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    posted a message on FuBar_BattlegroundFu - Small Additions
    I've taken the liberty of adding a few features to this addon:

    • Shift-click toggles the battle map
    • Greyed out icons are shown when you're not in a queue and not in a battleground
    • An option to hide the "No Queues" text was added

    <ducks the wrath of hyperchipmonk>
    Posted in: FuBar AddOns
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    posted a message on PitBull - official topic
    Quote from Seerah »

    Nah, he asked if it was threat how to turn it off. He just wanted to get rid of the red numbers. :)


    Captain pedant does not see the meaning behind questions!
    Posted in: Unit Frames
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    posted a message on PitBull_AltAura
    I've had a quick look over... what are the key differences between this implementation and the default pitbull one, besides the obvious configuration differences?

    I recently added weapon buffs to the standard pitbull aura; you might want to merge that into your implementation too.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from Seerah »

    Quote from Nemes »

    You can remove it via:
    PitBull -> Raid -> Texts -> Health -> Enable

    That would remove all health text completely. :P


    Wiltock did ask how to remove it...
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from Wiltock »

    Can someone tell me what the red numbers to the right of the raid frames are in this screenshot.
    I do not have the threat module installed, if it is threat, how do I turn it off?





    As Farook says, Health Defecit. This is incredibly useful for healers, however not so for other classes.

    You can remove it via:
    PitBull -> Raid -> Texts -> Health -> Enable

    You can change to a simple percentage:
    PitBull -> Raid -> Texts -> Health -> Style -> Percent

    Note that you'll need to be in a raid, or in configuration mode to do this.
    Posted in: Unit Frames
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    posted a message on NBuffBars Is Nearly Complete...
    Quote from Farook »

    Good news. ;)

    No matter if I will use your addon in the future or not, I definitely will give it a try.


    This addon is currently aimed at druids, priests, mages and raid leaders. It has support for paladins (group by class etc.) but it is not really suited to them.

    The first post-release feature will be integration with PallyPower. The reason for it's post-release status is that I've never raided with a pally and so I'm not sure how to best do it. The pallies in my guild are going to use this for a while and then come up with the best way to integrate this with PallyPower.
    Posted in: General AddOns
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    posted a message on NBuffBars Is Nearly Complete...
    Quote from Farook »

    Quote from Nickenyfiken »

    Too bad it seems to waste a lot of precious screen space :-(


    I have to agree with that, unfortunately. :(

    The screenshot looks awesome, but my UI is already crammed full of things...


    Aha! This is exactly the feedback I was after!

    I run at 1920x1200, so frames which look fine on a screenshot on my screen will look oversized on another screen. Changed to 1280x1024 and re-took the screenshot.

    Whilest you can change the sizes yourself, I've also tweaked the default sizes down a bit.
    Posted in: General AddOns
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    posted a message on NBuffBars Is Nearly Complete...
    Quote from zariel »

    looks like a way of displaying time left of buffs youve cast and click recasting of them


    Not just ones that you cast...
    Posted in: General AddOns
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    posted a message on NBuffBars Is Nearly Complete...
    Posted in: General AddOns
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    posted a message on NDragIt - Move Those Frames - Official Thread
    Pro-tip: If you're running Skinner, you can make the popups (summon, resurrect, enter BG etc.) draggable with the following:

    [font=Courier New] /dragit add frame StaticPopup1
    /dragit add frame StaticPopup2
    /dragit add frame StaticPopup3
    /dragit add frame StaticPopup4[/font]

    You can also make the Skinner-modifier game menu / interface / video/sound options frames draggable with:

    [font=Courier New] /dragit add frame GameMenuFrame
    /dragit add frame OptionsFrame
    /dragit add frame SoundOptionsFrame
    /dragit add frame UIOptionsFrame[/font]
    Posted in: General AddOns
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Quote from vex »

    does this come with nudge tools?

    Discord has me spoiled being able to nudge frames per-pixel.

    at the moment i'm crying in frustration because bartender is pretty freaking hard to align per-pixel =


    Next on the list is on-screen grid and snap-to-grid functionality, similar to these two addons:
    Align
    SnapToGrid

    Nudge is out of the question, due to the way that NShakedown works: it doesn't actually handle the moving of the addons, it just unlocks them and allows them to be moved.

    If you like DiscordFrameModifier, then you'll love a project that I'm starting on now.

    By the way: Bartender supports "bar snapping" whereby one bar will snap itself onto the edge/corner of another bar. Very handy.
    Posted in: General AddOns
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    posted a message on PitBull - official topic
    I've added support for weapon buffs. By default, it will show with the actual spell icon, however you can change it to behave like the Blizzard buff frame and show the weapon icon.

    Posted in: Unit Frames
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Quote from schmurfy »

    Is it possible to ask omen to create test bars when activating config mode ?


    Done
    Posted in: General AddOns
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    posted a message on NDragIt - Move Those Frames - Official Thread
    Quote from Samasnier »

    Quote from Nemes »

    When the frame is closed, it is reset back to its original position.


    Any chance of adding an option to lock a frame in its new position? :)


    No. There are plenty of other addons that do that, such as Visor, MoveAnything, DiscordFrameModifier, FluidFrames...

    I like to be able to move frames when they're in the way, but have it go back to it's "proper" location the next time I use it. I loved this functionality in Elkano's, FramesResized, so I made this addon to apply it to everything.
    Posted in: General AddOns
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    posted a message on NDragIt - Move Those Frames - Official Thread
    What is it?
    NDragIt allows you to grab onto a frame and move it around. When the frame is closed, it is reset back to its original position.


    Where do I get it?
    Link to latest version on files.wowace.com

    Alternatively, you can use an Ace updater.


    What frames can I move?
    All of the standard UI frames are now draggable, such as: Character, Spellbook, Trade, Social, Mail, Auction, Battlefield Score, Quest, Loot, Trade, Merchant, Stable, Guild Bank

    In addition, a couple of annoying addons are now draggable: Ludwig, Lootlink, DBM


    How do I configure it?
    NDragIt is configured via the Rock options menu. You can bring that up with the slash command: [font=Courier New]/ndi[/font] or [font=Courier New]/ndragit[/font] or [font=Courier New]/dragit[/font].


    But I want to drag a frame not listed!
    In order to make a frame draggable, you need to know its name. The console command [font=Courier New]/nfi[/font] will show the name of the frame under the mouse cursor.

    Note the frame's name, then add it via Add in the Rock options menu.


    What are the caveats?
    There are some frames that don't really suit NDragIt, such as the bag frames, and inherently draggable frames like the battlefield minimap.

    I suggest you play around with adding different frames; if it all goes wrong, you can always reset everything back to "factory defaults" via Profile->Reset Profile in the Rock options menu.


    Links
    WowAce Forum Thread
    WowAce Wiki
    Latest Version
    Curse
    WoWInterface


    Screenshots
    Posted in: General AddOns
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