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    posted a message on Blessing of Protection, an easier way
    I just use Grid with Clique for this. I have aggro status set up and as soon as I see a clothie with a red dot, I just shift+middle click them.
    Posted in: Addon Ideas
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    posted a message on Grid Status: Resurrection
    Hi all,
    Had a trawl around the boards looking for a status module for Grid for incoming resurrections gleaned from either oRA/CTRA or from combat log but couldn't find any. Does anyone know if there's any available and if so, where I'd find them?

    Cheers,

    Trank
    Posted in: Grid & Grid2
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    posted a message on [Old] PitBull - official topic
    Just found this and it's a nice replacement to agUF and almost good enough to replace Grid for me but there's one rather major issue that I've been encountering. I'm a Paladin and it's not showing either Magic or Disease frame highlighting. I've also noticed that the frame highlighting isn't nearly bright enough, just wondering if there's any way to change this.
    Posted in: Unit Frames
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    posted a message on What Is The Best Pally Package???
    Quote from MBousky »

    I have looked on just about every website and cant decide which add-on package is the best and will cover all three skill types making it so it wont matter if i choose holy, protection, or retribution spells...Can anyone make a reccomendation for a good paladin addon package that can do this???


    How long's a piece of string?
    Posted in: General Chat
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Does anyone else have an issue with BigWigs and the LoD .bat file splitting whereby it doesn't work? I get a bunch of translation errors if BigWigs gets split into the separate LoD folders however if I manually download BigWigs and extract it to the single Addon folder it works fine. Is this an issue with BigWigs or is it moreso something to do with the way WAU handles "packages"?
    Posted in: Updaters
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    posted a message on Bongos v. Bartender
    Quote from TDurden »

    I prefer Bongos simply for configuration speed. I'm not a fan of using a menuing system like Bartender has to change settings for an action bar, it simply takes too long to set up and entire UI that way, IMHO. I find it much faster to use Bongos' menus. I also like that Bongos allows the keyring to be a separate frame, with Bartender it's connected to the bag frame and it's harder to fine tune the adjustments I like to make that way.


    Same reason I'm using Bongos. Much easier to configure with full GUI configuration.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Faction1673 »

    what unitframe texture are you using there its nice !


    I believe it's Charcaol. Standard texture with agUF. It's an oft-overlooked texture that's simple and works well. I still use the oTravi/Cilo texture tho :)
    Posted in: General Chat
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    posted a message on ArkInventory
    Just a friendly reminder of a request for anchoring. Wanna be able to anchor the main frame to a configurable corner so that it can grow in a different direction. Don't care about anchoring for individual categories.
    Posted in: General AddOns
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    posted a message on [Looking for][Request] Spell Queue
    Just chaining spells together with /cast and /stopcasting works provided they have cooldowns. Just remember to put the spells which have cooldowns in the macro first.

    If you specifically want a castsequence functionality that will skip spells on failure, then you'd best pucker up and ask Slouken on the official UI forums for a (nocooldown) check of some kind.
    Posted in: Addon Ideas
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from KnThrak »

    Anyone got a fix for the Bongos-petbar yet?


    How bout a fix for Bongos Classbar too?
    Posted in: General AddOns
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    posted a message on ArkInventory
    Quote from m0j0 »

    I apologize if this has been asked but I only read the last 3 pages so not sure...

    any reason why ArkInv doesn't display a cooldown on items when I use OmniCC? OmniCC seems to work with pretty much every bag, actionbar or character frame mod I have used except ArkInv.

    Thanks


    I've also been noticing this. I don't know but I think AI may be doing something funky with the built in Blizzard cooldown display functions because it's not even getting the little pie timer over my items that are on cooldown. OmniCC used to work fine with AI about 6-7 versions ago but hasn't done so since then.
    Posted in: General AddOns
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    posted a message on so... about wowinterface.com
    Quote from zophiel »

    Quote from Sharpless »

    well... thottbot and allakhazam is the same, for example...



    Except that Alla's database is better that Thotts ATM


    And wowhead.com's database is better than both of the aforementioned :P
    Posted in: General Chat
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    posted a message on Clique/agUF Quirks
    Hi All,
    I just started a Blood Elf Pally and I've noticed some quirks with click-casting. I currently have left mouse button as Flash of Light and right mouse button as Holy Light. I also have blessings keybound. What I've been noticing is that if I cast a blessing with no target/enemy target selected then try and click the unit frames Clique seems to intercept that click as being one for click-casting and starts casting Flash of Light. Is there any way to prevent this behaviour with the click-casting that Blizzard has provided? Basically I want to be able to target someone with a targettable spell instead of using the Clique behaviour but only while the targetting hand is active.

    Cheers,

    trankillity
    Posted in: Unit Frames
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    posted a message on Window Manager
    Copy the chat-cache.txt and layout-cache.txt files from your main character's folder under the WTF folder to your new character's folder. Hey presto, exactly the same settings for layout.
    Posted in: Addon Ideas
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    posted a message on I need some assistance with a set of macros!
    I'm not entirely sure as to the answer to your problem, I know there's a lot of click-binder mods out there however it sounds like you might be wanting to do this in combat which isn't possible. As far as I know keybindings are locked in combat so the only way you could do it is by manually (i.e. not with script) moving the macros into the actionbar slot.
    Posted in: General Chat
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