I use cryolysis2 in cwow.Now version can use mana gem,but can't conjure mana gem. because mana gem name different with conjure mana gen in CWOW GAME!
so i hope add conjure mana table in cry2.lua
--***************************************
-- zhCN Chinese Simplified
-- Chinese Translation by Valbyrie@CWDG
-- CWDG site: http://Cwowaddon.com
--***************************************
my svn account can't add zhCN local files for sct/sctd. So i post locales here.
must used UTF8 for local files!
== SCT ==
--Chinese Translation by Valkyrie@CWDG
--CWDG site: http://Cwowaddon.com
--MOP ggcall 曾汉化.特此声明
if GetLocale() ~= "zhCN" then return end
-- Static Messages
SCT.LOCALS.LowHP= "生命值过低!"; -- Message to be displayed when HP is low
SCT.LOCALS.LowMana= "法力值过低!"; -- Message to be displayed when Mana is Low
SCT.LOCALS.SelfFlag = "*"; -- Icon to show self hits
SCT.LOCALS.Crushchar = "^";
SCT.LOCALS.Glancechar = "~";
SCT.LOCALS.Combat = "|cffffffff**|r +进入战斗 |cffffffff**|r"; -- Message to be displayed when entering combat
SCT.LOCALS.NoCombat = "|cffffffff**|r -脱离战斗 |cffffffff**|r"; -- Message to be displayed when leaving combat
SCT.LOCALS.ComboPoint = "星"; -- Message to be displayed when gaining a combo point
SCT.LOCALS.FiveCPMessage = "◇◆星 **终结**◆◇"; -- Message to be displayed when you have 5 combo points
SCT.LOCALS.ExtraAttack = "获得1次额外攻击!"; -- Message to be displayed when time to execute
SCT.LOCALS.KillingBlow = "击杀!"; -- "Killing Blow" Message to be displayed when you kill something
SCT.LOCALS.Interrupted = "打断!"; -- Message to be displayed when you are interrupted
SCT.LOCALS.Rampage = "狂暴"; -- "Rampage" Message to be displayed when rampage is needed
Outdoor 4 Dragons, I will add Chinese locale.
But I have some small problems
noxious_hit = "afflicted by Noxious Breath",
noxious_resist = "Noxious Breath was resisted",
noxious_warn = "5 seconds until Noxious Breath!",
function mod:Event(msg)
if msg:find(L["noxious_hit"]) or msg:find(L["noxious_resist) then
self:Sync("EmeNox")
end
it must fix
noxious_resist = "Noxious Breath was resisted by ([^%s]+)",
function mod:Event(msg)
if msg:find(L["noxious_hit"]) or msg:find(L["noxious_resist"]:format(player)) then
self:Sync("EmeNox")
end
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so i hope add conjure mana table in cry2.lua
0
0
include sct sct_op sctd sctd_op
thx :D~
0
--***************************************
-- zhCN Chinese Simplified
-- Chinese Translation by Valbyrie@CWDG
-- CWDG site: http://Cwowaddon.com
