Well, although it is better formatted, the result is the same. Both DifficultyColor tags are not colored properly. This is how all unattackable (without the sword cursor) units look like:
And how all attackable units look like (that's how all units should look like):
And I really don't know what am I doing wrong :(
You can't attack friendly targets, so their difficulty colour wont show. At least that's how I think it does it, would like it to be coloured on friendly targets too ;o
I really like violation (with combat log at 250 yds) but when I run it in parallel with damagemeters there are discrepancies of 30+k. Anyone know what can be causing this?
DamageMeters syncs and gets all wrong data, while violation gets everything right? :o
"Healing Way" buff bad doesn't refresh after 3rd application even if it's reapplied. I'm not sure but maybe other applied buffs might have same effect ;o
I get "Elephant-2.5\Event-Message.lua:306: attempt to index field '?' (a nil value)" on login with fresh install too.
Also, what is your characters name pb_ee1? ;p
Hmm, when you enable file logging, when exactly does it "dump" the chat into the file? I'm getting really much longer zoning times with ChatLog running, so I'm guessing it dumps the info during zoning.
My question, is there a way to not make it NOT increase zoning time? ;o
One thing I would love to see implemented into this addon is being able to customize and change the appearance of the addon a lot more. Currently you can't do much in the way of making the Violation window look any different, and by looking different I mean customizing the colours or transparency of the Violation window.
Some of you won't know what exactly I'm meaning, so here is an example;
As you can see in that screenshot, there is a lot of un-used space in the violation window. In that window, there is a maximum of 15 possible bars, but there is only showing 4 because that's how many players it has collected damage for. The grey/dark area for the rest of the window looks ugly, and doesn't really fit in with the rest of my UI. So the feature I would want implemented into Violation is being able to customize the colour/transparency of the Violation window background, and maybe change the transparency of the title of the window too (I already know you can change the colour of the window title).
This may seem like such a pathetic/minor/lame thing to ask for, but I value the look of my UI a lot. And I don't like the look of the dark gray used area where possible bars could be. Just making the whole window transparent would look a lot nicer with my UI.
There are similar features with other damage meter mods/threat meter mods. Here is an exmaple of what I'd like to see, demonstrating it with SW Stats (which I don't like that much :P);
Well hopefully you guys could implement this feature so you can customise the background colour/transparency of the Violation window, and perhaps the title in the Violation window too. I would love you long time :).
Thanks!
You can resize the windows.. ;o Keep looking around and you'll find it, not sure right now where it is, but you can resize it, mines only showing 5 bars ^^
Has anyone experienced a problem with missing the opportunity to roll on items while using XGroupLoot? Recently I missed out on rolling for an Ace of Blessings and in another instance run I missed out on the roll for a primal nether. Everything else from those corpses showed up properly and I rolled on them (or passed as the case may be). But the items I mentioned never showed a roll window for me and I we had to wait for them to time out before the winner received them.
I was neither dead nor out of range, and even if I were I can't think of a reason why some of the loot would give me a roll window and some of it wouldn't. If I looked on the corpse I could see the items, but if I clicked them I got the "That item is still being rolled on" error (because the game was waiting for me to click on the window that never showed up. :))
This happens when a player disconnects from the server during a roll.
Heh soon as I saw the textures I thought right away it was a warlock UI, but then I saw poison weapon buffs and realised your character there is rogue ;)
WTB Minimap buttons without a mind of their own >.<
Grab DeuceCommander or Niagara and hide those that you don't use often.
Got both, didn't eralise there ws a way to "hide" them.. but I actually use all the ones there :o I think there was some addon which attempted to scoop them up and put them in a neat little line that was dragable..
actually, it'll make a big difference..
you have a group of healers, in a 25 man raid, healers 1-4 are responsible for healing MTs, healer 5 is responsible for making sure DPS gets heals, and helping out on MTs if needed. 1-4 all do ~120k total healing, 1-4 have an average overheal of 24k(for 20% of their heals were overheals). healer 5 does 75k of healing, but has an overheal of 18k. healer 5 will be LAST in the list of overheals, when in actuality, HE wasted the most mana on overheals since
his overheal PERCENTAGE was 24%. so he SHOULD be listed FIRST since he had the MOST overheals
I believe it should not be rank by how much overhealing you have done, but by what percent of your healing has been overhealing.
simply the equation is:
(Total Overhealing / (Total Healing + Total Overhealing) ) * 100 = Percent of your healing has been overhealing
This makes more sence for if i heall 1000, and 800 heals, 200 overheals, i have done 20% overhealing.
where as someone who has only healed 5, and overhealed 4, would be 80%, and therefore the least efficient healer.
even though i have done 200 and he only 4, im the more effiecent healer.
So in the box it should have:
Name ----- Value - %
Bob ------ 00324 - (17.8%)
Zeph ----- 35465 - (5.2%)
so ranked by % not value.
Ty lots, Zeph.
totaly ignored so trying again. it really would rank healers better imo.
Zeph.
Hmm, to me it doesn't look like it'll make a difference. Since lets say Bob overhealed 50,000 health and Zeph did 25,000, Bob still had more spells which were overheals, because he had more health overhealed. That's how I see it anyway ;o
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You can't attack friendly targets, so their difficulty colour wont show. At least that's how I think it does it, would like it to be coloured on friendly targets too ;o
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DamageMeters syncs and gets all wrong data, while violation gets everything right? :o
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Also, what is your characters name pb_ee1? ;p
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My question, is there a way to not make it NOT increase zoning time? ;o
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You can resize the windows.. ;o Keep looking around and you'll find it, not sure right now where it is, but you can resize it, mines only showing 5 bars ^^
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This happens when a player disconnects from the server during a roll.
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Got both, didn't eralise there ws a way to "hide" them.. but I actually use all the ones there :o I think there was some addon which attempted to scoop them up and put them in a neat little line that was dragable..
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WTB Minimap buttons without a mind of their own >.<
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Thanks for that, I understand now :p
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Hmm, to me it doesn't look like it'll make a difference. Since lets say Bob overhealed 50,000 health and Zeph did 25,000, Bob still had more spells which were overheals, because he had more health overhealed. That's how I see it anyway ;o