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    posted a message on SuperMacro type addon


    More of an answer for extending macro character limit, did not say anything about having extra macro storage. But again, it would not matter since the action bars have to support them, and I believe the same goes for extended macro charcter space.
    Posted in: Addon Ideas
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    posted a message on SuperMacro type addon
    Well, I think SuperMacro works fine, minus a few bugs possibly, but as someone else explained, it is the action bars that limit the macro options. I turned on SuperMacro after installing Trinity and it seemed to work fine, I was able to creat a SuperMacro and drag it to my action bar, but the icon was not right. I think that may be Trinity though and not SuperMacro, I can't honestly say. Again though, personally, I am going to stick with Trinity as I prefer to run on as few mods as possible, and Trinity's features are very nice, they just need to be tweaked. I am going to continue to use them and try to help provide feedback so that it can get up and running like it should.

    P.S. If you think Trinity Bars has alot of options (and it does, :P), try out FlexBar, lol. It uses scripting to setup everything (at least used to, it has been a while since I used it, couple of years even), but in return you can setup it up literally however you want, like its name implies it really is "flexible". But ya, I agree with you and even though I'm running Trinity Bars, I try to keep it simple these days and use as few of the options as possible (the same reason I don't use FlexBar anymore).
    Posted in: Addon Ideas
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    posted a message on SuperMacro type addon
    I just found out that Trinity Bars has unlimited macro storage and unlimited character usage implemented into its options and even has the ability to write the macros in the button options itself. It is still in Beta and is not quite working perfectly, but if you still want to take a look or want to keep an eye on it for the final release the link is

    http://wowinterface.com/downloads/fileinfo.php?id=7810&so=&page=1
    Posted in: Addon Ideas
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    posted a message on SuperMacro type addon
    I was referred to Trinity Bars on anotheer forum, which says it has unlimited macro storage and the above 255 char limit. I wanted to post this, 1) to get input and see if this is true (I use Bongos and would actually prefer not going through a whole new setup only to find out it doesn't work as intended) but also 2) to let those others of you know that this was out there.
    Posted in: Addon Ideas
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    posted a message on SuperMacro type addon
    Lol, true. That just really sucks though, because, in my opinion, warriors are already gimped enough due to soo many abilities relying on switching from 1h/shield to 2h and then requiring stance switches to cast other abilities. It would be different if it were only a few abilities, like for instance rogues with daggers/swords in the main hand, but with a warrior your talking about all abilities. No other class, except druid, has to switch a stance/form just to use other abilities. Not to mention unless a warrior has spent time or money on good quality gear (at the VERY least a blue weapon), they are simply not as strong as any of the other classes I've played (to level cap that is and that would be 5 classes, I even played a priest, lol, and while that was not a "strong" character, I still don't feel it was gimped as much as my warrior). I am not just basing this on "feeling" either, there are exact quests that with other classes I was able to do 3 and even up to 5 levels before I could with my warrior.

    Not meaning to get off topic, but that was why I am soo adamant about using soo many macros, yes there is still a cooldown, so it is not neccessarily or technically quicker, but it is much simpler. But the main draw, for me, is having all abilities accessible at any given time.
    Posted in: Addon Ideas
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    posted a message on SuperMacro type addon
    I was also wondering about this working - I know there is an add on that allows unlimited Ignore list storage because it cross-shares your lists with all your chars. If you need more room, you simply make more chars. Does anyoneknow if this could work for macro storage as well?
    Posted in: Addon Ideas
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    posted a message on SuperMacro type addon
    Quote from Mikma »

    To be honest, I can't see the use for this type of addons anymore.
    All the cool stuff is prevented and that means you can't use lua with macros in any place where it could be useful :O


    You have also not played a warrior(I'm guessing), which is what I am currently playing, and had to make macros for each ability so you can have all of your aiblities accessible at any given time. There is nowhere near enough room to make enough macros.

    Also, know one has answered my earlier question about SuperMacro(for those of you that use it), when I drag a SuperMacro to my action bar, it "becomes" the first macro from my General Tab. Is this a bug that has surfaced or am I doing something wrong?
    Posted in: Addon Ideas
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    posted a message on SuperMacro type addon
    Just wanted to add my two cents and say that I agree, SuperMacro is getting fairly outdated and I really, really need added macro storage, for my warrior especially.

    On another SuperMacro note, for some reason when I drag a SuperMacro to my action bar, it shows up as the first macro from my General Macro Tab. Is this a bug that has come up, or am I doing something wrong?

