CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Official Threat-1.0 error reporting and discussion thread
    Hydross.lua

    function Hydross:phaseTransition()
    	self:SetNumberOfMobs(5)		-- Hydross + 4 spawns
    	...
    end


    Should be:

    function Hydross:phaseTransition()
    	self:SetNumberOfMobs(self:GetNumberOfMobs() + 4)		-- Hydross + 4 spawns
    	...
    end


    Else you might end up with 0 or less mobs if you happen to have adds left at one transition for some reason.
    Posted in: Libraries
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    I have some feature requests...

    1. Option to show the arrows inside the frame instead of outside. Along with an option to flip sides and option to hide each arrow individually I could get my desired setting: An arrow inside the frame on the left side that points on the current aggroholder. :)
    2. Option to don't show the "Name, TPS, Threat, %"-row. By now I know in what order the numbers are. I'd rather have an extra person on the list.
    3. Option to keep yourself visible even if you're so far down the list that you'd normally wouldn't show. For example, I only show 7 bars. Even if I'm not Top-7 on threat I'd like the last bar to show my threat. (Like KTM does)

    Other than that I just want to thank you for the work you put into this. I really admire how fast it has been developed. Keep it up! :D
    Posted in: Raid AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from torano »

    Is there a way to keep things like Banish and Sap up at all times? So that when you switch from one mob to another the bar stays up?


    I made a macro to start a custom timer when i sap:

    #showtooltip Sap
    /cast Sap
    /stopmacro [combat] [noexists, noharm]
    /script Quartz:GetModule('Mirror').ExternalTimers["Sap"] = {icon = 'Interface\\Icons\\Ability_Sap', color = {1, 1, 0}}
    /qt Sap 45


    And another macro to announce time left to party:

    /script SendChatMessage("Sap breaks in " .. floor(Quartz:GetModule('Mirror').ExternalTimers["Sap"].endTime - GetTime()) .. " seconds", "PARTY")
    Posted in: General AddOns
  • 0

    posted a message on auto-equipping enchanted skinning/herbing/mining when needed
    ClosetGnome with ClosetGnome_Gatherer does that.
    Don't know if it finds the items automaticly, but I made a set called 'Skinning' and it works for me.
    Posted in: Addon Ideas
  • 0

    posted a message on ShakeThatThing! (Salt Shaking made simple)
    Are you a leatherworker? Are you getting tired of your salt shaker?

    This addon will search your bank for a salt shaker and if it has cooled down (You don't want to get exposed to sub-core micro radiation, do you?) it will open a frame to remind you to shake that thing!

    But that's not the best part! The frame has a list of buttons to click to make the whole process as automatic as it can be. Just click the buttons from the top down (and do what it tells you to on one line that blizzard won't allow addons to do) and all your salt shaking needs will be taken care of.

    The list of buttons, and what they do:
    • Get Salt Shaker - Retrives your salt shaker from the bank
    • Get Deeprock Salt - Retrieves 1 Deeprock Salt from the bank
    • Get Rugged Hide - Retrieves 1 Rugged Hide from the bank (Optional)
    • Close bank - Close the bank
    • Use Salt Shaker - Starts the salt shaking process
    • Open bank - This one you need to do by yourself.
    • Cure Hide - Starts making a Cured Rugged Hide (Optional)
    • Put Salt Shaker back - Puts your salt shaker back in the bank, at the same place it was retrived from in the first step
    • Put Salt/Hide back - Puts the Refined Deeprock Salt or Cured Rugged Hide in the bank (depending on if you clicked the Cure Hide button)

    Get it here: http://www.wowace.com/files/index.php?path=ShakeThatThing/

    It's quite annoying to only be able to do proper testing once every three days :P
    If you encounter any errors/problems or have any suggestions, please let me know.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    I'm not the author and I havn't really looked into the code so I honestly don't know but I think it needs some (or maybe even extensive :S) changes in the code for it to work. I'm sure Nymbia can give a better insight to wether this is even possible or not without having to recode almost everything.
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    As far as I understand it the defaults needs to be localized too (A major PitA to do) for it to work with any other language.

    Suggestion to Nymbia:
    You could use the itemid instead of the name as key in the defaults table (and localized names for the proffesions as keys for the different categories). I don't know how much it would break and how much you would have to change but it would both save memory and allow non-english clients to use the defaults.
    A con would be that the defaults- and the SV-file won't be as easy to understand anymore. But if you make so that it only saves the category if it differs from the defaults it would still be very easy to sort unsorted stuff in-game and then just send you the SV-file with stuff unsorted by default. Plus it would keep the size of the SV-file down a lot :)

    So it would look something like:
    Manufac_Defaults = {}
    Manufac_Defaults[L["Alchemy"]] = {
    [10432] = L["Elixir"],
    [8312] = L["Misc"],
    [13435] = L["Elixir"],
    [16734] = L["Healing"],
    ... etc (Not the actual itemids, btw :P)
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    This morning when I tried using the "Create X >" to make 10 Heavy Runecloth Bandages I got an error saying "Missing reagent: Silk Cloth". Create 1 and Create All worked fine.

    When I tried to reproduce the error later I could make Heavy Runecloth Bandages without any problem, but when I then tried making any other bandages it started creating Heavy Runecloth Bandages. :S


    Also, two new LW-recepies unsorted by default:
    ["Blood Tiger Breastplate"] = "Chest",
    ["Primal Batskin Jerkin"] = "Chest",
    Posted in: General AddOns
  • 0

    posted a message on Manufac: Retooled Professions
    Looking good! have been wanting something like this for a long time.
    Get an error when it loads though :\
    [2006/10/22 11:42:23-11]: Manufac\Manufac.lua:1168: AceEvent-2.0: Cannot unregister event "SPELLS_CHANGED". "Manufac" is not registered with it.
    <in C code>: in function `error'
    AceLibrary\AceLibrary.lua:117: in function `error'
    AceEvent-2.0\AceEvent-2.0.lua:611: in function `UnregisterEvent'
    Manufac\Manufac.lua:1168: in function `ScanActionButtons'
    Manufac\Manufac.lua:164: in function `OnEnable'
    Posted in: General AddOns
  • To post a comment, please or register a new account.