Got this on login, I hadn't removed the saved variable files though.. so that might be why:
Numen-0.6b\Numen.lua:601: GetSpellName(): Invalid spell slot
Numen-0.6b\Numen.lua:601: in function `UpdateMacro'
Numen-0.6b\Numen_Button.lua:20: in function <Interface\AddOns\Numen\Numen_Button.lua:11>
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureStateHeader.lua:554: in function <Interface\FrameXML\SecureStateHeader.lua:504>:
Interface\FrameXML\SecureStateHeader.lua:720: in function `SecureStateHeader_Refresh':
Interface\FrameXML\SecureStateHeader.lua:762: in function `SecureStateHeader_OnAttributeChanged':
<string>:"*:OnAttributeChanged":1: in function <[string "*:OnAttributeChanged"]:1>
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureStateHeader.lua:852: in function `SecureStateHeader_OnAttributeChanged':
<string>:"*:OnAttributeChanged":1: in function <[string "*:OnAttributeChanged"]:1>
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureStateHeader.lua:1347: in function `SecureStateAnchor_RunChild':
<string>:"*:OnMouseUp":1: in function <[string "*:OnMouseUp"]:1>
I had the same problem, and had to revert to the previous version, as I found no workaround :/
I am having the same problem. Please link the locations of the version you are using. I cannot find it anywhere.
Read the post above yours. It works fine.
-Ammo
Using that command fore mentioned doesn't seem to work with Parrot. Gives the message "/wh output scrollarea has been disabled". Also noticed that I don't see buff gains when using Parrot, perhaps it's to do with scrollarea not being available?
EDIT: Forget the target buff gains thing, seems somehow/one disabled Hostile Target's Buff in combat log settings :/
Great addon, loving it so far. Although two things I'd like to mention:
Just wondering if it's possible to NOT make Mana Tide totem replace the currently used totem on the water totem button - after you use it you can't use it again for 5 minutes, so seems a bit pointless to let it replace the current water totem. I could use shift + click, but I often forget to click and hold shift >.<
Lastly, since weapon buffs are implemented, could elemental shields be implemented also? Already gained 3 extra actionbar button space thanks to weapon buffs being on Numen, maybe it could be put a step further and free up more room?
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I use this, bits and bobs taken from this thread, I personally prefered a border, so stuck it on ;p
Each of those go on the left side, each line on here is a new line in the editor.
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Numen-0.6b\Numen.lua:601: GetSpellName(): Invalid spell slot
Numen-0.6b\Numen.lua:601: in function `UpdateMacro'
Numen-0.6b\Numen_Button.lua:20: in function <Interface\AddOns\Numen\Numen_Button.lua:11>
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureStateHeader.lua:554: in function <Interface\FrameXML\SecureStateHeader.lua:504>:
Interface\FrameXML\SecureStateHeader.lua:720: in function `SecureStateHeader_Refresh':
Interface\FrameXML\SecureStateHeader.lua:762: in function `SecureStateHeader_OnAttributeChanged':
<string>:"*:OnAttributeChanged":1: in function <[string "*:OnAttributeChanged"]:1>
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureStateHeader.lua:852: in function `SecureStateHeader_OnAttributeChanged':
<string>:"*:OnAttributeChanged":1: in function <[string "*:OnAttributeChanged"]:1>
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureStateHeader.lua:1347: in function `SecureStateAnchor_RunChild':
<string>:"*:OnMouseUp":1: in function <[string "*:OnMouseUp"]:1>
---
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Using that command fore mentioned doesn't seem to work with Parrot. Gives the message "/wh output scrollarea has been disabled". Also noticed that I don't see buff gains when using Parrot, perhaps it's to do with scrollarea not being available?
EDIT: Forget the target buff gains thing, seems somehow/one disabled Hostile Target's Buff in combat log settings :/
0
Just wondering if it's possible to NOT make Mana Tide totem replace the currently used totem on the water totem button - after you use it you can't use it again for 5 minutes, so seems a bit pointless to let it replace the current water totem. I could use shift + click, but I often forget to click and hold shift >.<
Lastly, since weapon buffs are implemented, could elemental shields be implemented also? Already gained 3 extra actionbar button space thanks to weapon buffs being on Numen, maybe it could be put a step further and free up more room?
Anyway, keep up the great work.