• 0

    posted a message on LuaTexts Official Thread
    Quote from Kerecha
    local r,g,b = ClassColor(unit) 
    return '%s |cff%02x%02x%02x%s|r %s%s%s',Level(unit),r,g,b,Name(unit),Angle(AFK(uni  t) or DND(unit))                      
    Level(unit),r,g,b,Name(unit),Angle(AFK(uni  t) or DND(unit)
    change to

    r,g,b,Name(unit),Level(unit),Angle(AFK(unit) or DND(unit)
    Think that should do it. (no clue if it really does thou, just me guessing)

    Btw, use the [ CODE ] tag instead of quote makes it easier to reply to.



    Yeah, I tried variations on that last part thinking the same thing when I first started trying to switch things around for it to no avail. I don't know what exactly is up or why nothing is working.

    Snippet of one of the many many error messages that pop up when changing anything in the box:


    Message: PitBull4_LuaTexts:Normal:Lua:Name caused the following error:
    bad argument #6 to 'SetFormattedText' (number expected, got string)
    Time: Sun Oct 18 02:51:09 2009
    Count: 2
    Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
    Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:602: in function <Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:589>
    Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:657: in function <Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:612>
    Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:1153: in function `AddFontString'
    ...ddOns\PitBull4\ModuleHandling\TextProviderModule.lua:118: in function `UpdateFrame'
    ...ddOns\PitBull4\ModuleHandling\TextProviderModule.lua:150: in function `ForceTextUpdate'
    Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:1225: in function <Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:1221>
    Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:1295: in function <Interface\AddOns\PitBull4_LuaTexts\LuaTexts.lua:1291>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?
    ...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:305: in function `Fire'
    ...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:76: in function <...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:73>
    ...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:85: in function <...AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:82>

    Locals: font_string = PitBull4_FontString_2 {
    luatexts_name = "Lua:Name"
    Delete = <function> defined @Interface\AddOns\PitBull4\Controls\Controls.lua:49
    frame = PitBull4_Frames_player {
    }
    0 = <userdata>
    kind = "FontString"
    db = {
    }
    }
    event = "_new"
    code = "local r,g,b = ClassColor(unit)
    return '%s |cff%02x%02x%02x%s %s%s%s',r,g,b,Name(unit),Level(unit),Angle(AFK(unit) or DND(unit))"
    frame = PitBull4_Frames_player {
    Activate = <function> defined @Interface\AddOns\PitBull4\Main.lua:417
    populated = true
    guid = "0x05800000055939D8"
    LuaTexts;Lua:Name = PitBull4_FontString_2 {
    }
    Border = PitBull4_Frame_6 {
    }
    Deactivate = <function> defined @Interface\AddOns\PitBull4\Main.lua:417
    layout_db =
    {
    }
    ProxySetAttribute = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:214
    UnforceShow = <function> defined @Interface\AddOns\PitBull4\Main.lua:417
    is_wacky = false
    RefreshVehicle = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:439
    IterateControlsOfType = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:709
    layout = "Normal"
    PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:272
    UpdateBestUnit = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:583
    ForceShow = <function> defined @Interface\AddOns\PitBull4\Main.lua:417
    UpdateGUID = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:650
    RefreshLayout = <function> defined @Interface\AddOns\PitBull4\Main.lua:417
    GetFont = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:573
    Update = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:607
    unit = "player"
    PowerBar = PitBull4_BetterStatusBar_3 {
    }
    RefixSizeAndPosition = <function> defined @Interface\AddOns\PitBull4\Main.lua:417
    classification = "player"
    HealthBar = PitBull4_BetterStatusBar_1 {
    }
    UpdateLayout = <function> defined @Interface\AddOns\PitBull4\UnitFrameLayout.lua:1517
    aura_debuffs =
    {
    }
    overlay = PitBull4_Frame_2 {
    }
    _RefreshLayout = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:458
    menu = <function> defined @Interface\AddOns\PitBull4\UnitFrame.lua:209
    classification_db =
    {
    }
    Posted in: Unit Frames
  • 0

    posted a message on LuaTexts Official Thread
    I'm so far from knowing anything about Lua stuff other than making very very basic changes, so with that I'm lost.

