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    posted a message on Lag in 2.1.0?
    Quote from Nirek »

    You might want to try the 160.03 drivers at guru3d.com, they're made for the professional quatro cards, but will work with any of the geforces after like 6200, I found a pretty remarkable increase in fps using it.


    TY Nirek :D
    Posted in: General Chat
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    posted a message on KTMCPUManager - Kill your extra KTM CPU usage
    Cheers!
    Great addon!
    Posted in: General AddOns
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    posted a message on Movable Combo point counter!
    http://wowace.com/wiki/KEnergy
    Not exactly what you are looking for, but close.
    Posted in: Addon Ideas
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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from Lunetta »

    Hi Rabbit,

    I have 1 annoying problem with ClosetGnome. Sorry if this has been brought forward before.

    Especially after zoning out of instance, the outfits in the tooltip become unusable. When I hover my mouse pointer they are not selected, and therefore I cannot click on an outfit to change my outfit. Everytime this happens, I have to /reloadui to make it usable again.


    I've had this problem before, yet I don't think it's a problem of this addon , rather a problem with the Fubar itself because all of the dropdown menus will have this effect until you do a /rl.
    Posted in: General AddOns
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    posted a message on Klappa - bar with popup buttons
    First, this is a great idea. :D

    What I would like to see is the option to select which side the popup bar goes to, as well as the option to make it horizontal and have popups from the upper and lower sides of the bar as well.

    And what would you think about the ability to create more buttons on the 'base' bar?

    Quote from »
    oh yeah! I noticed another thing last night that I would like added eventually. Tooltips

    Good idea, just make them able to toggle, 'cause I personally think tooltips on any of my bars are annoying and overkill.
    Posted in: General AddOns
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    posted a message on Memory leak in Recap after downloading new Fubar/Ace2 today
    If you are using Hawsky's Recap, he has stated that you need to remove Parser Lib.
    Quote from »
    When installing Recap, please first remove any existing Recap or ParserLib folder from your "World of Warcraft/Interface/AddOns" folder.


    Edit* L2read!
    Quote from »
    I've removed Ace2 and ParserLib from my AddOns folder.


    At the curse site, others say thet are having problems with 3.66 as well. /shrug
    Posted in: FuBar AddOns
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    posted a message on Help With Deuce UI Please....
    No reason to bug people here, you could just go to my website :D It's posted all over the download, Cursed, WoWInterface and FileFront. If you got my package from wowvault, I did not post it there :(
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Andreasg
    I would like to formally request the support of the custom layout style of Buena Unit Frames. There seems to be a good amount of support on this subject, found here.

    I think these are sexy and would like to use them in my next version of my compilation. However since they are a custom layout that you have to edit into ag_uf, the WAU will overwrite them when a new version is updated.

    I am assuming that the layout has to be implemented into your layout files for it to 'stick'.

    Edit** <Script file="Buu.lua"/> would need to be added to the layout xml, as well as the buu.lua in the layout folder.

    Thanks for the consideration and as always thank you for the hard work you put into your mod.
    Posted in: Unit Frames
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    posted a message on eePanels (official thread)
    Hey EE...
    Is there a way I can "hook" unit frames to your panels? For example, I was thinking of having a panel to background my raid frames, so it pops up when my raid frames do.
    Any thoughts?
    And just to clarify, I'm not requesting you support it in your mod, just wondering if there's a way to code it for my purposes.

    Thanks =)
    Posted in: General AddOns
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    posted a message on eePanels (official thread)
    Just curious, is there a way to support 1024? I just find 512 limiting, I'm having to overlap frames when I would rather not if I had the option.
    Thanks =)

    Posted in: General AddOns
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    posted a message on eePanels (official thread)
    This is the best mod ever!



    Here's a taste of what I'm planning to release. I figured I woud do red, blue and black/silver themes.
    If we could texture the borders, I would be in heaven! I hope there's plans to implement this soon.
    I'm working on converting a HUD with Askus' dragon textures to plop right in the center.

    I'd like to get rid of Skinner, but it functions so well. I can't quite reproduce the gradient effect using eepanels yet. =( I would like to use eePanels by itself rather that 2 texture mods in my package.

    I also noticed the .tga files coming thru as dull. If I can figure out how to increase the dpi, I'll try it. >.<

    Edit: Scratched the ghey dragon designs!!


    Posted in: General AddOns
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