• 0

    posted a message on AGUF raid windows dissappeared.
    maybe I should be more specific.

    I can see raid window for group 2 and 4.
    1,3,5 all missing.

    is there a way to reset the positions?
    Posted in: Unit Frames
  • 0

    posted a message on AGUF raid windows dissappeared.
    I am missing odd numbered raid windows for an unknown reason and I dont know how to reset them.

    Anyone else had this problem and know how to fix it.
    Posted in: Unit Frames
  • 0

    posted a message on cyCircled - Circled buttons for more than just BT2
    Colors -> normal (click on white box) lower scale down to the black part
    Posted in: General AddOns
  • 0

    posted a message on XLoot
    Quote from Adeligkrigar »



    ^^^
    I get this everytime I loot something with the latest rev (19435). There doesn't seem to be any real problem, except for the actual box popping up. Everything loots fine and all.


    I was getting something similar to this except my error message claimed it was an ace2 issue. disabled xloot and the error went away.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Getting errors for the first time with R16800.

    interface/Addons/skinner/characterframes1.lua:24:Attempt to index global '_G'(A nil value)
    Posted in: General AddOns
  • 0

    posted a message on AutoWCast
    So why did you release it?
    Posted in: General AddOns
  • 0

    posted a message on AutoWCast
    Is bablespell2.0 required as well?
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    Messed around with this today on 2 different accounts for enchanting and alchemy and it worked perfectly. thank you for making enchanting less sucky :)
    Posted in: General AddOns
  • 0

    posted a message on Autobar (Toadkiller)
    Hey taodkiller, thanks for replying to my post on wowinterface. I was wondering if this might be a better place to talk to you.

    I'm not sure on your position on Sprocket since while is does use your mod, it changes the look of it greatly. On top of that Sprocket isn't even your baby, so if you don't wanna touch this I understand.

    Here's where I am.


    I have had some input from Toadkiller on the wowinterface page for sprocket autobar and I'm trying to see if I can get this running.
    I tried sending both Dreyuugr and toadkiller an email with no responce. Maybe I can get some help here.

    I posted that this portion of sprocket wasn't working and Toadkiller(you) replied with

    Uhm yeah, at a guess you need to change

    function AutoBarItem.prototype:ExecItem()
    AutoBar_UseButton( self.buttonID )
    return true
    end

    to be

    function AutoBarItem.prototype:ExecItem()
    AutoBar:SlotUse( self.buttonID )
    return true
    end


    I went through the lua and I can't seem to find where changes need to be made.

    It looks like this.

    function AutoBarItem.prototype:ExecItem()
    Sprocket:Print( self.buttonID )
    if ( AutoBar.SlotUse ) then
    AutoBar:SlotUse( self.buttonID )
    return true
    elseif ( AutoBar_UseButton ) then
    AutoBar_UseButton( self.buttonID )
    return true
    else
    Sprocket:Print( "Could not find supported version of AutoBar." )
    end

    return false
    end

    Anyone got any ideas on how to get this working?

    Posted in: General AddOns
  • 0

    posted a message on Sprocket
    I have been trying to get Toadkiller's Autobar and Sprocket autobar to work for a few weeks now.

    I have had some input from Toadkiller on the wowinterface page for sprocket autobar and I'm trying to see if I can get this running.
    I tried sending both Dreyuugr and toadkiller an email with no responce. Maybe I can get some help here.

    I posted that this portion of sprocket wasn't working and Toadkiller replied with

    Uhm yeah, at a guess you need to change

    function AutoBarItem.prototype:ExecItem()
    AutoBar_UseButton( self.buttonID )
    return true
    end

    to be

    function AutoBarItem.prototype:ExecItem()
    AutoBar:SlotUse( self.buttonID )
    return true
    end


    I went through the lua and I can't seem to find where changes need to be made.

    It looks like this.

    function AutoBarItem.prototype:ExecItem()
    Sprocket:Print( self.buttonID )
    if ( AutoBar.SlotUse ) then
    AutoBar:SlotUse( self.buttonID )
    return true
    elseif ( AutoBar_UseButton ) then
    AutoBar_UseButton( self.buttonID )
    return true
    else
    Sprocket:Print( "Could not find supported version of AutoBar." )
    end

    return false
    end

    Anyone got any ideas on how to get this working?


    Posted in: General AddOns
  • To post a comment, please or register a new account.