    In Pitbull4, there's options to changing the name format. Well, I'm trying to figure out how to switch two specific things around

    local r,g,b = ClassColor(unit)
    return '%s |cff%02x%02x%02x%s|r %s%s%s',Level(unit),r,g,b,Name(unit),Angle(AFK(unit) or DND(unit))
    Looks like "18 Niio <AFK (1:55)>"

    What I'm trying to do is change this so it looks like:

    "Niio 18 <AFK>"

    Can anybody help me on this probably ultra simple problem? I've tried deleting certain parts, rearranging and after 2 days still have no clues what I'm doing so wrong. :(
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    I cannot for the life of me find this option, but for Debuffs/Buffs how do you make them show stack counts? For example, on my Rogue Deadly Poison stacks to 5 and it only shows a single stack. Another example are the stacking buffs during the Twins encounter in ToC. Stacks to 100 yet I'm only seeing exactly 0 stacks...just the icon.
    Posted in: Unit Frames
  • 0

    posted a message on Whats (item drop info mod)
    Since this new patch it would seem my entire database was wiped clean, even the gear I wear... =\ It wouldn't be so bad, except I can't even retrieve simple things like the Sunwell smelting book, no matter what. Am I correct in assuming 2.4.2 killed this addon until some sort of update (been a while since the last update) or maybe the patch now prevents addons like these? I'm not willing to switch Atlasloot. Previously used Whodrop, but we all know when that was last updated with current recipes/gear/etc...
    Posted in: General AddOns
  • 0

    posted a message on OnScreenHealth - official thread
    Hmm... Updated and had deleted any saved variables associated with the last version. I get no error messages, but still unable to change the color of any of the power texts. =\
    Posted in: General AddOns
  • 0

    posted a message on OnScreenHealth - official thread
    Thanks!
    Posted in: General AddOns
  • 0

    posted a message on OnScreenHealth - official thread
    I keep getting an error when trying to change the coloring of the Power/Mana/Rage/Focus. Actually, the error altogether prevents me from changing anything in that particular area.

    [2008/04/27 03:36:57-1-x7]: OnScreenHealth-1.0\OnScreenHealthOptions.lua:44: bad argument #1 to 'string_find' (string expected, got nil)
    LibRockConfig-1.0-8198:5204: in function <...s\FuBar\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:5203>
    Posted in: General AddOns
  • 0

    posted a message on AutoBar by Toadkiller (official thread)
    Quote from liquidus44 »

    Is anyone having trouble getting this to work? Autobar isn't showing at all and my Cycircled isn't working whenever I load autobar.


    Yes. The latest update seems to have broken. Just waiting for a new update in a bit, hopefully.
    Posted in: General AddOns
  • 0

    posted a message on PitBull 2.0
    Quote from Mangroas »

    Yup. The only fix is actually going into the config window in Pitbull and double clicking the 'Hide Default Buff framewhateveritscalled' and that isn't how PitBull or Buffalo has traditionally worked for...well, ever. To clarify, that fixes it until I log out and back in, then it shows up yet again until I go back into the config menu again to doubleclick it.



    Just an update to this issue. After loading up a few other premade UI's, as well as taking each addon out of the folders it seems the issue is being cause by Dotimer as odd as that seems. Not sure Ash is aware of it or anything, but wanted to let ya know what was causing the problems with the default buffbars showing up.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    Quote from Seerah »

    Even after reload?

    hrmmmmmm


    Yup. The only fix is actually going into the config window in Pitbull and double clicking the 'Hide Default Buff framewhateveritscalled' and that isn't how PitBull or Buffalo has traditionally worked for...well, ever. To clarify, that fixes it until I log out and back in, then it shows up yet again until I go back into the config menu again to doubleclick it.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    Quote from Seerah »


    edit: in short, don't hide the buff frame in PitBull.


    Even with the box unchecked, the problem still persists though.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    Quote from Seerah »

    Since PitBull has an option now to hide them, you don't need Buffalo to hide them too. You're essentially hiding them twice. Think double-negative....

    edit: either that, or PitBull is trying to hide them and Buffalo is trying to show them. In any case, if you don't want to see the default Blizzard buffs, why are you using Buffalo?


    Huh? What you said didn't make any logical sense, since that'd be like asking why use Elk's Buffbar or anything else. Not trying to sound bad, but you do know what Buffalo's function is? hehe. Buffalo doesn't have any commands to hide buff/debuff frames. So, it isn't a really "double-negative."

    It's an issue and somebody else posted the same problem, so like most people I simply asked if anybody had any suggestions how to fix this besides double clicking the option in the Pitbull menu each time I log in.

    Example:
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    Quote from sid »

    I'm having blizzard buffs show again even though pitbull has it shut off....ideas?



    I keep having this same issue. Using Buffalo with the Default Blizzard Frames all checked in Pitbull, so they should be off but anytime I put wizard oil or such on the default buffbar keeps showing up. Going into Pitbull and unchecking and rechecking makes it disappear...until I log in and out. Suggestions?
    Posted in: Unit Frames
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