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Jul 9, 2008Posted in: Unit FramesQuote from Neal »
Hello, i've a problem with the OnLeave and OnEnter events :(
all UF's use this
self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave)
und i want to mouseover the text
self:SetScript("OnEnter", function() powertext:Show() hptext:Show() end) self:SetScript("OnLeave", function() hptext:Hide() powertext:Hide() end)
But when i Use the Code above i have no tooltip for this units because UnitFrame_OnEnter and UnitFrame_OnLeave doesn't work.
Have anywhere a answer for this problem? :(
Sry 4 my bad english^^ i'm german X_x
self:SetScript("OnEnter", function(self) powertext:Show() hptext:Show() UnitFrame_OnEnter(self) end) self:SetScript("OnLeave", function(self) hptext:Hide() powertext:Hide() UnitFrame_OnLeave(self) end)
Jun 29, 2008Posted in: Lua Code DiscussionQuote from tekkub »
GetSpellInfo("Spell Name") only returns values if the player knows the spell. GetSpellInfo(spellID) always returns values.
So a GetSpellInfo(GetSpellInfo(spellID)) should do the trick :)
Jun 24, 2008I just had to try, so I turned off AdBlocker and NoScript for that site and I must say I'm very disappointed in the "porn" :PPosted in: General Chat
Some (dressed) girls smiling and blurry picture of what looks like an elderly couple standing close together. Oh, and a dog with glasses.
Jun 12, 2008Posted in: Unit FramesQuote from SprkFade »
I read the majority of the thread but is there anyway to include yourself in the party frame? Every setup I looked into has it hidden, as does the default blizzard ui so hopefully someone could direct me as to how I can add myself to it. Any assistance would be appreciated. Thanks.
Jun 11, 2008Posted in: Unit FramesQuote from Halcyon »
Sometimes, not often but still, i have this error, and i have no clue why because i can't figure out what triggers it.
[2008/06/10 23:44:45-10211-x1]: oUF_P3lim\oUF_P3lim.lua:55: attempt to concatenate field '?' (a nil value) oUF-$Id$\ouf.lua:368: in function <Interface\AddOns\oUF\ouf.lua:362> <in C code>: in function `Show' Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>: Interface\FrameXML\SecureStateDriver.lua:109: in function <Interface\FrameXML\SecureStateDriver.lua:79>: ---
Line 55 being the one with "name:sub(1,24)"
Let me guess... It fails when you target snakes from a hunters snake trap?
UnitClassification(unit) on those snakes return "trivial" and my guess is your levelFormats table don't have an entry for "trivial".
Jun 4, 2008Development has moved to CurseForge.Posted in: General AddOns
I'll occasionally upload new "release" versions to the WoWAce SVN but the latest bleeding edge versions can now be found at: http://wow.curseforge.com/projects/ihml/
Latest release versions will always be found on Curse: http://www.curse.com/downloads/details/12698/
If you encounter bugs or have any suggestions for enhancements or new features you're welcome to post a ticket for the CurseForge project.
Jun 4, 2008Posted in: General AddOnsQuote from GokieKS »
Deleted the SV file, loaded game with only IHML and Ace3, still getting the same thing.
Aha, I found it. Seems to be a problem with removing the currently active macro or removing a macro with no macro active.
I've started working on a fix, but it don't want to behave like I want it to :P
EDIT: Should be fixed as of r12 on CurseForge.
Jun 3, 2008Posted in: General AddOnsQuote from durcyn »
might be useful to add Chrono-Beacon (item id 24289) in the dark portal instance. GetRealZoneText returns "The Black Morass", and you could probably check IsInInstance() as well
Quote from KiraDouji »You saved me sooooo much time, energy and space. This mod is freakin' awesome. Thank you.
You're welcome :)
Quote from KiraDouji »*gives cookies*
Om nom nom nom! :D
Jun 2, 2008You don't have to embed AceEvent-2.0 to listen to its events.Posted in: Lua Code Discussion
This is how I do it in IHML:
AceLibrary("AceEvent-2.0").RegisterEvent(IHML, "Ace2_AddonEnabled", function(addon) -- do stuff end)
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