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    posted a message on GotWood?
    Great work on GotWood - it's a favourite amongst all our sha-people.

    I don't know if this has been mentioned before, but GotWood embeds SharedMediaLib as well as SharedMedia.

    Only SharedMediaLib is necessary for GotWood's functionality; SharedMedia is simply a collection of extra textures and fonts which most people - myself included - don't want loaded!

    If we could drop the SharedMedia dependency and embed, I would really appreciate it. If you still want the extra media from SharedMedia, you can simply use that addon yourself and they will be avaialable to GotWood.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Fin you are a legend! The FuBar plugin issue is fixeded. Also, the icon is sexxeh.
    Posted in: General AddOns
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Quote from OrionShock »

    Question, would it be with in the scope of this addon to set Font and Bar Textures for specified addons? ace framework addons are the easiest ones to set this for, as their source is redialy at hand, but im sure that disecting other addons for thier font set code shouldn't be that hard :D


    I'm going to have to go ahead and say no to that one - it's well beyond the scope of NShakeDown.

    However, I'd suggest that it would fit nicely into the scope of ClearFont2 and SharedMedia.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from Nemes »

    The FuBar plugin does not seem to work correctly if you are using external libraries: the plugin on the panel is not movable, and Prat does not appear in the "Chat/Communications" section in the FuBar menu.

    The plugin does behave itself when you are not using external libraries.


    /bump

    I've had a look into this myself but can't figure it out.
    Posted in: General AddOns
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    posted a message on FuBar_tcgTradeskills - Please Add Nexus Transformation
    As of patch 2.2, there is a new cooldown for enchanters.

    The name of the enchant is "Nexus Transformation" and the cooldown is two days i.e. 1 day 23 hours.
    Posted in: FuBar AddOns
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Quote from British »

    I noticed there were many frames/messages/whatever not movable when NSD does his thing.
    I assume those are not movable by dragging around, and so prolly only when issuing specific commands.
    Would it be possible/acceptable to either have some shortcut to those commands from the NSD dropdown menu (like /sct menu), or have the aforementioned message display the commands as well (or at least the base command, if any: keeping the same example, that would be /sct) ?


    The approach I'm taking is that every supported Addon is unlocked and movable via native/pseudonative means when NSD runs. For SCT, I've now added anchors to drag the messages around.

    Quote from British »

    Another thing I have been thinking of for quite some time, and that may now be doable with NSD around: sets.
    Basically, for any specified addons (that allow this, of course), it would define positions for those addons.
    Changing sets would thus load up new positions for addons (with maybe the possibility to hide some).

    Living example: I put my quest minion on the upper-left corner of my UI.
    Unfortunatly, that is also where I put my raid/party frames.
    So I could make at least three sets:
    • Soloing: minion on the upper-left corner
    • In party: minion a bit lower
    • In raid: depending on the raid (10/25/40/whatever), it would put the minion even lower
    That would just be awesome, if it is in the scope of that addon (or maybe one of its soon-to-come modules ? :p).


    It would be nice, but unfortunately NShakedown doesn't actually do any positioning, so this is not really possible. For your case above, I would suggest using nQuestLog with three profiles.

    What would satisfy your needs, I think, is some sort of tool to switch profiles on a whole bunch of Ace2 addons, so that you can easily swap between gameplay "modes".
    Posted in: General AddOns
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Quote from And »

    Great! I would to explain my previous request about MA/oRA more in detail. I have a hard time figuring where my MainAssist and oRA Main Tanks frames will be, there is no way to have them as test on screen (at least I didn't figure how to do it). I use Align while in raid but it's not easy and often I have to arrange my windows while out of raid. Having both MA and oRA MT frames showing up in NShakedown would really help me. Yet I don't know if this is possible :)
    Thanks in advance!


    oRA MT/PT is still on this list; it's unfortunately rather tricky so it's taking me a little while.
    Posted in: General AddOns
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Added new support for the following:
    • MainAssist
    • MendWatch
    • Proximo
    • InFlight
    • CooldownTimers2
    • nQuestLog
    • Capping
    • XLoot
    • XLootMonitor
    • XLootGroup

    Completed enhancements:
    • BigWigs Proximity Frame
    • SCT Draggable Anchors



    To do:
    • PerfectRaid
    • MSBT Draggable Anchors
    • oRA2 MT/PT
    • Grid Overlay as per Align
    • Grid support as per SnapToGrid
    Posted in: General AddOns
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    posted a message on SpecialEventsAuras - Fix To Fire Events On Rebuff
    Quote from Rabbit »

    Doesn't your patch create a timeEnd table for all units, when it's only needed for the player?


    For my purposes (i.e. oRA2 fix), it is only needed for the player. However, this information can be tracked and events raised for other units as well, so I added these events for the sake of consistency and in case others wish to use those events.
    Posted in: Libraries
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    posted a message on ClearFont and ClearFont2 - Official thread
    I'm confused as to the purpose of this addon.

    I've been running ClearFont2, with step 2 applied, for some months now. When I disable the Addon itself, I don't see any difference to when it is running, except for the lack of extra font sizes on the chat frame menu.

    Is there any reason for me to actually run this addon?
    Posted in: General AddOns
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    posted a message on oRA2: Fix To Broadcast Rebuffs
    oRA2 currently sends an RN message when certain buffs are gained and lost, however it doesn't send a message when the buff is refreshed i.e. cast again. This results in incorrect "buff time remianing" information for addons which use this information. CTRA does broadcast when buffs are refreshed.

    Please review the fix here:
    http://ace.pastey.net/70856-f423:70855-3skw
    Posted in: Raid AddOns
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    posted a message on SpecialEventsAuras - Fix To Fire Events On Rebuff
    Exhaustively tested and committed to r43876
    Posted in: Libraries
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    posted a message on AceBuffGroups
    Added embeds.xml and updated AceBuffGroups.toc to properly supported disembedded libraries.

    r43833
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    The FuBar plugin does not seem to work correctly if you are using external libraries: the plugin on the panel is not movable, and Prat does not appear in the "Chat/Communications" section in the FuBar menu.

    The plugin does behave itself when you are not using external libraries.
    Posted in: General AddOns
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    posted a message on Skinner
    I've started using Telo's LootLink (http://forums.worldofwarcraft.com/thread.html?topicId=71580196&postId=734619707&sid=1) again and found that the LootLink_Orig.lua skin is the one that I need, not LootLink.lua

    I'm guessing that there is a different LootLink out there, that uses the LootLink.lua skin. Can anyone enlighten me as to what it is? I'd also heard something about LootLink sharing data, but Telo's doesn't seem to do that...
    Posted in: General AddOns
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