--***************************************
if GetLocale() ~= "zhCN" then return end
local SML = AceLibrary("SharedMedia-1.0")
--Event and Damage option values
SCT.LOCALS.OPTION_EVENT101 = {name = "近战伤害", tooltipText = "显示你造成的近战伤害。"};
SCT.LOCALS.OPTION_EVENT102 = {name = "周期性伤害", tooltipText = "显示你造成的周期性伤害"};
SCT.LOCALS.OPTION_EVENT103 = {name = "法术/技能 伤害", tooltipText = "显示你造成的法术/技能伤害。"};
SCT.LOCALS.OPTION_EVENT104 = {name = "宠物伤害", tooltipText = "显示你宠物造成的伤害。"};
SCT.LOCALS.OPTION_EVENT105 = {name = "彩色显示致命一击", tooltipText = "以指定颜色显示致命伤害。"};
SCT.LOCALS.OPTION_EVENT106 = {name = "中断", tooltipText = "显示施法中断信息。"};
--Check Button option values
SCT.LOCALS.OPTION_CHECK101 = { name = "启用SCTD", tooltipText = "启用或禁用SCT - Damage"};
SCT.LOCALS.OPTION_CHECK102 = { name = "标记伤害信息", tooltipText = "在伤害信息两侧添加'*'标记"};
SCT.LOCALS.OPTION_CHECK103 = { name = "法术类型", tooltipText = "显示法术伤害类型"};
SCT.LOCALS.OPTION_CHECK104 = { name = "法术名称", tooltipText = "显示造成伤害的法术/技能名称"};
SCT.LOCALS.OPTION_CHECK105 = { name = "抵抗", tooltipText = "显示你被敌人抵抗的伤害"};
SCT.LOCALS.OPTION_CHECK106 = { name = "目标名字", tooltipText = "显示目标的名字"};
SCT.LOCALS.OPTION_CHECK107 = { name = "关闭WoW伤害显示", tooltipText = "关闭WoW自带的伤害显示。\n\n注意:此设置与游戏选项?界面->高级?中设定有一样的功能。但WOW自带的设定更为详尽。"};
SCT.LOCALS.OPTION_CHECK108 = { name = "仅限目标", tooltipText = "只显示你对目前目标造成的伤害。除非多个目标的名字都一样,否则AE效果不会显示出来。"};
SCT.LOCALS.OPTION_CHECK109 = { name = "显示姓名面板", tooltipText = "在怪物姓名面板关闭或显示你的伤害.将多名敌人的姓名板显示,但是他并不是100%工作的。如果它没有反应,配置文件可能损坏。请关闭它重新载入插件。"};
SCT.LOCALS.OPTION_CHECK110 = { name = "使用SCT动画", tooltipText = "使用SCT动画效果显示,而非以静态信息方式显示"};
SCT.LOCALS.OPTION_CHECK111 = { name = "加重致命效果", tooltipText = "以「粗体」显示你造成的致命一击或极效治疗。关闭后,将以如+1236+的格式显示"};
SCT.LOCALS.OPTION_CHECK112 = { name = "法术颜色", tooltipText = "以不同的颜色显示不同类型的法术伤害(颜色不可更改)"};
SCT.LOCALS.OPTION_CHECK113 = { name = "伤害文字向下卷动", tooltipText = "伤害信息向下卷动"};
SCT.LOCALS.OPTION_CHECK114 = { name = "简写法术名称", tooltipText = "启动或是关闭简写法术/技能名称显示(使用SCT的设定)"};
SCT.LOCALS.OPTION_CHECK115 = { name = "使用SCTD定制事件", tooltipText = "使用或禁用SCTD定制事件"};
--Slider options values
SCT.LOCALS.OPTION_SLIDER101 = { name="中心横坐标", minText="-600", maxText="600", tooltipText = "调节文字的水平位置"};
SCT.LOCALS.OPTION_SLIDER102 = { name="中心纵坐标", minText="-400", maxText="400", tooltipText = "调节文字的垂直位置"};
SCT.LOCALS.OPTION_SLIDER103 = { name="淡出速度", minText="快", maxText="慢", tooltipText = "调节静态信息淡出的速度"};
SCT.LOCALS.OPTION_SLIDER104 = { name="字体大小", minText="小", maxText="大", tooltipText = "调节文字大小"};
