• 0

    posted a message on CowTip and dual-specs
    Wonder why I was getting tooltip errors then. I'll give it another go.
    Posted in: AddOn HELP!
  • 0

    posted a message on CowTip and dual-specs
    Can't see any setting for that, unless someone can enlighten me. Was using TipTac until 3.1 but the author hasn't updated yet and that didn't have the same issue.
    Posted in: AddOn HELP!
  • 0

    posted a message on CowTip and dual-specs
    Doesn't seem to reflect a player's current spec, seems to inspect them once and just display that forever. Any chance this could get looked into? :)
    Posted in: AddOn HELP!
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    New version working nicely apart from TotemBar throwing up errors and the change to the empty portion of the mana bar. Showing a paler blue for me, prefer black for an at-a-glance idea of my mana levels. Any chance of an option to put that back to black?
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Something ahead of patch 3.1 - getting this issue on PTR, presumably due to LUA/XML changes in the patch.


    r691\modules\auras\auras.lua:679: attempt to index local 'b' (a nil value)
    <in C code>: in function `sort'
    ag_UnitFrames-r691\modules\auras\auras.lua:706: in function `ScanAuras'
    ag_UnitFrames-r691\modules\auras\auras.lua:541: in function `UpdateAuras'
    ag_UnitFrames-r691\modules\auras\auras.lua:191: in function `?'
    ag_UnitFrames-r691\ag_UnitFrames.lua:461: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:450>
    Posted in: Unit Frames
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from tomsommer
    Fixed, thanks


    /worship
    Posted in: Unit Frames
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    Just to follow up my previous, sRaidFrames is now ONLY showing mana and that's only if I leave the menu item strictly alone. Touch the menu for power display and mana will follow energy, runic power and rage into the void. Going to try reverting to a previous version and delete all my saved variables (backing them up of course).

    edit - reverted to a previous version, removed the saved variables and started from scratch. Still only displaying mana for some reason and versions r588 to 591 all display the same behaviour with the Power Visibility menu not responding to clicks. All the types remain ticked but energy, rage and runic power refuse to display at all.
    Posted in: Unit Frames
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    Having a real problem with power and buff displays, seems to not want to display rage or runic power. If you click the menu item for turning a particular power type on or off, then it completely loses all power displays including mana, energy and so on and requires copying a profile over or starting from scratch. Only noticed it today due to a xmas break in raiding.
    Posted in: Unit Frames
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    That's the way the Blizzard frames do it, they switch to displaying the vehicle only at least for Malygos as all damage taken is done to the drake you ride and not yourself. I've not done a lot of Wintergrasp to know whether you can only target the vehicle and have to destroy it before you can target the players in/on it.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Mycroft
    Correct me if I'm wrong, but as long as:

    local eClass = select(2, UnitClass("player")) 
    if eClass ~= "ROGUE" and eClass ~= "DRUID" then
        -- Non-Rogue/Druid suck and cannot stand the awesomeness of this module.
        return
    end
    exists in the combpoints.lua module and you are not a rogue or druid, the module will never load meaning the vehicle combo point code won't do anything for any class besides those two.


    Not a coder, couldn't correct if you were massively wrong as my specialities/education were languages (spoken) and law :P

    Willing to take your word for it though!
    Posted in: Unit Frames
  • 0

    posted a message on sRaidFrames: Alternative CTRA raid frames
    Bit of an issue with health displays during Malygos Phase 3. The important health bar is that of your vehicle/drake rather than your own, don't know who to heal unless I pull out the Blizzard frame which does an auto-switch thing to show the vehicle health bar. Don't know if tom wants to rework his mod for a single boss fight, but it'd be nice if it were possible :)
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Latest version sadly did not display the combo points during our Malygos fight on Monday. Will fiddle with settings etc before we fight him next to see if that gets it working.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Current version not updating the crown icon when lead of group changes.
    Posted in: Unit Frames
  • 0

    posted a message on Bartender4 - Official Topic
    Problem with the new version, I've reverted for live use but here are the details:

    I leave the Right Action bar active but empty, basically because I use a bar on the right hand side of the screen for various useful but not emergency things (spare totems for different healing spells, hotkeys for resist pots (not health/mana)) and find that if I track a quest it overlaps unless I leave that action bar up to force the text away from the right hand edge of the screen. BT4 (and BT3 before it) omitted the empty bar from the Next/Previous action bar rotation, going straight from Bar 2 to Bar 4. Now there's a blank bar (Bar 3) in the rotation even though it's disabled in BT4.

    If this garbled explanation is insufficient, let me know and I'll post a screenie with the newer version installed.
    Posted in: General AddOns
  • 0

    posted a message on HotCandy - a Healing over Time Monitor.
    Any chance this mod is going to be able to detect Earthliving Weapon HoTs in the near future? Would be nice to know :)
    Posted in: General AddOns
  • To post a comment, please or register a new account.