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    posted a message on Yata (not an official thread)
    1 more bug.
    I speced the little 41 talent totem yesterday, and Yata bugged out totally. Deleted the old, replaced with a new version, deleted the savedvariable, but Yata refuses to start att all for me in this spec.

    Another question, possible to remove totally useless totems from the mod? IE Sentry totem, Winwall.. etc.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    I got a bug today with version r24159.

    In Winterspring there is a rare elite, Lady Hederine. http://www.thottbot.com/?n=667755

    I got a error msg every time i mouseovered the bar when i had her on target.
    I cant remember the complete error msg now, but it was something with "does not excist", and the level did not show.
    Same deal after Reload UI, and only with that mob.
    Posted in: Unit Frames
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    posted a message on GotWood?
    Any chance to have this work in Burning Crusade? :}
    Posted in: General AddOns
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    posted a message on Addon - Beta and "Trunk"
    Maby a /trunk/TBC folder stucture, for mods that are working with Burning crusade?

    Because eaven after a official release, alot of the mods in the trunk that are not updated frequent, wont work and just cause confusion.
    Posted in: General Chat
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    posted a message on PinPoint
    And this is something that will work in BC hopefully? :)
    Posted in: General AddOns
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    posted a message on the end of all days ... changes to scripting in wow 2.0
    "Addons and macro scripts may not use any movement, spell casting, or targeting functions. They also may not complete a trade transaction."

    I have no clue on how all the thousand of farming bots work, but will this somehow help free us of them? Or is it some program clientside?

    If this will break the bots, its the best thing ever :)
    Posted in: General Chat
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Maby you can add a small thingie to OneBank, i see no reason to click the dialog "i want to check my deposit box", to open the bank.

    Maby you can add a auto clear on that dialog? :)
    Posted in: General AddOns
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    posted a message on Sprocket
    Im no coder. But most of the mods save all settings in the WTF folder, and eaven if i delete the mod catalog the settings would be the same.

    When the URL for the SVN was changed, i deleted my old sproket, and downloaded a new one.

    Any chance of saving settings in the Savedvariables?
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    A little question, not sure if i missed it.

    But is it possible to have multiple chatwindows docked?

    Combatlog etc, have allways been dockable with the first chatwindow. So you can switch between them.

    But since i use separate chatwindows on eatch side, i want the ones on the other side dockable also.
    Never found a way to solve it, and not sure if its doable with this?

    Say that i want to be able to switch between chat and loot etc on my left side, and generalchat/combatlog on my right side.
    Posted in: General AddOns
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    posted a message on Sprocket
    I dont know if it is mentioned, and i guess it wasnt the purpose of Sprocket..

    But having separate sprockets, with the possibility to place them out on the UI, with the middle sprocket visible.
    That would replace alot of my need for bars, and just add some sprockets out on my UI, instead of needing to keybind them all.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    45 page post, so havent checked all posts yet.

    But i have a prob, been using the frames a good while, but if i reload my UI, i get probs with the bars moving.. :\

    I moved the frames manually, and it looks good on login, and playing, but if i reload my UI, they change position.
    Like this, so the buffs get over the bars.. :\
    Posted in: Unit Frames
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    posted a message on let's call it DropWood ;)
    Tested both Call of Elements, and Archie Totem for this earlier.
    But when your slimmed Ace'd UI jumps from 0.0 KiB's to high 20-30ish, its not fun :\

    Using DAB with floaters and hidden bars to do the same job atm with alot less usage, so a nicely coded version of a mod like this would be appriciated :)
    Posted in: Addon Ideas
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Really nice work.
    How ever, if i have combat flags enabled, i get a error msg when mouseovering the combat message.
    Maby it has something to do with Mouseover tooltips?

    Havent changed anything, colors or something, just enabled all events.

    [String "EavesDropEvent16:OnEnter"]:4:Usage:SetText("text [,color])
    Posted in: General AddOns
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    posted a message on Detox
    Quote from Asml8ed »

    P.s. If it isn't already there an option to flash a message someplace who you are curing and when there is nothing to cure would be nice but not critical.


    I would love that also, getting a "reciept" on what is done.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I noticed the same thing last time at Patchwerk, a fight were you have to be really fast as a healer.

    I enabled combat text in the target frame, so i see the dmg taken on the tank, and have to go by that. The dmg shown by the bar is slower, and a really noticable diffirence. I thought i had some strange lag at first, but seems im not alone.
    Posted in: Unit Frames
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