SCT.LOCALS.OPTION_SLIDER105 = { name="透明度", minText="0%", maxText="100%", tooltipText = "调节文字透明度"};
SCT.LOCALS.OPTION_SLIDER106 = { name="HUD间距", minText="0", maxText="200", tooltipText = "控制HUD动画效果和水平中点的距离,对于想要信息尽量靠中间显示,但又想要调节和水平中点的距离时使用。"};
--Misc option values
SCT.LOCALS.OPTION_MISC101 = {name="SCTD设定"..SCTD.Version};
--SCT.LOCALS.OPTION_MISC102 = {name="关闭", tooltipText = "保存所有目前的设定,并关闭设定窗口"};
SCT.LOCALS.OPTION_MISC103 = {name="SCTD", tooltipText = "打开SCT - Damage设定窗口"};
SCT.LOCALS.OPTION_MISC104 = {name="伤害事件", tooltipText = ""};
SCT.LOCALS.OPTION_MISC105 = {name="显示设定", tooltipText = ""};
SCT.LOCALS.OPTION_MISC106 = {name="框架设定", tooltipText = ""};
--Animation Types
SCT.LOCALS.OPTION_SELECTION101 = { name="伤害字体", tooltipText = "选择文字字体", table = SML:List("font")};
SCT.LOCALS.OPTION_SELECTION102 = { name="伤害描边类型", tooltipText = "选择文字描边类型", table = {[1] = "无",[2] = "细",[3] = "粗"}};
SCT.LOCALS.OPTION_SELECTION103 = { name="伤害动画类型", tooltipText = "选择动画类型", table = {[1] = "垂直(预设)",[2] = "彩虹",[3] = "水平",[4] = "斜下",[5] = "斜上",[6] = "洒落", [7] = "HUD曲线", [8] = "HUD斜向"}};
SCT.LOCALS.OPTION_SELECTION104 = { name="伤害弹出方向", tooltipText = "选择伤害的弹出方向为左或是右", table = {[1] = "交替",[2] = "伤害向左",[3] = "伤害向右", [4] = "全部向左", [5] = "全部向右"}};
SCT.LOCALS.OPTION_SELECTION105 = { name="文字对齐", tooltipText = "设定文字对齐方式。在使用HUD动画或是垂直显示时最有用。「HUD方式对齐」将使得左侧文字为靠右对齐/右侧文字为靠左对齐。", table = {[1] = "左",[2] = "居中",[3] = "右", [4] = "HUD方式对齐"}};
0
-- sctd Localization information
-- Chinese Simplified
-- Chinese Translation by Valkyrie@CWDG
-- CWDG site: http://Cwowaddon.com
--Warnings
SCTD.LOCALS.Version_Warning = "SCT版本错误,必须使用SCT 5.6以上版本。";
SCTD.LOCALS.Load_Error = "|cff00ff00Error载入SCTD Options错误。它可能被禁用。|r错误: ";
--"Melee" ranged skills
SCTD.LOCALS.AUTO_SHOT = "自动射击";
SCTD.LOCALS.SHOOT = "射击";
-- Cosmos button
SCTD.LOCALS.CB_NAME = "SCT - Damage".." "..SCTD.Version;
SCTD.LOCALS.CB_SHORT_DESC = "by Grayhoof";
SCTD.LOCALS.CB_LONG_DESC = "将你的伤害显示到 SCT!";
SCTD.LOCALS.CB_ICON = "Interface\\Icons\\Ability_Warrior_BattleShout"
0
-- Chinese Translation Valkyrie@CWDG
-- CWDG site: http://Cwowaddon.com
--原 MOP ggcall汉化
if GetLocale() ~= "zhCN" then return end
local SML = AceLibrary("SharedMedia-1.0")
--Event and Damage option values
SCT.LOCALS.OPTION_EVENT1 = {name = "伤害", tooltipText = "显示受到的近战伤害与其他伤害(火焰、摔落等)"};
SCT.LOCALS.OPTION_EVENT2 = {name = "未击中", tooltipText = "显示敌人未击中你的近战攻击"};
SCT.LOCALS.OPTION_EVENT3 = {name = "闪避", tooltipText = "显示闪避的近战攻击"};
SCT.LOCALS.OPTION_EVENT4 = {name = "招架", tooltipText = "显示招架的近战攻击"};
