The answer is not to "break" the developer tools / paths ... the answer is to educate the masses.
Typical, arrogant, open-source community attitude. Let's disregard how 99.9% of our users actually use the application we provide. Rather, we will continue to insist upon our own idealist ways and "educate" them to use the software the way we think they should, even if it encourages you to do otherwise.
Using tags and branches is not a new concept and is employed by essentially every serious development effort on the planet. This is not some massive paradigm shift being proposed.
i doute that will happen for a while as in the combat log there is no message if you refresh it and so i would have to scanning buffs which i dont want to do yet
That's unfortunate. This is also a problem with find weaknesses and every other ability which can refresh a buff timer.
There seems to be a bug with SnD. If it is refreshed, the timer does not reflect this. For example, if I have 6 seconds left on SnD and refresh it with 2 combo points, I should have the bar reset to 15. Instead it continues for 6 seconds then disappears even though SnD is still active.
Great work on the mod. I've been downloading new versions daily and the progress on it has been huge.
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Typical, arrogant, open-source community attitude. Let's disregard how 99.9% of our users actually use the application we provide. Rather, we will continue to insist upon our own idealist ways and "educate" them to use the software the way we think they should, even if it encourages you to do otherwise.
Using tags and branches is not a new concept and is employed by essentially every serious development effort on the planet. This is not some massive paradigm shift being proposed.
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That's unfortunate. This is also a problem with find weaknesses and every other ability which can refresh a buff timer.
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There seems to be a bug with SnD. If it is refreshed, the timer does not reflect this. For example, if I have 6 seconds left on SnD and refresh it with 2 combo points, I should have the bar reset to 15. Instead it continues for 6 seconds then disappears even though SnD is still active.
Great work on the mod. I've been downloading new versions daily and the progress on it has been huge.