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    posted a message on DrDamage - Official Thread
    Quote from Vrael »

    I was wondering about druids Healing Touch spell. You've set casting time to 3.5secs which isn't true when taking talents (= -0.5 sec) and ranks in account. I see you've added some talentInfo but just checking up :-)

    Anyway, here's the data for every Healing Touch spell rank 1 trough 13: http://pastebin.com/850182


    +healing affects take into account the untalented cast time so for the purposes of calculation, 3.5 seconds is correct.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Just noticed a bug with the calculations for Fire spells in a Mage's tree. Well I'm not sure if it's a bug or just something that's lacking implementation but it's not taking into account the Incineration talent for Scorch/Fireblast. Either that or it *is* taking it into account but it's adding it to every Fire spell instead of just those two.
    Posted in: General AddOns
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    posted a message on Looking to move bliz's standard cast bar (mine).
    While on the topic of this, what is the actual castbar UI element frame name? Visor2GUI was unable to "grab" it presumably because it's clickthrough?
    Posted in: Addon Ideas
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    posted a message on DrDamage - Official Thread
    Quote from zedbg »

    I have a question, i have on tooltip average fireball 1321 which is correct and i have 1669 on the button which also should be average but is wrong.


    What you'll find is that your button text lists the value of DPSC which is avg hit + the averaged damage you recieve from crits based on your crit%.
    Posted in: General AddOns
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    posted a message on Cartographer
    Bug Report: I went for a stroll into Uldaman today to level my Enchanting up and noted that Cartographer cannot detect the instance and defaults to Loch Modan instead. I also noticed that all of the POIs included with the Uldaman map are displaced to the right by about 10%. I ended up in the wrong room looking for the Enchant chick for about 5 minutes before I realised that.
    Posted in: Map/Minimap AddOns
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    posted a message on ScoreSort
    This addon seems rather buggy to me. Sure it can sort by any of the headers, but it seems to have broken the rest of the scoreboard by doing so. It's showing classes up as different class colours than the classes they actually are and if you go to filter by alliance/horde it doesn't actually work, it shows a seemingly random mixture of both.
    Posted in: General AddOns
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    posted a message on Cannot click on frames while holding down Shift, Alt or CTRL!
    From what I understand it was originally intended functionality to not be able to use modifiers to select units as those modifiers were to be registered for click-casting. If what you're saying is true, then Blizzard have patched this and allowed unbound modifiers to act as normal clicks.
    Posted in: General Chat
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    posted a message on ArkInventory
    Quote from Jakobud »

    • Whenever I goto mailbox or bank or vendor, etc, my backpack opens up (F12). Would be nice if AI kept it from opening.

    Man, I really can see how developers get angry at users now. End-users really are the laziest people in the world when it comes to research. If you'd read back but 3-5 posts you'd see why this isn't yet the case. Hell, you didn't even have to go back a pack to check the reason for this.
    Quote from Jakobud »

    • Most items just don't seem to sort without manually telling them what is what. Like when I make a region "CONSUMABLE" I'd expect all potions and food and drink to go there, but only potions go there. Food and Drink don't appear to be assigned to any of the default categories. Also, any sort of food type item for cooking, NONE of it is assigned to the COOKING profession. Same with cloth, should be assigned to TAILORING, etc. The list goes on and on. Even my Totems and Ankhs don't appear to be assigned to the SHAMAN category. Anyways my point is that it would be nice if AI could use some sort of external database of predefined category assignments for items. I don't know if there are any ACE addons that provide this or not... I remember a long long time ago there was this addon called RegeantInfo, it was simply a database of items and their matching categories that other addons could use for sorting items similar to what I'm talking about.

    The item database does need a lot of work, yes. It's not currently using the Ace2 libraries of predefined item categories but it's own internal database. Would require a fairly hefty rewrite from what I understand in order to use those categories but I'm hoping it's on the Horizon.

    As for me, I have a new request for ArkInv. Wonder if we could get a "Quick Edit" mode whereby you simply hold a modifier key down (alt+ctrl maybe) and click (right/left, not sure) on an item and it would bring up the menu to set categories. I find myself picking bits and pieces up and wanting to toss them directly into a category but having to go into the full edit mode just to move them.
    Posted in: General AddOns
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    posted a message on ScoreSort
    Excellent work! I was looking for a way to do this just recently :D
    Posted in: General AddOns
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    posted a message on Grid
    Quote from ShakyJake »

    Is there any way to have the health bar and frame fully transparent if no conditions are met? I would like a completely blank screen and only have raid members appear if under X% health or needs decursing, etc.

    Possible?

    Don't quote me on this but I think a secure frame can never be 100% transparent. Pretty sure it needs to be slightly opaque all the time.

    I'd also like to know if this is possible too because I'd like to be able to have a way to show people who are cursed and out of range at 40% opacity and people who are cursed and in range at 85% opacity and everyone else at 10% opacity.
    Posted in: Grid & Grid2
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    posted a message on ArkInventory
    Quote from Mikma »

    Quote from Kebinusan »

    I wanted to post a suggestion that you add the ability to hide categories. I play a warlock and really showing 40some soul shards takes up alot of unneeded space, I would like to be able to just toss my shards into one category and make that category hidden so I dont need to be bothered with them.

    meaning: 1 slot to show soulshard and count on the icon :)

    Implementation of compressed item stacks would be great but it would be very hard to do well. Often with compressed item stacks you'll find that you'll want to be picking one stack up (for example, conjured mage water). If Ark (or the Sanity developer) could work out some way of making it such that the first click on a meta-stack grabs the first available full stack of those items then subsequent clicks grab the next (x) available items then trading items like this would be possible. As it stands, you can only retrieve a maximum of 1 stack before you've effectively locked out the whole meta-stack.

    PS: I second the request for configurable anchoring as I also have ArkInv sitting in my bottom right corner.
    Posted in: General AddOns
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    posted a message on Actionbar Fading when out of combat?
    Flexbar should be able to do this, not sure how much of a working state it's in though. Alternatively you could write your own addon to do exactly this, shouldn't be too hard in the grand scheme of things.
    Posted in: Addon Ideas
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    posted a message on Voyeur (Inspect frame improvement)
    I'd love to be able to have the ability to inspect Alliance characters. I realise you can't get their items from any distance, but even to see their model in much the same way as SuperInspect would rock. Give you a much better idea of who's the most dangerous on the battlefield.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Fantastic to see that someone has taken this up. My first request would be for macro support in much the same way as TheoryCraft did whereby it would take the name of the macro as the name of the spell. Would be great to have this because thanks to FastCast being broken, all my spells are now macro'd with /stopcasting before them. It would be great if it could do one of two things when reading the spellname from the macro name. If the macro was named "Fireball" it would use the highest rank in the tooltip/action button calculations. If it was named "Fireball(8)" then it would use that specific rank. It would also be good if there was some limited abbreviation support because of the very short macro name length.
    Posted in: General AddOns
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    posted a message on Where to get Haste's Addons Now?
    ... ... Sorry, but I really don't know how to respond to that. I'm guessing you didn't even read the post?
    Posted in: General AddOns
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