SCT.LOCALS.OPTION_EVENT5 = {name = "格挡", tooltipText = "显示格挡的近战攻击"};
SCT.LOCALS.OPTION_EVENT6 = {name = "法术伤害", tooltipText = "显示受到的法术伤害"};
SCT.LOCALS.OPTION_EVENT7 = {name = "法术治疗", tooltipText = "显示受到的法术治疗"};
SCT.LOCALS.OPTION_EVENT8 = {name = "法术抵抗", tooltipText = "显示抵抗敌人的法术"};
SCT.LOCALS.OPTION_EVENT9 = {name = "不良效果", tooltipText = "显示受到的不良效果影响"};
SCT.LOCALS.OPTION_EVENT10 = {name = "吸收/其它", tooltipText = "显示对敌人伤害的吸收、反射、免疫效果等"};
SCT.LOCALS.OPTION_EVENT11 = {name = "生命过低", tooltipText = "生命值过低警告"};
SCT.LOCALS.OPTION_EVENT12 = {name = "法力过低", tooltipText = "法力值过低警告"};
SCT.LOCALS.OPTION_EVENT13 = {name = "能量获得", tooltipText = "显示透过药水、物品、增益效果等获得的法力值、怒气、能量(非正常恢复)"};
SCT.LOCALS.OPTION_EVENT14 = {name = "战斗标记", tooltipText = "显示进入、脱离战斗状态的提示信息"};
SCT.LOCALS.OPTION_EVENT15 = {name = "连击点", tooltipText = "显示获得的连击点数"};
SCT.LOCALS.OPTION_EVENT16 = {name = "荣誉获得", tooltipText = "显示获得的荣誉点数"};
SCT.LOCALS.OPTION_EVENT17 = {name = "Buff效果", tooltipText = "显示获得的增益效果"};
SCT.LOCALS.OPTION_EVENT18 = {name = "Buff消失", tooltipText = "显示从你身上消失的增益效果"};
SCT.LOCALS.OPTION_EVENT19 = {name = "可使用技能", tooltipText = "显示进入可使用状态的特定技能(斩杀、猫鼬撕咬、愤怒之锤等)"};
SCT.LOCALS.OPTION_EVENT20 = {name = "声望", tooltipText = "显示声望的提昇或降低"};
SCT.LOCALS.OPTION_EVENT21 = {name = "玩家治疗", tooltipText = "显示对别人的治疗"};
SCT.LOCALS.OPTION_EVENT22 = {name = "技能点数", tooltipText = "显示技能点数的提昇"};
SCT.LOCALS.OPTION_EVENT23 = {name = "击杀", tooltipText = "显示是否是由你的最后一击造成怪物死亡的。"};
SCT.LOCALS.OPTION_EVENT24 = {name = "打断", tooltipText = "显示你的动作是否被中断。"};
--Check Button option values
SCT.LOCALS.OPTION_CHECK1 = { name = "启用SCT", tooltipText = "启用 Scrolling Combat Text"};
SCT.LOCALS.OPTION_CHECK2 = { name = "标记战斗信息", tooltipText = "在战斗信息两侧添加'*'标记"};
SCT.LOCALS.OPTION_CHECK3 = { name = "显示治疗者", tooltipText = "显示治疗你的玩家或生物的名字"};
SCT.LOCALS.OPTION_CHECK4 = { name = "文字向下卷动", tooltipText = "战斗信息向下卷动"};
SCT.LOCALS.OPTION_CHECK5 = { name = "重击效果", tooltipText = "以特效显示受到的致命一击或极效治疗"};
SCT.LOCALS.OPTION_CHECK6 = { name = "法术伤害类型", tooltipText = "显示你受到的法术伤害的类型"};
SCT.LOCALS.OPTION_CHECK7 = { name = "对伤害启用字体设定", tooltipText = "以SCT使用的字体显示游戏预设的伤害数字。\n\n注意:此设定必须重新登入才能生效。重新载入界面无效。"};
SCT.LOCALS.OPTION_CHECK8 = { name = "显示所有能量获得", tooltipText = "显示所有的能量获得,而不是仅显示战斗记录中出现的。 \n\n注意:必须先启用普通的?能量获得?事件。非常容易洗频。且德鲁伊在切换回施法者形态时会有不正常的现象。"};
SCT.LOCALS.OPTION_CHECK9 = { name = "FPS独立模式", tooltipText = "切换动画显示速度是否与画面的FPS同步。打开后动画速度会更稳定,且在电脑画面卡住或不顺的情况下,能够使SCT动画表现流畅速度。"};
SCT.LOCALS.OPTION_CHECK10 = { name = "显示过量治疗", tooltipText = "显示你的过量治疗值,必须先启用?玩家治疗?事件。"};
