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    posted a message on Daily Quest Tracker: (Offical Thread)
    Just a heads up, on my local copy you can now:

    - Track dailies on all your characters that are on a particular realm (no cross realms atm, due to differences in time-zones. It is possible, but I'll tackle that when the time comes).
    - For those that like to see your times in 24 hour format, this is has been added.

    Still testing it some more (finally have a second toon that is 70. ><), so please be abit more patient. I'm not going to be addressing any bugs that currently are on SVN atm, as my local copy is close to getting released on SVN and we'll address them if they are still there.

    Just a forewarning, it gonna be BUGGY. So bear with me if it doesn't work properly right out of the box. I'm hoping to get it up on SVN by the weekend.
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Quote from FuxieDK »

    Same.. And I usually see 3-8 people in the channel on my server.. Even one from my guild, and he has same problem..


    Just cause they are in the channel, doesn't mean they are using Dailies Quest Tracker. This is a universal channel for AceComm for anyone that wants to do global communication with users developing Ace mods.

    They could be running a completely different mod that also uses the AceComm channel.
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    1.) Thanks for catching the Netherwing Crystals. I had it set at Friendly, corrected on my local copy. (If you want to fix this on your copy till I get an update in, Open DailiesQuestTrackerList.lua and find Netherwing Crystals quest near the bottom and for the value for SID, change it to "Netherwing:4")
    2.) Yes, to get the communiations others need to be using the addon also. When someone knows these dailies they are sent to others using the addon. This feature heavily requires other users to see its full benefits.
    3.) Aye, the issue with is. Is the the list is populated by all the dailies known, without knowing which Random Daily is up for the day it's hard to have a dummy quest for all of them as they show information in the tooltip to specific things for that quest.
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Quote from Terak »

    i have a request for a data broker version of this addon


    What do you mean by, 'Data Broker'?
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Can you be more specific on when the error occurs? Is it when you click on a header that has random dailies, when you log on, when you accept a quest. Etc..

    Unfortunately, that error is really telling me nothing as usually it'll state what is causing the error.
    Posted in: FuBar AddOns
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    posted a message on FeedAceOptionsTable:
    Quote from sylvanaar »

    I always found dewdrop too difficult to understand, but dont you have to call that function for each level of the dewdrop menu?


    Thanks Sylvanaar,

    Got it figured out by what you said. Have to call it for each level, so I looked at the LibSink-2.0 code a grabbed the value it was looking for so it'd correctly inject into Dewdrop.

    Whew! I wasn't looking forward to having to redo my menus.
    Posted in: Lua Code Discussion
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    posted a message on FeedAceOptionsTable:
    I'm using LibSink-2.0, and everything injects fine except the Sub section menu.

    Only reason I changed to 2.0 was because there was a bug in 1.0 and pretty much assumed it wasn't gonna be fixed.

    Looking at your code your using AceOptions Tables, I'm creating my menu with Dewdrop. Which I think is causing the problem. I've looked at other codes also and they all seem to use AceOptions Tables.

    I really don't want to have to recreate my menu for this to work!
    Posted in: Lua Code Discussion
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Quote from FuxieDK »

    I know the tips, but I still have to think about it...

    Also, 12h time is extremely unlogical, as you count 12AM, 1AM, 2AM, 3AM... 11AM, 12PM, 1PM, 2PM etc... Go see the logic in that..

    More logical to count 0 .. 23...

    But as I said.. The vast majority of the works uses 24h time format, so it would only be logical (if only one format could be used) to choose that format.. Else an option should be available..


    Request noted, I'll add it to my TO-DO list. Thanks for the suggestion.
    Posted in: FuBar AddOns
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    posted a message on FeedAceOptionsTable:
    Having some issues with feeding a table into Dewdrop, I can get the 1st level of Sinklib injected but for some reason it won't inject the 2nd level (Sub section), which has the different scroll areas you can choose to send the data to. This is what I have:

    if value == "SCT" then
      Dewdrop:FeedAceOptionsTable(self:GetSinkAce2OptionsDataTable().output, 1)
    end


    Is there another setting/value that I'm missing to inject the Sub section, so people can choose which area scrolls they want?
    Posted in: Lua Code Discussion
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Quote from Kerecha »

    Or even better, have it acecomm of by default and let us specify a channel number when activating it?


