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    posted a message on Cartographer_Routes
    Quote from Xinhuan »

    Not possible.

    Also I now declare that Cartographer_Routes is no longer in active support.

    You should get Routes instead.



    Does Routes have its own support thread, and if so, which forum is it in? Thanks!

    Edit: Nevermind, finally found it, http://www.wowace.com/forums/index.php?topic=10992.0
    Posted in: Map/Minimap AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Quote from bugme »

    Ah yes, those do change to circles. I should clarify why this matters. I have the new Mote Extractor which if you're an engineer, shows moving yellow gathering dots for the clouds. Unlike stationery gathering profession dots, these don't turn to circles because they move and Cartographer doesn't auto-mark them.


    It does if you use Cartographer_ExtractGas, but you're right, they don't turn into circles when harvested.
    Posted in: Map/Minimap AddOns
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    posted a message on Sanity 2.0
    Since Sanity 2.0 seems to be in limbo, what are all the updated inventory mods people know and use? Currently I've read about two in this thread:

    BankItems
    Possessions

    Any others? Which do you prefer and why? I'm going to try out BankItems first and see how that goes, just wondering what others think about the inventory mods they use.
    Posted in: General AddOns
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    posted a message on Buffalo2
    I'm also sorry to hear that. I've also been using Buffalo1 since it has worked well enough for my needs. I hope maintenance will continue for it when needed.

    Thanks for making such a useful yet simple buff mod. :)
    Posted in: General AddOns
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    posted a message on Error with Look 'n Feel
    Quote from Chasim »

    Eep, I am using MoveIt... any good/easy to use alternative?


    Since MoveIt hasn't been updated and MoveAnything died horribly months ago with lack of support, I haven't found anything either. I'd love any simple mod that would simply show names of frames in the GUI so I don't have to use a macro for it.
    Posted in: Map/Minimap AddOns
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    posted a message on HonorFu Not Counting Wins?
    Has this been fixed yet in HonorFu itself with an updated GloryLib?

    If not, will simply copying over the Glory-2.0 folder from the updated GloryLib work just as well? I use embedded libaries (I think that's the term).
    Posted in: FuBar AddOns
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    posted a message on Cartographer post 2.3 issues
    Quote from synfin »

    This issue was being caused by a different addon - MoveIt by Shervin. Disabled this other mod and my problem was fixed.


    Thanks for that, disabling MoveIt did fix the Look-n-Feel error and let Cartographer save its settings properly.
    Posted in: Map/Minimap AddOns
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    posted a message on Buffalo 1 not working properly
    I've hung on to Buffalo for awhile now, is Buffalo2 working OK for buff times?
    Posted in: General AddOns
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    posted a message on Tradebar
    Immediately after updating TradeBar to r53696, I get the following error at login:

    Date: 2007-11-03 14:53:46
    ID: 51
    Error occured in: Global
    Count: 1
    Message: ...AddOns\AHsearch\libs\AceLocale-2.2\AceLocale-2.2.lua line 487:
    AceLocale(Tradebar): Translation "Transmutation Master" does not exist.
    Debug:
    ...AddOns\AHsearch\libs\AceLocale-2.2\AceLocale-2.2.lua:488:
    ...AddOns\AHsearch\libs\AceLocale-2.2\AceLocale-2.2.lua:485
    ...AddOns\AHsearch\libs\AceLocale-2.2\AceLocale-2.2.lua:46:
    ...AddOns\AHsearch\libs\AceLocale-2.2\AceLocale-2.2.lua:44
    TradeBar\TradeBar.lua:258: in main chunk

    ***********************

    Conflict with AHsearch? I'm using the latest version of AHsearch as well, r51030.

    Posted in: General AddOns
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    posted a message on nQuestLog
    Is there a specific setting to get LightHeaded's comments to appear alongside nQuestLog's? Since upgrading nQL to r53768, LightHeaded's window no longer appears when opening a quest in nQL. I thought this was automatic, I remember it occurring that way when I first loaded LightHeaded. The LH window appears next to the regular Blizzard quest frame, so I'm stumped as to why it's not showing up with nQL.
    Posted in: General AddOns
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    posted a message on New "Report AFK" Function & Cart
    I'd rather just have the same right click functionality already built into the default WoW map, will that be coming to Cartographer? I don't use the "shotgun" approach mods to AFK reporting because they don't take into account those guarding towers or graveyards. I prefer to select the players I report as AFK from the map, and currently Cartographer doesn't allow that.
    Posted in: Map/Minimap AddOns
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    posted a message on SpamSentry - Ace2 release
    Quote from Myrhial »

    Any tips to avoid this in the future?


    Yah, add your friends to your friends list off the bat. SpamSentry is doing just what it's supposed to do in ignoring level 1 players, who usually ARE spammers. It's WAI.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Quagmire »

    Just uncheck using MobMap in the Mob Tooltips settings. Looking up mobs via MobMap and doing the processing on the loot tables added about a 1/10 second delay on my P4 2.8GHz computer, so I figured that most people wouldn't even notice the delay. It automatically disables while raiding anyway, but if the pause is more noticeable on your computer, just uncheck "Use MobMap" and it will go away. Thanks.


    Thanks Quagmire, I upgraded to the latest and did just that. Worked like a charm.

    Thanks also for keeping this mod updated and being so responsive in the forums about it. :)
    Posted in: General AddOns
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    posted a message on nQuestLog
    Since upgrading to r51354 I started getting pauses every time I mouse over a mob. Disabling nQuestLog fixes it. I'm wondering if it has to do with adding the quest items to tooltip, or any other changes related to info in the tooltip that nQL might add. I can test further, just wondering if anyone else is having the issue.

    Great mod, one of my favorites. I hope I can get this fixed since with a few mobs on the screen it makes it hard to play.
    Posted in: General AddOns
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    posted a message on Spam Sentry or SpamMeNot
    Quote from BBR »

    I still see craploads of spam in orgrimmar in the /s channel in front of the bank.


    SpamMeNot (and SpamSentry) can't block those, since it's my understanding there's no way to do so with the way Blizzard currently has things designed.
    Posted in: General AddOns
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