SCT.LOCALS.OPTION_CHECK11 = { name = "警报声音", tooltipText = "当发出警告时播放声音。"};
SCT.LOCALS.OPTION_CHECK12 = { name = "法术伤害颜色", tooltipText = "以不同的颜色显示不同类型的法术伤害(颜色不可更改)"};
SCT.LOCALS.OPTION_CHECK13 = { name = "启用自定义事件", tooltipText = "启用自定义事件。关闭后能节省大量记忆体的使用。"};
SCT.LOCALS.OPTION_CHECK14 = { name = "启用低耗模式", tooltipText = "启用低CPU消耗模式。低耗模式使用WoW内建的事件来驱动大部分SCT事件,减少对战斗记录的监控分析。能够提高整体效能,但部分功能将不能使用,包括自定事件。\n\n请注意这些WoW事件回馈的信息不如战斗记录那麽丰富,而且可能会出错。"};
SCT.LOCALS.OPTION_CHECK15 = { name = "闪烁", tooltipText = "使得致命/极效的效果呈现闪烁状态。"};
SCT.LOCALS.OPTION_CHECK16 = { name = "扫击/碾压", tooltipText = "显示扫击 ~150~ 以及碾压 ^150^ 攻击"};
SCT.LOCALS.OPTION_CHECK17 = { name = "你的HOT治疗", tooltipText = "显示你对别的角色所施放的持续性治疗法术效果。请注意如果你对很多人放恢复或是回春术的话,画面上将会有一堆HOT信息。"};
SCT.LOCALS.OPTION_CHECK18 = { name = "在血条上显示治疗", tooltipText = "在你对玩家施放治疗法术的血条上,启用或禁用显示你要治疗的动作。\n\n友方的血条必须为开放状态,并且你必须能看见血条。本功能不一定100%正常工作。若为正常工作,治疗文字将显示在默认位置。\n\n若要禁用的话,需重新加载UI才可以。"};
SCT.LOCALS.OPTION_CHECK19 = { name = "关闭WoW自带治疗显示", tooltipText = "启用或禁用(2.1版本)治疗显示文字。"};
--Slider options values
SCT.LOCALS.OPTION_SLIDER1 = { name="文字动画速度", minText="快", maxText="慢", tooltipText = "调整动态文字卷动速度"};
SCT.LOCALS.OPTION_SLIDER2 = { name="文字大小", minText="小", maxText="大", tooltipText = "调整动态文字的大小"};
SCT.LOCALS.OPTION_SLIDER3 = { name="生命百分比", minText="10%", maxText="90%", tooltipText = "设定玩家生命值降低到几%时发出警告"};
SCT.LOCALS.OPTION_SLIDER4 = { name="法力百分比", minText="10%", maxText="90%", tooltipText = "设定玩家法力值降低到几%时发出警告"};
SCT.LOCALS.OPTION_SLIDER5 = { name="文字透明度", minText="0%", maxText="100%", tooltipText = "调整动态文字的透明度"};
SCT.LOCALS.OPTION_SLIDER6 = { name="文字移动距离", minText="小", maxText="大", tooltipText = "调整动态文字间的距离"};
SCT.LOCALS.OPTION_SLIDER7 = { name="文字中心X坐标", minText="-600", maxText="600", tooltipText = "调整以文字中间点为准,其显示的水平位置"};
SCT.LOCALS.OPTION_SLIDER8 = { name="文字中心Y坐标", minText="-400", maxText="400", tooltipText = "调整以文字中间点为准,其显示的垂直位置"};
SCT.LOCALS.OPTION_SLIDER9 = { name="静态文字中心X坐标", minText="-600", maxText="600", tooltipText = "调整以文字中间点为准,静态信息其显示的水平位置"};
SCT.LOCALS.OPTION_SLIDER10 = { name="静态文字中心Y坐标", minText="-400", maxText="400", tooltipText = "调整以文字中间点为准,静态信息其显示的垂直位置"};
SCT.LOCALS.OPTION_SLIDER11 = { name="静态信息淡出速度", minText="快", maxText="慢", tooltipText = "调整静态信息淡出的速度"};
SCT.LOCALS.OPTION_SLIDER12 = { name="静态信息字体大小", minText="小", maxText="大", tooltipText = "调整静态信息的文字大小"};
SCT.LOCALS.OPTION_SLIDER13 = { name="治疗者过滤", minText="0", maxText="500", tooltipText = "调整SCT要显示的最小的治疗量的值。用於不想显示如恢复,回春术,祝福等小量的治疗效果时"};
