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    posted a message on Skillet - Official Thread
    Quote from MegaManJuno »

    Skimmed through this thread and I didn't see any further mention of this poster's question or a fix. As an engineer, I've also noticed the same problem here. Another example item is Aquadynamic Fish Attractor. As he mentioned, with the default UI and ATSW, they show "3" on the icon to indicate a quantity of 3 will be crafted per each individual set of mats (ie: queue up 2, and you'll effectively end up with 6 of the item, and so on). Skillet doesn't seem to indicate this anywhere, just showing a bare icon for the item. So, if you forget how many would actually be created, just looking at the icon, you'd think only one would result (apologies if this has already been corrected - not at home right now to check). ;)


    Nope, thats a bug. I've logged it as http://jira.wowace.com/browse/SKL-46. Should be pretty easy to fix.


    I've also seen issues with retrieving items from the bank from the shopping list window in conjunction with OneBag, where clicking retrieve ends up with just a "That bag is full" message (or something along those lines). From what I gather, this one's already logged to be fixed, and is a problem regardless of which/any inventory addons running?


    Yeah, this one is logged (http://jira.wowace.com/browse/SKL-44). I don't believe that it is related to the inventory addon used as Skillet actually deals with the bags themselves, not the addon that is displaying the bag contents. I thought I had this one fixed, but it looks like I missed a case somewhere. Still working on it.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from cheadstina »

    Got this error: ---
    [2007/11/15 13:04:14-233-x1]: Skillet-1.10-54727\UI\Sorting.lua:371: attempt to index global 'this' (a nil value)
    Interface\FrameXML\UIDropDownMenu.lua:52: in function `UIDropDownMenu_Initialize':
    Skillet-1.10-54727\UI\Sorting.lua:340: in function `SortDropdown_OnShow'



    I think I've got a fix for this, but I can't test it right now. I'll try it out tonight and commit the change it it works.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from fred »

    Skillet has been acting funky.I click on a recipe and it's showing the wrong one. I clicked on Bolts of Runecloth and it's showing a 2 day cooldown( it's confused with Mooncloth).Reverse Engineering is taking me to the wrong things.


    I think this is because the local recipe cache is out of date compared to the server. If a "Rescan Recipes" does not clear it up for you, you'll have to delete the saved variables file. I'm working on detecting this and correcting it automagically when the user logs in, but don't have a fix checked in yet.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from mozul »

    It seems to be broken on the 2.3 live realms. At least when I brought it up on my alchemist, the list of stuff didn't show up.


    A rescan of the recipes once the window is open should take care of this. I'm going to code this in so it does it automatically from now on.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Hi all, just thought I'd give you an update on the current status of Skillet and my plans for the near future.

    I've recently had less time that I would like to spend on Skillet so development has slowed down a bit. However, I am still working away on it so don't feel abandoned just yet.

    Here's what I'm hoping to get done in the near future:


    The list is in no particular order.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from tazmanyak »

    I have a new question also, about trade queues/shop list ...

    My char is Miner/jewelcarfter.
    If i queue some items, and i miss for example "copper bars" they are added to shop list.

    Would it be possible to auto-queue those bars in the Smelting window, if for sure, the smelting skill is available.
    Just to make things more easy :)


    You're right, currently auto-queing works only if the reagent you need is produced by the same tradeskill. I'll file an enchancement request to have item auto-queued in other tradeskills:

    http://jira.wowace.com/browse/SKL-45


    As you may have understand, i'm french, so please just ask if you cant see what i'm asking :D


    Your English is much better than my French, so I can't complain.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from tazmanyak »

    Question: Do you prefer i send the frFR locales, or can i commit to svn?


    If you have SVN access, please feel free to commit the changes yourself. I very much appreciate the help with translations.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from lilsparky »

    who would think that beast training and enchanting are "craft" skills and all other professions are "trade skills". wtf


    Yeah, it's really messed up. I believe that originally craft skills did not produce items, and trade skills did, but I still have no idea why they lumped in beast training. It's just weird.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from mozul »

    I use skillet on my characters. However on my hunters, when skillet is enabled, If I press the Beast training button in my general panel, nothing comes up. the button highlights or whatever, but the training panel does not come up.


    OK, I'll check it out with a hunter and see what I broke.

    Edit: I'm not able to reproduce this. Are you running in the English locale? That's all I'm able to test with at the moment.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Ackis »

    Just an FYI:

    http://familie-vanwingerden.com/?p=24


    Sweet! And ya for Ackis Recipe List as well :)
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from lilsparky »

    i'm curious... would it be a good thing or a bad thing if you could see all your tradeskills in one window? people have asked about the ability to swap tradeskills inside of skillet. would it be better to simply allow a more generic filtering system to only show you the tradeskill you wish? and if you happen to want to see both tailoring and enchanting on at the same time, then you why not let you? you'd need to have some sensible sorting for it to be practical. maybe some iconography to indicate the different skill origins (if that's important).

    i know one of the design goals of skillet is to allow an open, plugable architecture and that a recipe "feeder" is one of envisioned plug-ins. in my head, i could see skillet splitting into three main bits:
    1. data gathering (caching the tradeskills)
    2. browsing the tradeskills and adding items to the queue (or shopping list)
    3. executing the build queue

    the data gathering phase would utilize the blizzard api to get all the information it could on all known tradeskills (known in the sense of known by the player). it would plug into the browser like any other feeder plugin might.
    the browser would pretty much be what skillet is now and work entirely off of the cached data (which it sort of does already, only not 100% so). the drawback here is that plugins that need the blizzard api would fail since it's not open (and if it is open, which tradeskill is active?). they'd need to use an abstraction layer managed by skillet that mimics the blizzard api calls to retrieve cached data.
    the execution of the build queue could be handled with a seperate window instead of in the browser. clicking "execute" would open a new small frame with just a few controls -- "pause, cancel, continue" and maybe a count of the items remaining in the queue (mouse over for a detailed list). the browser wouldn't need to be on the screen so you could get back a bunch of real estate to organize you bank bags or send mail or browse the auction house or whatever. or you could even continue to look through your tradeskills if you wanted to.

