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    posted a message on Violation
    I'm liking where Violation is headed. I've started using it regularly in raids and it seems to work pretty good. I did have one issue last night where a hunter using SWStats was showing up on Violation's damage done with astronomical figures. It wasn't like he had SWStats hacked either; some friends were using SWStats and they weren't getting the weird figures. Would it be possible to show a version number when you print the synch info and when you see the data source? So instead of just seeing the souce as SWStats it'd be SWStats 2.1.2 or whatever (I remember seeing these version numbers in the SWStats synch page; you could see everyone's version).

    The one feature I want to see implemented is a page for Damage by Skills. I think it would be reasonably simple to have it track targets besides the player (like if you wanted to track how much damage was being done by a certain boss's abilities), but it'd be nice to at least have a page in the Violation window that would show numbers/bars that track individual skills and the damage they've done.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from OttoDeFe »

    The Violation error -

    Open the Violation.lua file in the SkinMe folder, change 'CreateBarAnchor" to "SetupWindows"

    And done.

    **Edit**
    Just a small fix to the first part...


    This keeps the Errors from firing, but Violation isn't skinned.
    Posted in: General AddOns
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    posted a message on Violation
    Violation is causing me to freeze when in a group

    Last night I was raiding and got DCed. When I came back in I thought I'd try out violation, so I turned it on and entered the game. As soon as I was past the loading screen the game came in and essentially froze. I restarted my PC and loaded the game back up with violation turned off and I loaded into the game fine. Later I turned violation back on and it worked fine while I was solo.

    Then today, it was till working fine solo, but as soon as I was invited to a group for some PvP, the game froze. Again and loaded back in with violation disabled and everything loaded fine.
    Posted in: General AddOns
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    posted a message on kEnergy Official Thread
    Would it be possible to change the color options from the selection of colors to just summoning the color picker? Seems a little odd the way it is now.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    ditto on that error, seems to completely break the AddOn for me
    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Get a couple errors with Omen upon start up (just updated minutes ago)

    2007/06/05 16:55:27-1103-x1]: Omen\Omen.lua:189: '=' expected near 'self'


    [2007/06/05 16:55:27-1103-x1]: Omen\OmenMenu.lua:240: attempt to index global 'Omen' (a nil value)


    Omen also seems to be untouchable, there's doesn't to be any way to access the AddOn, no /omen or anything, I'm guessing this is because of those errors.

    Edit: seems to be fixed now, thanks!
    Posted in: Raid AddOns
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    posted a message on Skinner
    Skinner seems to misplace the View Season's Stats/View Week's Stats toggle button in the PvP tab of the character sheet. Normally the button is at the bottom of the screen, but with Skinner enabled it places is kind of in the middle and it doesn't seem to be clickable.
    Posted in: General AddOns
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    posted a message on Call for Help - FPS Issues in Raid as of 2.1 - Mod or Blizzard?
    According the Blizzard, they are at fault for the FPS issues people have been having

    http://forums.worldofwarcraft.com/thread.html?topicId=106678202&sid=1

    I noticed on the PTR that inside Hyjal I would get massive amounts of lag during the waves of undead, but I don't think the number of mobs was the problem, I mean its a 25 man raid, I seem to remember massive AV battles being fine, and encounters like Razoregore in BWL where you had 40 people plus maybe 15 or so mobs up plus the boss with out any noticeable frame rate drops. So that blue post seems to confirm the FPS problems.
    Posted in: General AddOns
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    posted a message on EnchantList - Allows everyone to check what enchants you can make
    I just started using this AddOn, and I have one suggestion:

    Would it be possible to add a sale value to enchants? This AddOn is pretty useful for guilds, but it can also be useful for people trying to sell their services. If there could just be some simple way to assign a money value to each enchant, so when someone gets a !enchant response, it might look something like "[Enchant Weapon - Mongoose] (39g99s99c)" (with zero values of each coin hidden), and perhaps having an option to hide sale values from those in the same guild, or perhaps (again), having a list of player names and/or guild names that would not see sale values as well.
    Posted in: General AddOns
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    posted a message on ComboSounds - Official thread
    Quote from hu7363 »

    How about overpower and revenge?warrior skills

    or rogue's riposte etc..


    I think then it would need a rename to "CombatSounds"
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    What happened to the embedded latency bar? I logged in today after updating and noticed the latency bar wasn't automatically embedded, so I checked the option for it, but then when I tried casting it was on the left side of the bar instead of the right. Don't we pretty much only want it on the right side?
    Posted in: General AddOns
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    posted a message on Gladiator
    Quote from Hyrus »

    Does anyone know at least how to make it show armory information?


    It's an AddOn, it doesn't have access to that information.
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    If anyone's gonna pick this up (someone please do), the location bar is hidden when the AddOn is loaded, but shows again when you scroll over the options.
    Posted in: Map/Minimap AddOns
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    posted a message on Buffalo2
    I'll be happy once a container for target and ToT buffs/debuffs are added (can't figure out how to code them myself).

    One suggestion/request though, could we have more than 16 dummies spawnable? This may be more of an issue for an eventual target container, but it seems like it'd be more helpful for 40 or 20 buff/debuff dummies to be visible.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    I get this error, using !SurfaceControl with ClassTimer. Never saw the error before using !SurfaceControl.

    [2007/05/23 15:20:40-1022-x1]: ClassTimer-1.0 r36575\RuleSet.lua:171: bad argument #1 to 'pairs' (table expected, got string)
    !SurfaceControl\SurfaceControl.lua:93: in function `SetSharedMediaGlobal'
    !SurfaceControl\SurfaceControl.lua:63: in function <Interface\AddOns\!SurfaceControl\SurfaceControl.lua:61>
    <in C code>: ?
    AceEvent-2.0-36539:251: in function `TriggerEvent'
    AceEvent-2.0-36539:1040: in function <...s\!SurfaceControl\libs\AceEvent-2.0\AceEvent-2.0.lua:1038>
    <in C code>: ?
    AceEvent-2.0-36539:427: in function <...s\!SurfaceControl\libs\AceEvent-2.0\AceEvent-2.0.lua:403>

    ---
    Posted in: General AddOns
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