SCT.LOCALS.OPTION_SLIDER14 = { name="法力过滤", minText="0", maxText="500", tooltipText = "设定SCT要显示的数字的最低法力获得的门槛值。对於过滤掉少量的法力恢复如图腾,祝福效果...等等。"};
SCT.LOCALS.OPTION_SLIDER15 = { name="HUD离中间距", minText="0", maxText="200", tooltipText = "控制HUD动画效果和水平中央点的距离。对於想要信息尽量靠中间显示,但是想要调整和水平中间点离时使用。"};
SCT.LOCALS.OPTION_SLIDER16 = { name="简写法术名", minText="1", maxText="30", tooltipText = "法术名用简写方式来代替。"};
--Spell Color options]
SCT.LOCALS.OPTION_COLOR1 = { name=SPELL_SCHOOL0_CAP, tooltipText = "设定"..SPELL_SCHOOL0_CAP.."法术的显示颜色"};
SCT.LOCALS.OPTION_COLOR2 = { name=SPELL_SCHOOL1_CAP, tooltipText = "设定"..SPELL_SCHOOL1_CAP.."法术的显示颜色"};
SCT.LOCALS.OPTION_COLOR3 = { name=SPELL_SCHOOL2_CAP, tooltipText = "设定"..SPELL_SCHOOL2_CAP.."法术的显示颜色"};
SCT.LOCALS.OPTION_COLOR4 = { name=SPELL_SCHOOL3_CAP, tooltipText = "设定"..SPELL_SCHOOL3_CAP.."法术的显示颜色"};
SCT.LOCALS.OPTION_COLOR5 = { name=SPELL_SCHOOL4_CAP, tooltipText = "设定"..SPELL_SCHOOL4_CAP.."法术的显示颜色"};
SCT.LOCALS.OPTION_COLOR6 = { name=SPELL_SCHOOL5_CAP, tooltipText = "设定"..SPELL_SCHOOL5_CAP.."法术的显示颜色"};
SCT.LOCALS.OPTION_COLOR7 = { name=SPELL_SCHOOL6_CAP, tooltipText = "设定"..SPELL_SCHOOL6_CAP.."法术的显示颜色"};
--Misc option values
SCT.LOCALS.OPTION_MISC1 = {name="SCT设定"..SCT.Version, tooltipText = "按左键拖曳来移动"};
SCT.LOCALS.OPTION_MISC2 = {name="关闭", tooltipText = "关闭法术颜色设定" };
SCT.LOCALS.OPTION_MISC3 = {name="编辑", tooltipText = "编辑法术显示颜色" };
SCT.LOCALS.OPTION_MISC4 = {name="杂项设定"};
SCT.LOCALS.OPTION_MISC5 = {name="警告设定"};
SCT.LOCALS.OPTION_MISC6 = {name="动画设定"};
SCT.LOCALS.OPTION_MISC7 = {name="选择设定档"};
SCT.LOCALS.OPTION_MISC8 = {name="存档并关闭", tooltipText = "储存所有目前设定,并关闭设定选单"};
SCT.LOCALS.OPTION_MISC9 = {name="重置", tooltipText = ">>警告<<\n\n确定要还原所有SCT设定为预设值吗?"};
SCT.LOCALS.OPTION_MISC10 = {name="设定档", tooltipText = "选择其它角色的设定档"};
SCT.LOCALS.OPTION_MISC11 = {name="载入", tooltipText = "载入其它角色的设定档到此角色"};
SCT.LOCALS.OPTION_MISC12 = {name="删除", tooltipText = "删除一个角色设定档"};
SCT.LOCALS.OPTION_MISC13 = {name="Text Options" };
SCT.LOCALS.OPTION_MISC14 = {name="框架1"};
SCT.LOCALS.OPTION_MISC15 = {name="静态信息"};
SCT.LOCALS.OPTION_MISC16 = {name="动画效果"};
SCT.LOCALS.OPTION_MISC17 = {name="法术设定"};
SCT.LOCALS.OPTION_MISC18 = {name="视窗"};
SCT.LOCALS.OPTION_MISC19 = {name="法术"};
SCT.LOCALS.OPTION_MISC20 = {name="框架2"};
SCT.LOCALS.OPTION_MISC21 = {name="事件"};
SCT.LOCALS.OPTION_MISC22 = {name="典型设定档", tooltipText = "载入典型设定档,使得SCT的动作行为接近内定值。"};
SCT.LOCALS.OPTION_MISC23 = {name="效能设定档", tooltipText = "载入高效能配置。选取所有的设定来得到最佳的效能。"};
SCT.LOCALS.OPTION_MISC24 = {name="分割设定档", tooltipText = "载入分割配置。使得伤害和事件显示在右侧,治疗和增益效果在左侧。"};
