details/8709/
    Posted in: General Chat
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    The only thing I miss is a button on the bag frame to show the bank instead.
    And a tab to show everything in your inventory.
    And the problem recipe book had before with combuctor (and bagnon) is fixed now.
    And I don't miss the owner tooltip that bagnon has.
    I know that I repeat myself. ^^
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    I'm getting this error with Recipe book 2.2.1 and the latest combuctor from the svn.

    [2007/11/03 21:18:10-6-x1]: RecipeBook-2.2.1\RecipeBookBanking.lua:74: bad argument #1 to 'pairs' (table expected, got nil)
    RecipeBook-2.2.1\RecipeBookBanking.lua:74: in function `RBBank_UpdateBank'
    RecipeBook-2.2.1\RecipeBookBanking.lua:94: in function `CloseBankFrame'
    Combuctor\frame.lua:310: in function <Interface\AddOns\Combuctor\frame.lua:306>
    <in C code>: in function `Hide'
    Interface\FrameXML\UIParent.lua:1127: in function `SetUIPanel':
    Interface\FrameXML\UIParent.lua:1072: in function `HideUIPanel':
    Interface\FrameXML\UIParent.lua:1293: in function `CloseWindows':
    Interface\FrameXML\UIParent.lua:1342: in function <Interface\FrameXML\UIParent.lua:1332>:
    <in C code>: in function `securecall'
    Interface\FrameXML\UIParent.lua:2002: in function `ToggleGameMenu':
    <string>:"TOGGLEGAMEMENU":1: in function <[string "TOGGLEGAMEMENU"]:1>

    ---

    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from SirQuester »

    Don't know if it helps but I'm using Sanity2 and sanity item cache (can't remember if the cache is need as it may have been leftover from previous) for showing items on alts which includes their bags, banks and mail.
    I use this combination too, and I like that Combuctor doesn't shows the owner tooltip.
    Posted in: General AddOns
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    posted a message on Automaton
    I think I found the problem behind the character screen moving to right.
    its the dialog screen that pushes it to the right and then it wont go back as it should. :/
    and thats the problem with the esc button.
    it tries to close the dialog window. :(
    --
    just disable the queue module and it will work for the moment.

    but maybe I am the only one with this problem...
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Great addon.
    no problem so far, using the version on the svn.
    But I miss a button or something to show the bank frame away from the bank.
    Posted in: General AddOns
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    posted a message on Automaton
    I got 2 problems when I have Automaton enable:
    1. the character and other information screens moves to the center from the original position to the left.
    2. my esc button stops to work, I can't deselect targets and I don't get the system menu.

    ---
    I have tested some more now, and if I only have automaton enabled it just works...
    Posted in: General AddOns
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    posted a message on [Bunch of Bars] Party Pets? (and more)
    I have one problem with Bob and that is that he doesn't want to hide my StellarUF partyframe when I'm raiding.
    He hides them after I have entered the options window and exit with pushing the okey button.
    But other then that he is a good friend.
    Posted in: Unit Frames
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    posted a message on TradeskillInfo Official Thread
    I can't see TradeSkillInfo on files.wowace.com.
    TradeskillInfoUI is there still.
    Posted in: General AddOns
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    posted a message on Bug reports for StellarUF
    Even if I have the hide party in raid checked in blizzards interface options the party frame still shows until I enter blizzards options and exit it again.
    And once more I must say that this is the best UF, simple and clean.
    Posted in: Unit Frames
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    posted a message on BunchOfBars FrameXML bug
    Thanks for the big nice update. ^^
    Posted in: Unit Frames
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    posted a message on TradeskillInfo Official Thread
    Quote from Teibidh »

    Please note the portions where I specified that I want to use CompactUI :P
    Then I got a tips for you.
    Use recipe book, it works with the compactui and the recipe that tsi doesn't have in it's database.
    Posted in: General AddOns
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    posted a message on BunchOfBars FrameXML bug
    Got this bug when I tried do disable BunchOfBars r43719

    [2007/10/11 05:22:14-3-x1]: Interface\FrameXML\GameTooltip.lua:74: Usage: GameTooltip:SetOwner(frame):
    Interface\FrameXML\GameTooltip.lua:74: in function `GameTooltip_SetDefaultAnchor':
    Interface\FrameXML\UnitFrame.lua:66: in function `UnitFrame_OnEnter':
    BunchOfBars_Tooltip\Tooltip.lua:106: in function <Interface\AddOns\BunchOfBars_Tooltip\Tooltip.lua:103>
    (tail call): ?:

    ---
    Posted in: Unit Frames
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