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    posted a message on CooldownTimers 2.0
    Quote from Saroz »

    CooldownTimers_Item is sucking tons of memory


    hmm didnt noticed that, my GCollection stay at same level as before i start using them. and the initial memory use wasnt changed too much either.

    to author - first of all thank you for great addon, and a request - can we please see option to color bars according to school/type?

    as a rogue i need to time my mezzes precisely and now i sometimes become messed in PvP with my cooldowns since i cant check with one glance ethier ability up or down when a lot of CD's are running.
    the option to sort cooldowns based on school/type is very nice too (actually i will be very glad if i can use additional anchor for mezzes cooldowns... =) )
    i play with action bars hidden, so CDT is the only option for me.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Skyboat »

    Come to think of it, I don't think Cheap Shot works either


    working as it should for me.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Aileen »

    Quote from Jayblah »

    Please add the Hunter ability (by way of a talent) Quick Shots to the durations bar.


    Seconded. :) Also, Expose Weakness and Auto Shot would be nice. :)


    for amed shot/auto shot i suggest BigTrouble
    http://www.wowinterface.com/downloads/fileinfo.php?id=5192
    Aced 2, and pretty.

    as far as i understand Chrono is not about cooldowns, or casting bars, its about durations.

    edit
    tested recent version - everything works fine for now, gouge and KS.
    one thing - i think you;d better remove that -0.5 second shortening you done, or make it -0.2, because now sometimes bars dissapear before the effect ends. i really dont think it matters much tho.

    and can i suggest a possibility top add custom user defined filters - for example, i still want to switch off some effects shown on the bar (like distract for example) and i dont want to manually modify lua file every time i update.
    Posted in: General AddOns
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    posted a message on Frame list request
    Quote from Steve »

    It's a big list so I posted it here.

    Steve



    much apritiated =)
    Posted in: Addon Ideas
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Bhattu »

    All right, hopefully "/chron self" should work a bit better now... Don't really have time to test it at the moment, though, so feel free to yell at me if it doesn't.

    Olivier - thanks for those translations, they're in now.

    Also, I put in an attempted fix for the invisible bar texture deal. Let me know if anyone still has problems with that.


    works like charm, much <3

    edit:
    was a bit too fast with that one. hehe
    gouge and kidney doesnt work now - gouge doesnt appear at all, and it did quite precisely before recent changes
    and as i understood you havent yet implemented fix for kidney yet.
    everything else is working as it should.
    Posted in: General AddOns
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    posted a message on Frame list request
    Quote from Industrial »

    heh no?

    download DevTools from wowi, it has a frame thingy on mouseover that shows you frame names and their parents


    well, its no prob to mouseover the frame with VisorGUI and get its name, the prob is when you want to work with frame wich is not currently showing, for example, i dont want to ask someone to buff me to have my buff frame visible.
    and rogues simply doesnt have long selfbuffs.

    anyway a list would be very helpfull, as far as i know there was one present (at least there was a link from Visor's page to wowinterface.com but its broken now).

    Posted in: Addon Ideas
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Bhattu »

    Yeah, I think the transparent "default" bars must be due to some addon or another having an old version of CandyBar that doesn't include the texture, or something along those lines. I'll just point manually to the texture in Chronometer's folder so it doesn't get confused.

    Sorry about the bar sizes changing - I took the defaults from CDT so that they'd match each other better. I believe that the old values were width: 200 and height: 16, with scale: 1.


    self duration timers still show up (like evasion, sprint, bladefury etc).

    and can i ask is to bring back at least an option to use coloring you did in default verion - i liked it a lot.

    everything else seem to work nicely
    Posted in: General AddOns
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    posted a message on Frame list request
    its not an addon request actually but i hope its the right place to post it.
    i start to play with Visor recently, quick realised i need a complite frame list of wow UI.
    the link from Visor's wiki page isnt working, can anyone toss me a file or a link?

    thanks!
    Posted in: Addon Ideas
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Bhattu »

    All righty - I added a "/chron self" option to toggle on and off bars for spells on the player.

    As far as the duration issue lapalapa mentioned... I think I can fix that one pretty easily. (The bars might still appear a split second late, but I can make them end at the correct time.)


    great, thanks!
    btw is it only me or SVN is bugged now?
    seems like its trying to get 13001 revision of some libs wich arent present on SVN.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    great, man!
    cant wait you implement all the swieties

    and yeah, i noticed that sometimes my mezz bars start in about 0.2-0.5 seconds later actual effect (as a rogue i feel my gouge duration with fingertips =) )
    and mob/player gets out of it just a bit earlier then bar dissaper.
    but stillm your method of parsing seems to be very stable (compared to Hostel's old code) so those 0.3 seconds dont matter really much.

    god bless you, now i have a stable Riposte timer =)
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Kidney shot still doesnt work correctly, now it shows statick 1 sec bar.
    same goes to Rupture, seems like both arent taking Combopoints into account wen calculating duration.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from johndoe »

    I have a problem with disappearing bars once I log out and back in. They seem to be gone out of the visible area (neither /chron anchor does show anything nor /chron test). It doesn't seem to save the correct positions (or doesn't position them correctly on log in).

    I have the same problem with CDT.


    if you use Move Anything addon, it can mess addons based on candy bars, i am absoultly sure.
    found it when my Hostel Bars refused to go.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    a request for Prat_Scroll

    shift+scroll scrolls one page up/down, ctrl+scroll - top/bottom (i even prefer to switch keybindings, as it was in Nurfed, but i think a lot of people here already got used to ctrl+scroll goes to top/bottom)
    but a page scroll option would be very nice.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    hello, i am Hostel refugee ^^ want to make a couple of requests.

    a) make an option of bar emptying/filling style.
    b) make an option to show diminishing returns
    c) another suggestion is to make 2 different anchors available - one for your buffs, second for debuffs put on enemy. i never used any buff timers addons, but now after playing with Chrono i think to give it a chance, yet i need an option to show buffs/debuffs in different places - i use Chrono with edited rogue.lua now only to show mezzes, to replace Stunwatch, so i am anchoring the bars exactly at the bottom of my character. so if too much bars will appear they will mess my screen pretty much. and its just uncomfortable for me to see my buffs and mezzes i put in same place.
    d) poison duration timers. it really helps =)

    and a bug report - Kidney shot doesnt show correct duration based on Combo points. in fact, it shows 6 seconds plus one for every combo point. i think

    self:AddTimer(self.SPELL, BS["Kidney Shot"],   6, 1,0,0, { d={rs=1, cp=1} })


    should in fact look like

    self:AddTimer(self.SPELL, BS["Kidney Shot"],   0, 1,0,0, { d={rs=1, cp=1} })


    since its original time is 0, plus one for every CP
    same goes to rupture.

    havent tested it tho, servers just went down.
    Posted in: General AddOns
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    posted a message on Poision Buff display addon


    yes it does

    thank you very much
    Posted in: Addon Ideas
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