@tennenberg: for that I would recommend "Smoker".
@Hazun: actually it does work. I removed all my old configurations and started blank, as if I had just downloaded SUF+Aura Indicators.
After my modifications SUF successfully loaded and I could access the configuration for the Aura Indicators - obviously you still need to configure the ones you want to use. Some of the default spells in the configuration tab may also have changed, and I only fixed the ones preventing the whole addon from working. All other configuration can then be done ingame.
Also please note that even though "configuration" and "program" files have very similar names they go in different directories. The file I posted here is a "program" file, the file I sent you via PM is a configuration file that goes into your WTF/xyz/Savedvariables/ folder.
There is no "ShadowedUF_Indicators.lua" in WTF/Savedvariables, all configuration data is stored in "ShadowedUnitFrames.lua".
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Oct 26, 2010Feel free to use the file I posted, should save you some time looking up the spellids.Posted in: Unit Frames
I just modified the old spells already in the file with their new ids, I didn't check if there were any new things that need to be added.
Oct 26, 2010I just found the reason (or at least one reason) why the Aura Indicators Module breaks SUF on init. The problem is that a lot of spell ids have changed, and some spells have been removed.Posted in: Unit Frames
I am currently working on a modified ShadowedUF_Indicators.lua with corrected values. For the moment I am going to ignore things like "Gift of the Wild" and "Blessing of Kings" giving the same bonus but not being the same buff (the buffs still have different spellids).
EDIT: It worked! The problem really was just the changed spellids. Since I don't want to start a new project I'm uploading my updated ShadowedUF_Indicators.lua to pastebin.com. Click me and hit "download" near the upper right corner of the code. Save as "ShadowedUF_Indicators.lua" and move the file to your ShadowedUF_Indicators folder, overwriting the old file.
Maybe Nevcairiel can cook up an updated version of the complete package soon?
Oct 22, 2010I have a few problems with raid/party pets.Posted in: Unit Frames
When "Show party as raid" is checked neither party pet frames nor raid pet frames work. The second (and more severe problem) is that even in a raid i do not see the raid pet frames. The only way I can make the raid pet frames appear is an interface reload. After reloading the interface I can see the frames, but I cannot interact with them in any way, and they do not update (i.e. if there are 2 hunters and 3 locks in the raid I get 5 pet frames, but all 5 are white "unknown/offline" and none show any health changes).
Finally I have a request for the pet frames: is it possible to attach the whole block of raid pet frames to the whole block of raid frames? The goal would be to make the raid pets look like they were "Group 3"... in a 10 man raid, and "Group 6"... in a 25. Maybe even have them autoshift so when people are moved to "Group 7" the pet frames shift to the right (or left/up/down, depending on setting) to make room for the bigger raidframes.
If possible raid frames and raid pet frames should still remain 2 separate frame groups.
Simply put: is it possible to get Grid-like behaviour for raid pets?
Oct 18, 2010well, as a tankadin i cannot remove magic, but in certain situations i have to use "cleanse" even when tanking. would be nice if i only tried to remove crap i can actually remove. i guess that would be a bit difficult to implement as it would require a talentcheck for "sacred cleansing" (just checked the talents again, never cared about the holy tree, if i want to heal i use my priest or my druid).Posted in: Unit Frames
Oct 18, 2010The aura indicators are working perfektly for me. Of course they were broken when SUF was broken, but now that SUF is back the indicators are working again.Posted in: Unit Frames
The only problem i've had so far was the option for showing only dispellable debuffs - i still see magic effects as a paladin, but paladins can no longer remove magic (i.e. the class changes are not implemented yet).
I don't know if that is part of SUF or part of the aura indicators.
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