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    posted a message on Prat 3.0 Chat Mod Framework
    ever since LK, I've had an odd issue that I have worked to eliminate and I've come to the final conclusion it's Prat.

    If I put the chat window all the way to the very bottom of the screen, I cannot click through a person or an item until it has scrolled up to the third line from the bottom. At that point, it becomes clickable.

    I've disabled all other mods one at a time in attempts to find if something is covering the bottom but that came up empty. I also have shrunk bar buttons down to smaller than the size in question and put them exactly over the top of prat and had those buttons clickable.

    It seems to be something with Prat and the bottom left corner of a wide screen monitor. Note that this works fine if I move it more to the middle where a regular width monitor boundary would be...
    Posted in: General AddOns
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    posted a message on Altoholic - Official Thread
    Quote from Thaoky
    @jaredheath: I've had this issue on rare occasions, it's extremely random, it does not affect all herbs, and varies from a user to another. It's also almost impossible to reproduce. Only thing I can say is that it's a tooltip related issue, so maybe another addon is causing it. The way tooltip addons hook GameTooltip is the most likely cause, so tell me which tooltip addons you're using, it may help identifying the issue :)


    I'm using CowTip and that black lotus still doesn't register with your tooltip hook. It's really odd. I've got one of every herb in game in my inventory/bank and the all work except the BL. All the mine and cloth stuff works as well.
    Posted in: General AddOns
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    posted a message on BeneCast 10: Official thread
    Quote from Wintrow2
    Nevertheless, you have made apparent that the information is not that easy to find, so I will make changes towards it.

    EDIT: Done, whadya think?


    I know what it does now! :)

    I don't do 5 mans enough to justify it though. Thank you though!
    Posted in: General AddOns
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    posted a message on Altoholic - Official Thread
    I see a strange behavior...

    For some reason, Black Lotus does not show the tooltip counts, whereas everything else in my inventory does.

    I don't know if this is an Altaholic issue, or something else, but it specifically only happens with Black Lotus, which is quite strange.
    Posted in: General AddOns
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    posted a message on BeneCast 10: Official thread
    honestly, I don't have any idea what this addon is/does.

    You have lots of documentation on how to set it up...but absolutely no description that I can find.

    Maybe you can update the first page to have some level of description?
    Posted in: General AddOns
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    posted a message on Grid2 - What it is, and what it's not
    Quote from Phanx
    The issue right now is that text1 and text2 are hardcoded in, without any facility for generating (or un-generating) more.


    Then I would definitely agree with the fact 2 lines always is probably not the way to go...for those who only want one (you) and those who want 3 or more (me).
    Posted in: Grid & Grid2
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    posted a message on Grid2 - What it is, and what it's not
    Quote from Phanx
    As long as I can completely turn off text2 and have text1 move down to the middle of the frame, you can put text48930432 in the core for all I care; they're all created and managed using the same code. :P


    Really, I cannot imagine using grid without Text 1, 2, AND 3.

    I need to see the names. There are fights in the game (I'm looking at you RoS) where the healers sometimes have to choose who lives and dies. I want to see the names so I can make that choice. There are many times where I would have wiped us versus saving us in that fight alone had I chosen "random blue box 1" over "random blue box 2"

    I use text 2 for health deficit and text 3 for the all-important sum of incoming heals. We require all healers run with the library after many, many wipes due to healers all healing one person not knowing ALL of them were healing that one person.

    I can see why some people want only one line....and that is fine, allowing it to center seems like a good idea as well...but limiting those of us who really want 4 or 5 lines because you only need one is not the way to go.

    Anything less than 3 lines isn't adequate for most healers I would think....and then you are just forcing all of us to use Grid1 until plugins are made to circumvent the inadequate default text setup.

    Why not just make it support 3 lines of text (minimum) in the default and save all of us from asking where the missing text lines went? I think you will find a LARGE number of the healers using Grid are using at minimum two text lines, and probably most of them are using 3.
    Posted in: Grid & Grid2
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    posted a message on GotWood?
    is there any chance this might get an update?

    It's horribly out of date now that totems are 5 minutes, and it seems to detect totems not by casting but by their aura, which...confuses it with multiple shaman around.

    With Poppins/Numen getting an update, I'm looking to the future of being able to dump the sorry TotemTimers and going back to my Poppins/Gotwood combo, but this is the missing piece.
    Posted in: General AddOns
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    posted a message on ArkInventory v3
    Quote from Arkayenro
    so you went into the config and hid the search frame and it didnt hide?


    No, i can't get it to hide.

    I did find the bank tie to the bag settings. I have absolutely no idea how that happened...but it must have been set like that for quite some time as I haven't messed with the Ark settings since I first got it (over a year ago btw).

    I suspect the search might be tied to that as well....I'll check it.
    Posted in: General AddOns
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    posted a message on Broker Currency
    I'd love to see this be able to import AuditorFu history so I can get rid of my last Fubar module.

    I'm never giving up my money history unless lightning strikes the file and all the WTF backups, or fubar/fubar2broker go the way of the DoDo
    Posted in: Data Broker AddOns
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    posted a message on ArkInventory v3
    an update....newest version works....IF I switch it to the bank subsetting.

    Unfortunately/Fortunately, it resizes everything on the bank setting rather than just the bank.

    Looks like this is all still in progress. I got it to resize down, though, with the bank setting, so I'm all good.

    Just FYI the standard bag window setting does not resize at all still.
    Posted in: General AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    I'm seeing strange behavior with linked item tooltiips.

    Sometimes they work, sometimes they don't.

    They always open down at the very bottom of the screen as well.

    Thoughts?
    Posted in: General AddOns
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    posted a message on ArkInventory v3
    Quote from oody
    I scaled down the window and reduced the padding between both the bars and buttons. Might help keep it more managable.


    that's all reduced to minimum already....and I have trouble getting those settings to apply as well.
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from kagaro
    The icons have nothing to do with GatherMate_Data OR your saved variables in WTF. Ive updated to 1.0.7 and should be on curse as it syndicates.


    1.0.7 fixed the icons...except for dragonblight, and it removed all the frozen nodes from the map. Hopefully it records frozen nodes as their own type?

    The data import has alot of them in dragonblight, looks like it just wipes them out with 1.0.7 and it remembers them from then on
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from Xinhuan
    You might want to update your GatherMate.


    I sooo wish it was that.

    Latest version, has been since it was pushed to curse.

    All northrend herb nodes appear on the map (world and mini) as felweed icons. If you mouse over them, they show their appropriate types (Goldclover, Tiger Lily, etc).

    All other maps/zones have their icons right. It's isolated to Northrend.

    This happens on multiple toons with one having nothing but Mapster and Gathermate running, along with a few LDB modules that I can't fathom causing any issues with this.
    Posted in: General AddOns
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