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    posted a message on LilSparky's Workshop -- Official Thread
    Any ETA on an Undercut price module?

    Thanks :)
    Posted in: General AddOns
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    posted a message on LilSparky's Workshop -- Official Thread
    Quote from lilsparky
    i just need to find the relevant code.


    I hear tekkub's Panda defaults to undercut value. /shifty
    Posted in: General AddOns
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    posted a message on LilSparky's Workshop -- Official Thread
    Is there a way to have the auction value column respect your undercutting rules?

    Example, I'm using the "Min Buyout" pricing to see, with the current snapshot, what the buyout price would be. However, even with a +50% maximum "undercut" setting, some items will display very high values while in reality the current market is simply way above the norm. 2g glyphs that just happened to be posted for 35g will list 35g as its value, instead of 3g (respecting "undercut" maximum pricing rules.)

    Example of one glyph, the item tooltip displays "Moving price +50% 6g 33s". In the LSW column I'll see 22g, as thats what a couple of them happen to be listed at right now. Pretty huge variance. Is there a way to just pull the "moving price" value for use in LSW? (If a user was legitimately interested in listing at that price level, they would change the undercut settings to a max of 1000% etc.)

    Also, I'm assuming this would also clear up the issue of having the auction price of zero when there are none of the item currently listed?
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Quote from Aznamir
    lesser blessings:
    /click PallyPowerAuto RightButton

    greater blessings:
    /click PallyPowerAuto


    Ahhh that did it! Thanks. I'm multibox leveling so I don't have greaters yet. RightButton did it. Thanks a lot!
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Quote from Aznamir
    Have you tried
    /click PallyPowerAuto


    no soup :(
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Quote from Aznamir
    PallyPower simply 'injects' the new spell and target before WoW client handles the click.


    Being that it only works out of combat anyway, either way, its a shame you can't call it from /script . :(
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Quote from Aznamir
    for Auto-Buff
    /script PallyPower:AutoBuff("LeftButton")
    /script PallyPower:AutoBuff("RightButton")


    Typing one of these into chat does nothing. Putting it into a macro and clicking also does nothing.

    using:
    /script PallyPower:AutoBuff("RightButton")

    does nothing. Right clicking on the "all buffs" box thing goes through the cycle and buffs appropriately. What am I doing wrong?
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    Is there a way to run through the buff cycle with a /script command (so that it may be run as a macro?) I've run through the code but its not clear to me how exactly the key binding stuff works and what functions are actually called.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from waallen
    Is there any way to hide/disable the portraying of runes above the unit frame when playing as a DK?


    ++++
    Posted in: Unit Frames
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    posted a message on AutoBar by Toadkiller (official thread)
    (ctrl-f'ed back to 2 weeks, no mention of ebon hold or death gate.)

    Is it possible to add "Death Gate" to the hearthstone default thingy, similar to the Teleport: Moonglade that druids have?

    Thanks. :)
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from marblex
    I would kill for a graphical interface like the OLD autobar. I used that version till patch 3.0 and am devastated that it no longer works. I truly loathe the new non-graphical interface, it's bulky, laborious and non intuitive. The old graphical version was SO MUCH EASIER to use and had far fewer problems. Please???????


    QFT!

    I used an OLD version of Autobar because it was simple to setup and only "automated" consumables, which is all I wanted. The "new" version is terribly clumsy to setup. :(
    Posted in: General AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    The original Prat(2.0) was a tremendous CPU hog and I noticed marked FPS increase when dropping it for Chatter. Does 3.0 address these issues and/or is enough of a rewrite to reduce cpu usage?
    Posted in: General AddOns
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    posted a message on WonderBooze - WoW drinking game addon!
    This could go to epic places.

    Make a configurable raiding version. "Player x dies." "Player y's pet gets the first attack on a mob" etc.
    Posted in: General AddOns
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    posted a message on Sanity 2.0
    (Stupid curse/wowace confusion. Got my name back.)

    It works! Mostly :) Guild Bank doesn't show anything when selected. I viewed it, flipped through the tabs, closed it, repeated a few times, but still nothing shows up when I select Guild Bank in the Sanity window.

    Thanks for your efforts :D Guild Bank isn't critical for me so I'm still a very satisfied customer.
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    Awesome addon. I think I use all your addons.


    My initial request: profile support! :) Setting up the same thing multiple times sucks :(

    Very awesome though.

    edit: For some reason, the Underspore Frond falls under my soulbound armor bag and "type:armor soulbound:true name:!frond" doesn't remove it. Ideas?

    edit2:
    type:trade, type:recipe, name:mote

    picks up tradegoods, recipes, but not motes. I also tried type:reagent (as thats what motes are classified as) with no luck.
    Posted in: General AddOns
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