When binding keys to danish national characters (?,?,?) they don't work. I can bind them, but when I press that button it doesn't react. I have set and cleared those keys for binding the wow keybindings, same problem. With bongos2 I could use those keys.
hmm, I can see those letters didn't work so well.... works with bongos2. This damn forum won't let me write national characters... blergh.
Danish national characters don't work for binding in bongos3 beta6 :(
When binding keys to danish national characters (?,?,?) they don't work. I can bind them, but when I press that button it doesn't react. I have set and cleared those keys for binding the wow keybindings, same problem. With bongos2 I could use those keys.
Just downloaded DotDotDot, when trying to test it I get this error:
[2008/03/28 11:05:24-1154-x6]: DotDotDot-1.00 r66081\Core.lua:305: CandyBar-2.0: Bad argument #2 to `IsCandyBarRegistered' (string expected, got number)
Ace2\AceLibrary\AceLibrary.lua:122: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:75>
(tail call): ?:
CandyBar-2.0-63754 (CandyBar):234: in function `IsCandyBarRegistered'
DotDotDot-1.00 r66081\Core.lua:305: in function `ShowCandyBar'
DotDotDot-1.00 r66081\Anchor.lua:158: in function `TestBars'
DotDotDot-1.00 r66081\Anchor.lua:75: in function <Interface\AddOns\DotDotDot\Anchor.lua:75>
Can you enable debug mode and find a creature that will give you a disease easily and make some tests and read what the output of the debug gives? And also turn on LUA error reporting.
I have some questions :
- What is the name of the disease it doesn't alert you of?
- What is your client localization?
- Are you using the Micro-Unit-Frames (the MUFs)? If yes, can you try to mouse over them when you know a disease exixts but isn't detected and see if it triggers the detection?
- Is this a new problem or have you always been unable to see deseases with Decursive?
thank you :)
I have not be able to recreate this problem, sorry for the long response time.
Can anyone tell me which script/run command to use to change the fight data to "total data" and "current fight"?
That way I can make a macro and easily switch between the two with keybinding.
Using r61006.
As a priest I have a problem with disease, I'm not getting an alert for it when someone's has a disease(no text message, no sound alert).
I do get the alerts(sound and text message) when someone has a magic debuff though.
I have enabled:
"Play a sound when there is someone to cure"
"print messages in a window"
"check for 'abolish' before curing"
curing order is:
1 magic charm
2 magic
3 disease
I don't know if I'm doing something wrong or it's a bug, any help is appreciated though :)
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hmm, I can see those letters didn't work so well.... works with bongos2. This damn forum won't let me write national characters... blergh.
Danish national characters don't work for binding in bongos3 beta6 :(
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I have to run TinyTipPositioning alongside TinyTip to make the Anchoring options work.
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[2008/03/28 11:05:24-1154-x6]: DotDotDot-1.00 r66081\Core.lua:305: CandyBar-2.0: Bad argument #2 to `IsCandyBarRegistered' (string expected, got number)
Ace2\AceLibrary\AceLibrary.lua:122: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:75>
(tail call): ?:
CandyBar-2.0-63754 (CandyBar):234: in function `IsCandyBarRegistered'
DotDotDot-1.00 r66081\Core.lua:305: in function `ShowCandyBar'
DotDotDot-1.00 r66081\Anchor.lua:158: in function `TestBars'
DotDotDot-1.00 r66081\Anchor.lua:75: in function <Interface\AddOns\DotDotDot\Anchor.lua:75>
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I have not be able to recreate this problem, sorry for the long response time.
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If so then it doesn't work here. Just show my a totally empty Talents frame.
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That way I can make a macro and easily switch between the two with keybinding.
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As a priest I have a problem with disease, I'm not getting an alert for it when someone's has a disease(no text message, no sound alert).
I do get the alerts(sound and text message) when someone has a magic debuff though.
I have enabled:
"Play a sound when there is someone to cure"
"print messages in a window"
"check for 'abolish' before curing"
curing order is:
1 magic charm
2 magic
3 disease
I don't know if I'm doing something wrong or it's a bug, any help is appreciated though :)
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