SCT.LOCALS.OPTION_MISC25 = {name="Grayhoof设定档", tooltipText = "载入Grayhoof配置。使SCT有如Grayhoof(作者)在使用它时一般的运作"};
SCT.LOCALS.OPTION_MISC26 = {name="内建设定档", tooltipText = ""};
SCT.LOCALS.OPTION_MISC27 = {name="分割的SCTD设定档", tooltipText = "载入分割SCTD配置。如果有安装SCTD,会使得收到的事件在右侧,输出的事件在左侧,其它的事件在上方。"};
SCT.LOCALS.OPTION_MISC28 = {name="测试", tooltipText = "在每个框架中生成测试事件。"};
--Animation Types
SCT.LOCALS.OPTION_SELECTION1 = { name="动画类型", tooltipText = "选择动态文字动画类型", table = {[1] = "垂直(预设)",[2] = "彩虹",[3] = "水平",[4] = "斜下", [5] = "斜上", [6] = "飘洒", [7] = "HUD曲线", [8] = "HUD斜向"}};
SCT.LOCALS.OPTION_SELECTION2 = { name="弹出方式", tooltipText = "选择动态文字弹出方式", table = {[1] = "交错",[2] = "伤害向左",[3] = "伤害向右", [4] = "全部向左", [5] = "全部向右"}};
SCT.LOCALS.OPTION_SELECTION3 = { name="字体", tooltipText = "选择动态文字字体", table = {[1] = SCT.LOCALS.FONTS[1].name,[2] = SCT.LOCALS.FONTS[2].name,[3] = SCT.LOCALS.FONTS[3].name,[4] = SCT.LOCALS.FONTS[4].name,[5] = SCT.LOCALS.FONTS[5].name}};
SCT.LOCALS.OPTION_SELECTION4 = { name="字体描边", tooltipText = "选择动态文字字体描边类型", table = {[1] = "无",[2] = "细",[3] = "粗"}};
SCT.LOCALS.OPTION_SELECTION5 = { name="静态信息字体", tooltipText = "选择静态信息字体", table = {[1] = SCT.LOCALS.FONTS[1].name,[2] = SCT.LOCALS.FONTS[2].name,[3] = SCT.LOCALS.FONTS[3].name,[4] = SCT.LOCALS.FONTS[4].name,[5] = SCT.LOCALS.FONTS[5].name}};
SCT.LOCALS.OPTION_SELECTION6 = { name="静态信息字体轮廓", tooltipText = "选择静态信息字体轮廓类型", table = {[1] = "无",[2] = "细",[3] = "粗"}};
SCT.LOCALS.OPTION_SELECTION7 = { name="对齐", tooltipText = "设定文字如何对齐。在使用HUD动画或是垂直显示时最有用。「HUD方式对齐」将使得左侧文字为靠右对齐/右侧文字为靠左对齐。", table = {[1] = "左",[2] = "置中",[3] = "右", [4] = "HUD方式对齐"}};
SCT.LOCALS.OPTION_SELECTION8 = { name="法术名缩写", tooltipText = "如何缩写", table = {[1] = "切断",[2] = "缩写式"}};
0
must used UTF8 for local files!
== SCT ==
--Chinese Translation by Valkyrie@CWDG
--CWDG site: http://Cwowaddon.com
--MOP ggcall 曾汉化.特此声明
if GetLocale() ~= "zhCN" then return end
-- Static Messages
SCT.LOCALS.LowHP= "生命值过低!"; -- Message to be displayed when HP is low
SCT.LOCALS.LowMana= "法力值过低!"; -- Message to be displayed when Mana is Low
SCT.LOCALS.SelfFlag = "*"; -- Icon to show self hits
SCT.LOCALS.Crushchar = "^";
SCT.LOCALS.Glancechar = "~";
SCT.LOCALS.Combat = "|cffffffff**|r +进入战斗 |cffffffff**|r"; -- Message to be displayed when entering combat
SCT.LOCALS.NoCombat = "|cffffffff**|r -脱离战斗 |cffffffff**|r"; -- Message to be displayed when leaving combat
SCT.LOCALS.ComboPoint = "星"; -- Message to be displayed when gaining a combo point