    Also, I am curious if anyone knows of any other mods to extend macro storage. I have only found SuperMacro(obviously) which I am having problems with, AGXMacro which isn't nearly fleshed out enough, and BigMacro which is completely outdated. Someone also suggested SlashLib but it didn't seem to be what I needed(extra macro storage being the only real function I need). If anyone knows of any others, I would greatly appreciate the heads up, ty.
    Posted in: Addon Ideas
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    posted a message on Interface Issue
    Just checked CT Unit Frames to, and still doing it. Should also mention, that target frames are sometimes getting dropped and not showing up. Also, the targeting issue is not happening all of the time, sometimes it does not start doing this until after an hour of playing, but sometimes, it starts up rigth away.
    Posted in: Addon Ideas
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    posted a message on Interface Issue
    I am having a minor bug with my interface, and I cannot seem to pinpoint anything or anytime when I can connect an add on or change with it. Only thing that seems closely tied is one of the last 2 minor patches. Figured I would post and see if anyone else has been having the same issue and/or knows what is affecting it.

    After killing a mob, right after it loses the target fram, it re-targets that mob and I cannot clear it, not even with <esc>. Also, after it re-targets, the target frame still has the last HP/Mana values it had when the killing blow was made. Another minor thing, while fighting, the target does not have that new Star icon that Blizz added in 2.1, but after it re-targets it does. It also sometimes locks on a target, if I have say, a friendlt player targeted and press <esc>, it then does the same thing, and locks on to the target and I cannot clear.

    I have tried deleting a few mods that seemed like they would directly interfere with the target frame, such as Mob Health 3/Mob Health 3 Blizzard Frames, and OmniCC (because of the blacklisting), and also tried turning off Sticky Targeting, but this did not fix the issue.

    If anyone can possibly help me resolve this issue, it would be greatly appreciated, as you can imagine, this is very, very annoying.
    Posted in: Addon Ideas
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    posted a message on Mob Health or Something Like It
    Ugghh, :P ya I might end up having to do that, if I cannot figure it out. Ya, when I try any ability with a timer (Frost Nove, Fireball, Sheep, etc...), it is showing thew old clock like icon, and the numerical timers are nowhere to be found, so it's not that. It's my mob and my spells.
    Posted in: Addon Ideas
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    posted a message on Mob Health or Something Like It
    Same, I have plenty of memory, about 2 gigs, but my actual problem is with proccessing power and my cpu being overworked. So this limits me from really adding anymore mods especially high memory, high output ones. I did, however, find that you can highly customize Mob Info to only record as little data as you want, which is a viable option, if I cannot get something figured out.

    However, I got rid of all my mob health mods though, and the Blizz frames still aren't displaying the numerical timers. Not sure what to do there, if I could get them back how they were, I think I could install Mob Health 2 and it would work right. If anyone has any suggestions for that. I could not find a Blizzard mob frame variable file or anything close, only a Blizz combat variable file.
    Posted in: Addon Ideas
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    posted a message on Mob Health or Something Like It
    Yes, I am using Mob Health 3 and Mob Health 3 Blizzard Default Frames.

    I could not however, find a link to a working cmpatible Mob Health 2 mod. I found it on Curse and WoW Interface and WoWUI.net, but all those have not been updated since TBC and are not compatible. You said it has been updated within the last few days, and it sounds like what I am looking for, so would be great to find a working version. Unless you are referring to the MobInfo/MobHealth2 mod, in which case, that is too memory heavy for me and more than what I am looking for, and I cannot find a way to seperate the two.
    Posted in: Addon Ideas
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    posted a message on Mob Health or Something Like It
    Well, it has to be affecting the debuff icons, because if it is turned off they are displaying with the new numerical timers, and the friends I have asked that do not have it installed, are showing their numerical timers as well. I am assuming that the mod, though only actually affecting the health bars and text, are somehow integrated into the mob portrait as a whole, and this is what is affecting them.
    Posted in: Addon Ideas
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    posted a message on Mob Health or Something Like It
    I was just hoping to either find the author for Mob Health or possible get a suggestion as to a mod close to the same. The reason being, after 2.0 Blizz implemented numerical timers on the debuffs for mob frames, and Mob Health still uses the old clock-like timer. I hvae posted on all websites for Mob Health, but does not look like it has been worked on for some time and have had no responses as well, so far.

    I have found a few other mods out there, but personally, I like to keep Blizz's default frames, fonts, etc... as much as possible, and have not found one that uses the defualt frames. I also do not want a very memory heavy mod for this, just something rather simple.

    If anyone has any suggestions or could help in some way, it would be appreciated. Ty in advance.
    Posted in: Addon Ideas
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