I was wondering if there is a way to hide/show a bar based on other bars showing? To be more precise, I would like my DruidManaBar to take the place of my Blank Space instead of it resizing both to fit in the bottom part of my frame. Either hiding the blank space bar or even setting the druidmanabar to an absolute position instead of a relative position to other bars.
I should have clarified what I wanted. I want the buffs to be contained inside the frame. I'm not worried about filtering. Essentially I want to offset the frame, but short of editing the code myself, I can't think of anything.
Is there a way to show buffs/ debuffs inside a frame, more specifically the raid frame. For example, I want to know which raid members at a glance have AI and I want it show in the top right corner inside the frame, similar to sRaidFrames. Not a big deal, but just something I got used to with sRaidFrames.
Idk about others, but I wanted the items to fade in and out depending if they're usable (i.e. mount fades out in combat, fades back to normal when OOC.)
The code was in there and there was a "TODO:" but it was always saying the item is usable
In "Autobar/Core.lua" there is a function called "function AutoBar_Button_UpdateUsable()"
I replaced the line:
local isUsable = true;
with:
local isUsable, notEnoughMana = IsUsableItem(itemId);
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I should have clarified what I wanted. I want the buffs to be contained inside the frame. I'm not worried about filtering. Essentially I want to offset the frame, but short of editing the code myself, I can't think of anything.
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The code was in there and there was a "TODO:" but it was always saying the item is usable
In "Autobar/Core.lua" there is a function called "function AutoBar_Button_UpdateUsable()"
I replaced the line:
local isUsable = true;
with:
local isUsable, notEnoughMana = IsUsableItem(itemId);
Haven't gotten any errors and it works fine.