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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from torano »

    Has anyone been able to get CowTip to look like TinyTip - or even make a "skin" to match it?


    I use this, bits and bobs taken from this thread, I personally prefered a border, so stuck it on ;p



    [IsPlayer?IsEnemy?PvP?Name:HostileColor!Name:ClassColor!Name:ClassColor!IsPet?Name!~IsPlayerOrPet?Status?Name:StatusColor!Name:HostileColor] [Realm:Prepend(of )]
    [Guild:IsEqual([Guild#player])?Fuchsia][Guild:Angle]
    [Classification:Contains(Boss)?IsEnemy?Status?Text(Level 73):StatusColor!Text(Level 73):HostileColor!Status?Text(Level 73):StatusColor!Text(Level 73):White!Status?Level:Prepend(Level ):StatusColor!Level:IsEqual(??)?Level:Prepend(Level ):HostileColor!~IsPlayerOrPet?IsEnemy?Level:Prepend(Level ):DifficultyColor!Level:Prepend(Level ):DifficultyColor!Level:Prepend(Level ):DifficultyColor!IsPlayerOrPet?Level:Prepend(Level ):DifficultyColor!Level:Prepend(Level )] [Status?Classification:StatusColor!IsEnemy?Classification:Yellow!Classification] [Status?SmartRace:Hide(Not specified):Hide(Unknown):StatusColor!SmartRace:Hide(Not specified):Hide(Unknown):Color(FEF2C5)] [Status?PlayerClass:StatusColor!PlayerClass:ClassColor] [DruidForm:Paren]
    [~IsPlayerOrPet?Faction:HostileColor]
    [~IsPlayer?Status:StatusColor!Status][Zone][IsPlayer?AFKDND]
    [IsPlayer?PvP:Red]
    [Target?Text(Targeting:):Yellow] [IsPlayer#mouseovertarget?IsUnit#player(MouseOverTarget)?Text(<<YOU>>):White!Target:ClassColor#mouseovertarget!Target:HostileColor#mouseovertarget]


    Each of those go on the left side, each line on here is a new line in the editor.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Got this on login, I hadn't removed the saved variable files though.. so that might be why:

    Numen-0.6b\Numen.lua:601: GetSpellName(): Invalid spell slot
    Numen-0.6b\Numen.lua:601: in function `UpdateMacro'
    Numen-0.6b\Numen_Button.lua:20: in function <Interface\AddOns\Numen\Numen_Button.lua:11>
    <in C code>: in function `SetAttribute'
    Interface\FrameXML\SecureStateHeader.lua:554: in function <Interface\FrameXML\SecureStateHeader.lua:504>:
    Interface\FrameXML\SecureStateHeader.lua:720: in function `SecureStateHeader_Refresh':
    Interface\FrameXML\SecureStateHeader.lua:762: in function `SecureStateHeader_OnAttributeChanged':
    <string>:"*:OnAttributeChanged":1: in function <[string "*:OnAttributeChanged"]:1>
    <in C code>: in function `SetAttribute'
    Interface\FrameXML\SecureStateHeader.lua:852: in function `SecureStateHeader_OnAttributeChanged':
    <string>:"*:OnAttributeChanged":1: in function <[string "*:OnAttributeChanged"]:1>
    <in C code>: in function `SetAttribute'
    Interface\FrameXML\SecureStateHeader.lua:1347: in function `SecureStateAnchor_RunChild':
    <string>:"*:OnMouseUp":1: in function <[string "*:OnMouseUp"]:1>

    ---
    Posted in: General AddOns
  • 0

    posted a message on Numen (a totem button addon) - Official Topic
    Have you figured a way to show Tremor and Poison/Disease Cleaning totem pulses? Can't wait for next release :)
    Posted in: General AddOns
  • 0

    posted a message on WitchHunt 3.0 for 2.4
    Quote from Ammo »

    Quote from stormkrow »

    Quote from British »

    I had the same problem, and had to revert to the previous version, as I found no workaround :/


    I am having the same problem. Please link the locations of the version you are using. I cannot find it anywhere.


    Read the post above yours. It works fine.

    -Ammo


    Using that command fore mentioned doesn't seem to work with Parrot. Gives the message "/wh output scrollarea has been disabled". Also noticed that I don't see buff gains when using Parrot, perhaps it's to do with scrollarea not being available?

    EDIT: Forget the target buff gains thing, seems somehow/one disabled Hostile Target's Buff in combat log settings :/
    Posted in: General AddOns
  • 0

    posted a message on Numen (a totem button addon) - Official Topic
    Great addon, loving it so far. Although two things I'd like to mention:

    Just wondering if it's possible to NOT make Mana Tide totem replace the currently used totem on the water totem button - after you use it you can't use it again for 5 minutes, so seems a bit pointless to let it replace the current water totem. I could use shift + click, but I often forget to click and hold shift >.<

    Lastly, since weapon buffs are implemented, could elemental shields be implemented also? Already gained 3 extra actionbar button space thanks to weapon buffs being on Numen, maybe it could be put a step further and free up more room?

    Anyway, keep up the great work.
    Posted in: General AddOns
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