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    posted a message on Inline Aura - display aura information inside action buttons
    Hello,
    Been having FPS issues since the Tuesday patch.

    I have tried v1.5-beta-4 and v1.4 on 3 computers.

    30 fps to 5 fps (poor graphic settings)
    40 fps to 20 fps (ultra graphics settings)

    I'm not seeing any errors.

    The only Addons are Dominos and icehud.
    Posted in: General AddOns
  • 0

    posted a message on AceDB-3.0 namespace/profile issue
    I create my DB as follows

     self.db = LibStub("AceDB-3.0"):New("LD50_armor_DB", defaults, "Default");   db = self.db;
    
    db_data = LD50_armor.db:RegisterNamespace("LD50_armor_data", defaults, "Default");

    What I want to do is to be able to set the profile on db_data to Default and leave it there. (This is so all users on the account share that data) and then be able to call SetProfile on db per user.

    Right now I end up with two namespaces "LD50_armor_data" "LD50_armor" but only the "LD50_armor_data" is used. The actual player settings are one level higher.

    Here is the clipped lua file:

    LD50_armor_DB = {
        ["namespaces"] = {
            ["LD50_armor_data"] = {
                ["profileKeys"] = {
                    ["Balstor - Mug'thol"] = "Default",
                },
                ["profiles"] = {
                    ["Default"] = {
             },
            ["LD50_armor"] = {
                ["profiles"] = {
                    ["Default"] = {
                        ["scale"] = 1.25,
                    },
                },
            },
        },
        ["profileKeys"] = {
            ["Balstor - Mug'thol"] = "Default",
        },
        ["profiles"] = {
            ["Warrior"] = {
                ["scale"] = 1.2,
            },
            ["Default"] = {
                ["scale"] = 1.2,
            },
        },
    }
    When I try to set the profile currently both of the "ProfileKeys" are set and I really only want to change the later ones.
    Posted in: Ace3
  • 0

    posted a message on Recount - Graphlib - Bug Report
    I'm not sure who's bug this is but both of them are involved.

    Using recount call up a real time graph of the threat your generating (as a tank)

    When the threat drops to zero (from around 1000) the graph display appears it is trying to draw a couple hundred numbers (as the scale falls). This massive redraw freezes the UI for a second or two.

    This doesn't seem to happen when you have a real time graph of DPS.
    Posted in: Raid AddOns
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