SCT.LOCALS.FiveCPMessage = "◇◆星 **终结**◆◇"; -- Message to be displayed when you have 5 combo points
SCT.LOCALS.ExtraAttack = "获得1次额外攻击!"; -- Message to be displayed when time to execute
SCT.LOCALS.KillingBlow = "击杀!"; -- "Killing Blow" Message to be displayed when you kill something
SCT.LOCALS.Interrupted = "打断!"; -- Message to be displayed when you are interrupted
SCT.LOCALS.Rampage = "狂暴"; -- "Rampage" Message to be displayed when rampage is needed
--Option messages
SCT.LOCALS.STARTUP = "SCT "..SCT.Version.."插件已载入。您可以输入/sct显示参数。";
SCT.LOCALS.Option_Crit_Tip = "将此事件以致命一击效果显示.";
SCT.LOCALS.Option_Msg_Tip = "将此事件以静态讯息显示,覆盖其致命一击效果";
SCT.LOCALS.Frame1_Tip = "在动画框体1中显示此事件";
SCT.LOCALS.Frame2_Tip = "在动画框体2中显示此事件";
--Warnings
SCT.LOCALS.Version_Warning= "|cff00ff00SCT警告|r\n\n你当前的存档为旧版本SCT的设置。如果遇到错误或者不正常现象,请按?重置?按钮或请输入/sctreset恢复默认设置。";
SCT.LOCALS.Load_Error = "|cff00ff00载入SCT设置菜单时发生错误,设置模块可能禁用了。|r 錯誤:";
--nouns
SCT.LOCALS.TARGET = "目标 ";
SCT.LOCALS.PROFILE = "载入SCT配置:|cff00ff00";
SCT.LOCALS.PROFILE_DELETE = "刪除SCT配置:|cff00ff00";
SCT.LOCALS.PROFILE_NEW = "新建SCT配置:|cff00ff00";
SCT.LOCALS.WARRIOR = "战士";
SCT.LOCALS.ROGUE = "盗贼";
SCT.LOCALS.HUNTER = "猎人";
SCT.LOCALS.MAGE = "法师";
SCT.LOCALS.WARLOCK = "术士";
SCT.LOCALS.DRUID = "德鲁伊";
SCT.LOCALS.PRIEST = "牧师";
SCT.LOCALS.SHAMAN = "萨满祭司";
SCT.LOCALS.PALADIN = "圣骑士";
--Useage
SCT.LOCALS.DISPLAY_USEAGE = "SCT语法:\n";
SCT.LOCALS.DISPLAY_USEAGE = SCT.LOCALS.DISPLAY_USEAGE .. "/sctdisplay '信息'(白色文字)\n";
SCT.LOCALS.DISPLAY_USEAGE = SCT.LOCALS.DISPLAY_USEAGE .. "/sctdisplay '信息' 红(0-10) 绿(0-10) 蓝(0-10)\n";
SCT.LOCALS.DISPLAY_USEAGE = SCT.LOCALS.DISPLAY_USEAGE .. "例如:/sctdisplay '治疗我' 10 0 0\n将会以红色字来显示?治疗我?警告信息\n";
SCT.LOCALS.DISPLAY_USEAGE = SCT.LOCALS.DISPLAY_USEAGE .. "一些常用颜色值:红 = 10 0 0, 绿 = 0 10 0, 蓝 = 0 0 10,\n黃 = 10 10 0, 紫 = 10 0 10, 青 = 0 10 10";
--Fonts
SCT.LOCALS.FONTS = {
[1] = { name="默认字体", path="Fonts\\FZBWJW.TTTF"},
[2] = { name="任务字体", path="Fonts\\FZBWJW.TTF"},
[3] = { name="伤害字体", path="Fonts\\FZJZJW.TTF"},
[4] = { name="提示字体", path="Fonts\\FZXHJW.TTF"},
[5] = { name="聊天字体", path="Fonts\\FZXHLJW.TTF"},
}
-- Cosmos button
SCT.LOCALS.CB_NAME = "SCT".." "..SCT.Version;
SCT.LOCALS.CB_SHORT_DESC = "by Grayhoof";
SCT.LOCALS.CB_LONG_DESC = "单击打开SCT设置菜单";
SCT.LOCALS.CB_ICON = "Interface\\Icons\\Spell_Shadow_EvilEye"; -- "Interface\\Icons\\Spell_Shadow_FarSight"
0
But I have some small problems
it must fix
So I don't know it fixed is right?
0
0
0
UTF
0
babble-boss zhCN
UTF8
0
so, our svn site: http://svn.coollittlethings.com/project_detail.php?name=cwdg