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    posted a message on Shadowed Unit Frames [official]
    ok so in regards to the bug with incoming heals I have it narrowed down some more, the problem comes from HoT ticks. When I put Riptide on someone their health bar turns fully green and it doesnt change/update until the HoT is off, for other heals it works as expected. Really weird.
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    OK something is funky with the latest alphas, I have the incoming heal bar turned on for my raid frames, however instead of stacking on top of the current health it covers the entire frame and turns it green, thus obstructing the actual view of the raid member's health. Also, Incoming Heals (short) are broken for me, I expect a 2000 heal to show up as 2k, or a 10000 heal to show up as 10k but they dont, on that note if the combat text HAS to be turned on in order to get Incoming Heals data to show up, might want to toss it in a tooltip somewhere, took me a sec to figure out they were connected. Just to explain what I am trying to get at the end: replace Grid. I have gotten bars and texts and all of those positioned/colored right, now I just need to figure out the above bug/feature and how to make it behave a bit saner :).

    Update: ok got another bug, the border size is not uniform around the raid frame. I have it set to 5 and its 5 on the top and left sides of the frame but bottom and right are maybe 2-3.
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    ah, that seems to have been the problem, for whatever reason it did not auto populate those fields, thanks for the tip :).
    Posted in: Unit Frames
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    posted a message on Shadowed Unit Frames [official]
    I am trying to figure out how exactly the Range Indicator decides if a unit is in range or not and as far as I can tell it basically just polls for zone info rather than actual distance. I am trying to use it in the raid frames in order to tell me if units are in range for me to heal, but as of right now they are always at 100% opacity no matter how far from me they are. Any chance to get an actual distance fade?
    Posted in: Unit Frames
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    posted a message on Turning on Guild Repairs for certain ranks on the fly
    yeah its exactly what I need, but it doesnt actually work anymore (it throws errors left and right) L/
    Posted in: General AddOns
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    posted a message on Turning on Guild Repairs for certain ranks on the fly
    Ok, so I allow guild repairs for progression raid nights. Problem is we have about 4 different ranks that need to be manually turned on and off every night. Anyone have a quick way to do that so I dont have to constantly go in and click 50000 times on the horrendous blizz guild ui?
    Posted in: General AddOns
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    posted a message on oRA3 - UNOFFICIAL
    ok maybe I missed it completely but, I am trying to reduce the amount of background communicating addons that me and my guild use, so I was trying to switch to ora3 (from ora2) and remove Raidcooldowns completely (since ora3 already provides the info in a similar manner, btw on that note anyway you can add an option to have the bars go left to right instead of just right to left?), however I miss the readycheck window that ora2 gives us. Has it been hidden away somewhere that I just missed it or do I have to do something different to see my ready/not read/afk players again?
    Posted in: Raid AddOns
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    posted a message on Raidcooldowns
    Anyone that have access to the repository? I redid the cooldown timers in the .lua to match the new CDs from patch 3.3.
    Posted in: AddOn HELP!
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    posted a message on HeadCount - Raid attendance and loot tracker
    well ideally i want to use MagicDKP... the problem is that latest version of eqDKP is unable to import the CTRT string that magicDKP exports :/, though i found a work around, just write down the amounts of wipes and add a special "wipes" raid at during import... cumbersome but works.
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Is there any chance of getting wipe information in the export string? Even something simple like Wipe #1 would be awsome so we can create custom events that match that and award DKP for them?
    Posted in: Raid AddOns
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    posted a message on MagicDKP - Raid Attendance and Loot Tracker
    Anyone able to export a CTRT string from this into RaidLogImporter (since eqDKP+ discontinued support for ctrt importer)? No matter what I do i end up with either invalid strings or errors about members having multiple leave times
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    is there a hack or anything to make a unit vertical instead of horizontal and add padding between the bars? I am trying to use as few mods as possible and in order to get rid of IceHUD i need to simulate it in some shape or fasion. Any ideas?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    how do you move the portrait to the left side and make it wider? I been trying to move bar positions but... nothing seems to work, and is it possible to move the locations of the combat/pvp/etc icons? Last one, is it possible to make agu not show a power bar for targets without mana? I dont really care how much energy or rage or runic power the meles in my raids have, but I do need to know how much mana is available.
    Posted in: Unit Frames
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    posted a message on Grid + Mana Bars
    latest revisions of both Grid r1132, GridMana r65, but I am about to update to both latest one which looks like its Grid 1136 and 67
    Posted in: Grid & Grid2
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    posted a message on Grid + Mana Bars
    well just updated to latest release and it seems to work now in a 5 man group (still was showing DKs runic power) but at least now I can use grid again for raid leading :) ty.
    Posted in: Grid & Grid2
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