Ah no worries dude. Great to hear that GW is still chugging along. Do you have a rough schedule, or would you rather not say?
Either way, keep up the good work and don't rush. Looking forward to the next iteration.
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Oct 18, 2010Hi there Lilsparky.Posted in: General AddOns
Can I ask, is development still happening on GW? It's shaping up to be a great replacement for skillet, but is sorely lacking a shopping list right now. Even a simple frame which shows a tally of the total of each mat needed for a queue, no buying functionality necessary.
Kevmar has updated Kevtool Queue so you can queue items in GW, but once you queue a hundred glyphs, without knowing the exact mats needed crafting is quite hard.
I realise you are probably really busy with lots of stuff, and thank you for the great addon. Hope it gets updated soon.
Apr 3, 2010They're definitely blank bars. I am using LUI so that's how I created the screenshot, by amending the opacity of the blank bars, and illustrating it with the text.Posted in: AddOn HELP!
However I have solved the problem by cobbling this together, so I can get rid of the need to use blank bars:
local max = Power(unit)
if max > 0 then
local cr,cg,cb = ClassColor(unit)
not originally my code, but amended by me. Here's the result:
Also thanks, your comment helped me work out how to do this.
One final question, can texts be absolutely positioned or offset to a pixel spec? I.e. it's possible to offset bars, but what about texts?
Apr 3, 2010I'll show you.Posted in: AddOn HELP!
I have upped the transparency from 0% on the blank bars.
Blank 1 - bright grey, 100% opacity.
Blank 2,3,4 - 0% opacity. As you can see the hp/power text sit in 3 and 4 respectively, 2 being used as a spacer.
The Border that you see is actually a kgpanel panel anchored to the pitbull player frame. The panel is not actually as high as the whole pitbull player frame, just the part visible to the player, creating the impression that's where the frame finishes.
Also, is it possible to offset texts?
Apr 2, 2010I am completely at a loss trying to understand bar heights in pitbull4.Posted in: AddOn HELP!
I understand you explicitly state the width/height of a frame (e.g. the player frame). You then use the sliders to state the height of the bars within the frame (health, power, blank etc) and it states on the slider that the height is how much taller the bar should be in relation to other bars, but when there are 4 such bars, I'm completely confused as to how to get a given bar where I want it.
The reason that I ask is I want to do something similar to LUI, as shown here:
There are 4 blank space bars, stacked vertically upon each other. The first is light grey, and the other three below. The third and fourth have the health and power texts anchored to them respectively, allowing to seem to stack outside the player frame.
Could someone help me get my head around calculating how much actual space a bar will take up when you use a slider to adjust it's height, given that the unit frames height is already.
Phew, hope that made sense.
Apr 2, 2010Thanks for your reply Shefki. I look forward to that feature.Posted in: AddOn HELP!
While I've got your attention, I'm trying to work out if there is a way to offset the position of text relative to their anchoring element without resorting to blankspace bars? I started out tinkering with LUI, but in that UI the author used several blank bars to position the text below player frame, so the health and power text stack vertically below.
There doesn't seem to be anywhere to explicitly state a texts position, or am I missing something obvious?
Apr 1, 2010This might be a really dim question, but how do I change the language in Pitbull4, as some of the options accessible through the configuration panel are still in german, for instance under the Layout Editor -> Texts on the Current text dropdown menu, all the options are german.Posted in: AddOn HELP!
Secondly, is it possible to anchor pitbull frames to each other? I want to link the player and target frames to one and other so that if I move one the other moves, and ultimately so I can have a kgpanels panel behind them which moves relative to them.
May 24, 2008Is it possible to stop empty buttons on BT3 having outlines?Posted in: General AddOns
I am levelling at the moment and learning spells every couple of levels. as a result, I keep having to adjust bartender.
I want to have more buttons than necessary, for further expansion. However when you do have empty buttons the outline lights up when mouse-overed. is it possible to stop this?
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