    When you load my mod for the first time, ALL communications are off and no AceComm channel is joined. YOU have to turn this on manually, if it is still on when you turned if OFF through my mod. Then you have another mod that uses AceComm.

    YOU cannot chose which channel to join for AceComm, AceComm will inject itself into the first available channel it sees. Reason why I have a delay so your custom channels and Blizz's default channels are made before AceComm trys to set a channel.

    THIS is a flaw with AceComm, not my mod. I suggest you take that up with the authors of AceComm or turn off communications within Dailies Quest Tracker.
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Haven't forgetting you guys.. Still working on some kinks. Mainly with the Reputation gathering, but think it is coming along nicely.

    Just to note some of the new things I've added on my local copy, which you'll get when I'm ready for an update to SVN:

    - Quest Givers:
    You can now look to see where the Quest Giver is for all the quests, helpful to those that are new to dailies. This can be turned on/off (There location info) for those more experienced and not needing this.

    - Quest Waypoints:
    If you have TomTom or Cartogrpher_Waypoints addons installed (current ones I've added support for, don't really know any others), you can click the coordinates for the quest giver and if you are in the zone it'll give you that nice arrow to the show you the way.

    - Money filtering:
    You can now filter the amount of gold from Show Me The Money!, so you can only see the dailies in the dropdown tooltip that are in the range of gold you are wanting to do.(I.E. filter out quests that give between 1g - 10g).

    -AceComm Delay:
    You can now set your own delay when joining AceComm (Default is 20 seconds and can be set upto 1 minute), so it doesn't inject itself into Channel 1 for those having slower load times.

    -Quests Accepted:
    The Dailies Quest Tracker Tooltip will now show how many quests you've accepted within a group. I.E. [4/2/18] is [4 Completed/2 Accepted/18 Total Can Do]

    Just some things off the top of my head..
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Fred, those are the exact same errors posted above and I explained what was causing them. No need to repost the same information, I'll update it in SVN once I feel comfortable with my own testing.
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    Sorry for the delays, I'm currently working on getting things fixed. With RL stuff and summer, time has been abit short getting to work on the mod.

    Zidomo, part of this has to do with the Holiday Dailies. Being I wasn't able to test it in a PTR fashion, had to wait for it to go live to get fixes in. They are working on my local copy.

    As far as others, they are translation problems. The font file being addressed is looking for a translation. Why? It's beyond me that there would be a translation for a font name, and that someone would go through the effort of translating the 'News' as it will continuously change. Probably will just get rid of that feature, so we don't run into translating the news again. /Sigh

    Laibcoms, Understood. I'll bump up the timing when joining the AceComm channel to accommodate those with with slower loading machines to get in-game.
    Posted in: FuBar AddOns
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    posted a message on Daily Quest Tracker: (Offical Thread)
    /Sigh

    Why months are localized are beyond me.. I don't display months at all within the mod, days I understand.
    Posted in: FuBar AddOns
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    posted a message on AceComm is channel 1
    It states when you turn on the communication aspect of Dailies Quest Tracker to have all your channels set up before doing so.. This will ensure that AceComm uses the last available channel, when you've loaded the mod for the VERY first time this is OFF by default so as not to mess with the channels. Also, I have the AceComm being turned on with a timer as to wait for all other channels to populate before starting.

    You can EASILY turn on/off the communication portion of the mod (i.e. No AceComm channel), by simply clicking 'Random Dailies Communications' in the first option of the menu, and a pop-up will tell you either your turning it on or off.

    If you are still being stuck in it using AceComm as Channel 1, then it is not my mod that is doing this.
    Posted in: Frameworks
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