The timers for heroic Dreamwalker (at least 10man) still don't quite work. There is an initial timer for the first Nightmare portals to appear, and then nothing after that. :(
As far as I understand this all mods which combine them "guess" the damage as the combatlog is inconsclusive as to which Magma Totem is which 's shaman damage?
Lich King: Right now we get a warning any time he casts Defile, which isn't really useful. Ideally it would be a warning when he's casting Defile on you only.
Hrm, I'd still like to know when to run away from someone else.
The idea setup would be:
- When Defile on self -> Flash screen and warn
-> When Defile on others -> Arrow pointing away + warning, but no flash
Hrm, going by how it's a very binary thing, I'd say square works fine for them. Probably much quicker to notice than an icon too, and if you're on raidhealing and just want to LHW the tanks to keep the buffs up, every little bit of speed helps.
But location... not sure. Conceptually I usually put healing on my upper corners and damage/absorbtion on the lowers. So really not sure.
Anyone else got Insp/AF set up in Grid? What corners are you using?
I suspect status group, as I just have them in the same corner with my Shammy one taking priority, but ultimately the priority just doesn't matter. They shouldn't really be added to other mitigation though if you want to add them, because Priests or Shamans who are supposed to watch over tanks will specifically want to keep those up on all currently tanking tanks.
This depends on how your guild does it of course. I'm used to tanks using addons which yell out their defensive cooldowns, and I can see their cooldowns on oRA3, anyways.
My four indicators in Grid are: Riptide (necessary for CH-targetting), Ancestral Fort / Inspiration (if I raidheal but am supposed to keep it on the tanks), Aggro, Earth Shield (so I know whether we got all tanks covered right now).
Never had an urge to add more to it really because all longer cooldowns we already handle via /ra.
No I checked that, it didn't seem to matter in any way. Range is set to 40y and to lower the alpha, which works correctly. Unless there's an invisible second range-status with ~10y, it wouldn't fit. And I reset my settings just in case it was that and recreated my layout, but no luck.
And I checked the indicators too, only alpha is bound to range.
I'm having troubles with the squares going randomly completely-black, making it impossible to see the actual health of a person.
It only happens when Invert Health Colour is disabled. Then normally the background is supposed to be near-black, but still in classcolour, while loss of health causes it to fill up in bright classcolour.
For me randomly, and only on some (random) frames, it goes entirely black though.
See the attachments.
Which frames are black and which are displayed correctly keeps jumping around randomly, too.
Is this actually a configuration issue, or a problem with the Invert Bar Colour option?
r42 of LibBossIDs-1.0 here, and yes, disembedded. And it works for me. UK version of WoW, but as far as I know there is no difference between enUS and enUK.
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I would assume the main issue is that they're both just called Frostfire Bolt by the combat log?
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Hrm, I'd still like to know when to run away from someone else.
The idea setup would be:
- When Defile on self -> Flash screen and warn
-> When Defile on others -> Arrow pointing away + warning, but no flash
No?
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But location... not sure. Conceptually I usually put healing on my upper corners and damage/absorbtion on the lowers. So really not sure.
Anyone else got Insp/AF set up in Grid? What corners are you using?
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My four indicators in Grid are: Riptide (necessary for CH-targetting), Ancestral Fort / Inspiration (if I raidheal but am supposed to keep it on the tanks), Aggro, Earth Shield (so I know whether we got all tanks covered right now).
Never had an urge to add more to it really because all longer cooldowns we already handle via /ra.
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And I checked the indicators too, only alpha is bound to range.
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It only happens when Invert Health Colour is disabled. Then normally the background is supposed to be near-black, but still in classcolour, while loss of health causes it to fill up in bright classcolour.
For me randomly, and only on some (random) frames, it goes entirely black though.
See the attachments.
Which frames are black and which are displayed correctly keeps jumping around randomly, too.
Is this actually a configuration issue, or a problem with the Invert Bar Colour option?
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It's LibBossIDs-1.0
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Hrm, a bar for "Emerald Dream on self" would be awesome, aye. :o