    other tradeskill "feeder" plugins could provide detailed lists of all in-game recipes directly to the skillet browser to be operated on just like any other recipe. of course, if you don't know them, you couldn't actually execute them. the more data they provide (reagents, tools, skill level requirements, etc) the more useful they'd be. i could see something like ackisrecipelist plugging directly into skillet and using the skillet browser to let you fish for potential recipes to learn. if it provided reagent data, lilsparky's workshop could tell you whether they'd be profitable skills to learn.

    personally, i think it'd be awesome if skillet went in this direction, but then, i like weird abstractions like this. the question is, would it be worth nogudnik's time and effort to go down this path if it really just made things quirky and unfamiliar. aside from the other obvious question of whether it's how he sees skillet operating.

    so i'm kind of curious what people think. do these ideas make sense or would they be pointlessly complexifying a tried and true system?

    and i know there's already a list of things to add/fix, but this kind of speaks to the philosophy of the program itself which would potentially affect how current problems are solved/features added.


    nogudnik has been very open to ideas, so i just want to be clear that i'm posting this with that in mind. i don't want to give the impression that i think we can vote on how he proceeds with writing his addon. i can't help but feel that might be how this reads.



    I'm a bit pressed for time to write a detailed response right now, but in general this sounds like a good set of ideas. My long term goal is to make the Skillet core flexible enough and customizable enough that it will be easy for anyone to add new features to it.

    Some of the suggestions (tracking recipe data myself rather than using the Blizzard API, allowing recipes to be plugging into the list evern if you don't know them) are things I'm planning on doing anyway.

    I'll edit this post with more details when I get some time this weekend. If there's enough interest in the idea(s) then I'll update the Wiki page with some proposals for short and long term changes to Skillet that can be done to accommodate this.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from MorpheusDead »

    I have a question about this mod, and it's probly too broad but I am gonna ask anyway. I use ATSW and have been following this thread for quite a while. And while I think it looks marvelous and the author is extremely active and continually developing which is very nice, what I want to know is. Is Skillet up to the point yet where it has ALL of the features that ATSW provided plus addition functionality or is it still lacking in some of ATSW's features. The only reason I haven't moved to this mod is becaause I had read of a few features that ATSW still had that skillet didn't and its actually a bit hard to keep track of comparing the two. I only assume that you are aiming to completely replace the much loved and used ATSW, and that would entail providing all the features and then building from there with even more functionality. Or at least thats mho of the way it should go because if yours "Can do all that plus some" then it truly is a replacement.


    At the moment, I'm sure that ATSW has quite a few more features that Skillet does. It's been around longer.

    I'm aiming to create a tradeskill mod that operates in a similar fashion to ATSW. I doubt very much that I'll try to duplicate every feature in ATSW, as I'm sure there are some I'm just won't be interested in writing :)

    I don't really expect Skillet to ever replace ATSW, merely to provide an option for people looking for something slightly different.

    The best advice I can offer you is to not try and figure out when Skillet has all the features in ATSW, but rather to identify the features that are important to you and use the mod that best provides those features.
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from »

    I've run into the above problem with version 54065 (latest, I believe). I have no existing items in any of my bags to stack, so it's just trying to pull the items I have from the bank and just put them in my bags. It seems that after trying to place the item into the first bag it comes to, and it's full or cannot for some reason (i.e. Felweed into a Quiver), it fails to move onto any of the other bags.

    It looks like the Cursor is reset when the functions PutItemInBackback or PutItemInBag are called, regardless of if the process succeeded or not, therefore it does not continue to look at any of the other bags that may have possible empty slots. I'm not sure how to solve it, other then finding a bag with an empty slot . . and making sure the item can be validly put into the bag (such as Felweed can be put in an herb bag or normal bag, but not into a mining bag).


    The code is supposed to search for a bag that can accept the item before it tries to move it. Looks like this not working properly. I've logged this issue as http://jira.wowace.com/browse/SKL-44 and will start looking into it.
    Posted in: General AddOns
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    posted a message on Getting professions for the current character
    Quote from Ringleron »

    Is there a WoW API to get a list of ALL professions for the currently logged in character?

    Say a character is a Rogue and has: Herbalism, Skinning, First Aid, Cooking, Fishing, Lockpicking and Poison.

    I'd like to get all of the professions not just the "creating professions" (First Aid, Cooking, Poison) as well as the current/max skill level.



    Take a look at:

    http://www.wowwiki.com/API_GetNumSkillLines
    http://www.wowwiki.com/API_GetSkillLineInfo

    You'll have to figure out a way to ignore things like weapon and language skills. Take a look at

    http://svn.wowace.com/wowace/trunk/FuBar_SkillsPlusFu/

    for some ideas.
    Posted in: Lua Code Discussion
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    posted a message on Skillet - Official Thread
    Quote from Shabazza »



    Got this at mouseover of the Ragesteel Shoulders...

    regards, Sha


    This looks like a bug in TradeSkillInfo. I'm afriad there is not much I can do about it. You'll probably have better luck posting in the TradeSkillInfo thread: http://www.wowace.com/forums/index.php?topic=4692.0
    Posted in: General AddOns
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