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    posted a message on SimpleSelfRebuff - official topic
    Paladin: Blessing of Wisdom, Blessing of Might, Blessing of Sanctuary (talent), Blessing of Kings (talent), Blessing of Salvation (not sure why, but might as well), Blessing of Light, Greater Blessing of Wisdom, Greater Blessing of Might, Greater Blessing of Sanctuary, Greater Blessing of Kings, Greater Blessing of Salvation, Greater Blessing of Light, Righteous Fury, Devotion Aura, Retribution Aura, Crusader Aura (heh), Sanctity Aura, Fire Resistance Aura, Shadow Resistance Aura, Frost Resistance Aura, Concentration Aura, Sense Undead

    I think thats all of them... and I know some people do solo with greater blessings, just because they're lazy (aka me :p)

    Mage: Ice Armor, Mage Armor, Frost Armor (for lowbies), Molten Armor, Arcane Intellect

    Warlock: Demon Skin (lowbies), Demon Armor, Detect Invisibility (who knows, you MIGHT want it), Unending Breath (see previous), Soul Link (talent, requires a pet active), Fel Armor, Sense Demons

    Druid: Omen of Clarity (talent), Mark of the Wild, Thorns

    Not sure if you'd want to do warriors, since rebinding mousewheel to cast a shout with no rage could get annoying. But, Commanding Shout and Battle Shout.

    Edit: Also, not sure if you want to get this in-depth, but racial buffs. Dwarves get Find Treasure, Troll priests get Shadowguard, UD and Blood Elf priests get Touch of Weakness, Dwarf and Draenei priests get Fear Ward.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Small bug in the ABF layout, the Frame->OutsideBottomLeft position for texts was anchored to the wrong spot.

    Line 618 of ABF.lua should be:
    frame[id]:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 2, -5)


    instead of:
    frame[id]:SetPoint("TOPLEFT", frame, "TOPLEFT", 2, -5)

    Posted in: Unit Frames
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    posted a message on [Unidentified Addon]: Ace2 related WoW Crash?
    I had the same issue after enabling Cartographer_HeatMap, disabling it fixed it.
    Posted in: Unit Frames
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    posted a message on Baggins - Official Thread
    Quote from Brissa »

    Quote from Jarenthal »

    For those who are saddened by the lack of options for PT3 sets in the menus, you -can- set categories up with them manually in the savedvariables. I did.

    What I dont understand is that a version of baggins that i used to have a few months after the TBC release supported much, much more PT3 variables.
    But when I upgraded and PT3 got its own baggins menus it turned to shit.
    If the author isnt going to return proper PT3 functionality how do you modify your saved variables file to compensate for this?


    Baggins creates menu options for all LOADED PT3 modules. Only some of the PT3 modules are usually loaded. A quick hack to temporarily add more PT3 sets to the menu is the following:

    /script local s=AceLibrary("Sieve-0.1"); s:BuildPTSetTable()


    Run that after loading whatever PT3 modules you want to use, and the baggins menu will be updated.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    [2007/01/28 11:22:42-396-x1]: Gratuity-2.0-25931 (GratuityLib):104: attempt to index field '?' (a nil value)
    
    Sieve-0.1-26228 (Baggins):866: in function `Matches'
    
    Sieve-0.1-26228 (Baggins):1019: in function `OnSlotChanged'
    
    Sieve-0.1-26228 (Baggins):976: in function `CheckSlotsChanged'
    
    Sieve-0.1-26228 (Baggins):1045: in function `ForceFullUpdate'
    
    Baggins-Beta 1\Baggins.lua:3244: in function `OpenBag'
    
    Baggins-Beta 1\Baggins.lua:3269: in function `OpenAllBags'
    
    Baggins-Beta 1\Baggins.lua:3280: in function `ToggleAllBags'
    
    Baggins-Beta 1\Baggins.lua:2674: in function `OnClick'
    
    FuBarPlugin-2.0-26156:1376: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:1373>


    This only happens on one of my characters though, and I've tried the usual deleting saved vars and resetting the profile... I can't think why its happening either, unless its one item in my bags causing an error...
    Posted in: General AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    Quote from dracula »

    So my questions are:
    Why does it pick up errors that do not appear without using BugSack?
    Why does it soooo greatly impact framerate?


    I had the same issue, so I loaded up TekSupport. Lo and behold, 25,000+ ADDON_ACTION_BLOCKED errors in the space of about 2 minutes. So the event handler was being called 210ish times per second, thus the frame lag. The reason it picks up the errors is that it registers said event, while other error handlers may not.
    Posted in: General AddOns
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