• 0

    posted a message on InfiniBar - Official Thread
    InfiniBar is working out great in 2.1. I switched to it from Bartender3 thinking the paging issues were with BT3. They weren't, but I stuck with Infinibar anyhow.

    Now, the only problem I have is that it doesn't control the default stances bar, so for my Warrior alt I made a 3 button bar for the three warrior stances, but the bar doesn't highlight the active stance like the default UI, would it be possible to add this?
    Posted in: General AddOns
  • 0

    posted a message on Autobar (Toadkiller)
    The paging issue also affects Infinibar as well as Bartender3.
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    I just disabled Autobar and the stealth/paging issue was completely solved, thanks for the suggestion Nev.
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Still having the rogue page switching problem. I deleted my BT3 saved variables and completely reinstalled the AddOn, but it still will not switch when I leave stealth like it should.
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework - Prelease Version (Official Thread)
    I noticed today with RC1 (r35931) that when if I have a couple chat frames snapped together and I click the chat frame tabs, the scroll up/down buttons pop up briefly and then disappear; not a major problem but noticeable.
    Posted in: General AddOns
  • 0

    posted a message on ClearFont and ClearFont2 - Official thread
    I updated today and Clearfont2 doesn't appear to be applying itself to chat frame text, although every other UI element is affected like normal.
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Maybe it could be possible for the swing timer to auto-correct or reset itself when if/when it sees an auto-attack/shoot before the bar has completed. The timer just seems to tick based on weapon speed and adjust based on attack speed modifiers; I don't really know how it works but maybe it could be a little more dynamic? I dunno, still likin' Quartz :)
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    thanks for adding the swing timer. It doesn't seem to be too accurate with dual wielding, although it does seem fairly accurate for a single weapon.
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    On the PTR, bars don't seem to be able to switch at all in combat, or perhaps its just a conditional bug.

    I was playing on my rogue. If I use one of the opener/"Requires Stealth" abilities from my stealth bar, the bar won't switch back to the main bar immediately after losing stealth (or at all).

    Keybindings don't come up in the Keybindings menu either.
    Posted in: General AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    On the phantom bar thing, I've seen it happen when a bar depletes from right to left and with bars from left to right, in fact I frapsed an instance of this

    http://smg.photobucket.com/albums/v455/adelkrigare07/?action=view¤t=EBBglitch.flv

    EBB is located at the bottom right of the screen (the video points this out), and bar will shoot across as a buff expires.
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    I posted a little while ago on the idea/request forum; it'd be awesome if Quartz could have a swing-timer module that would have a bar fill up in time with normal attack swings/autoshots, and have it adjust to attack speed affecting buffs and debuffs.

    Edit: Also, you can't seem to be able to change the alpha for color settings. Would it be possible to add this? It'd be nice to have either the bar be semi-transparent or the background and border.
    Posted in: General AddOns
  • 0

    posted a message on [Request] AddOn that spawns candybars for normal attacks/auto-shot
    It would be nice to have an Ace2 version of Attack Bar Timer, which spawns a bar to indicate normal attack swings and ranged attacks. I assume it could use CandyBar to spawn the bar(s), and would hopefully adjust to account for debuffs that reduce attack speed and buffs like Slice and Dice or Flurry that increase it. Attack Bar Timer works, but it would be nice to have an Ace2 version, with access to surfaces and stuff, maybe with modules for Pitbull and Aloft so you can have an (estimated) swing timer attached to nameplates and unit frames.
    Posted in: Addon Ideas
  • 0

    posted a message on eePanels (official thread)
    Glad to have seen the option to assign the parent frame of a panel, but when you do, the panel seems to inherit the frame strata of the parent. Would it be possible to have it not do this?
    Posted in: General AddOns
  • 0

    posted a message on ClearFont and ClearFont2 - Official thread
    Noticed a MAJOR bug today. Whenever I log out or reload the UI with Clearfont2 and ClearFont2_FontPack_4, the game crashes. Right after hitting logout or whatever, the game will crash, and variables will not be saved (which I found extremely annoying as I'd just spent about half an hour messing with eePanels before I noticed this). (btw, no crash with just CF2 and the other font packs, just with CF2 and FP4).
    Posted in: General AddOns
  • 0

    posted a message on ClearFont and ClearFont2 - Official thread
    Thanks Kirkburn, working all good again :)
    Posted in: General AddOns
  • To post a comment, please or register a new account.