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    posted a message on UI Screenshots - Show us what you use!
    Quote from Stanzilla
    So I was bored today:

    That looks very nice. I've been away from WoW for a good few months so I'm not really up on all the addons. Would you mind giving us a quick rundown of what you're using to achieve that effect? Specifically the cooldown and buff timers you're using there.

    I'd also love to see your raid frames too if possible :)
    Posted in: General Chat
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    posted a message on LibDogTag-2.0
    Using text outside of tags isn't really possible because I'll be using the HasAura check to only display it when the units have the buffs on them. I guess you could do it nested like [HasAura(Lifebloom)?[NumAuras(Lifebloom):Paren:Prepend(L)][AuraTimeLeft(Lifebloom)]] provided that still works.

    It might also be useful to have a [HasMyAura()] tag which is an alias for [HasAura()?AuraTimeLeft()] in order to only show when units have your buffs (think that's the quickest way to check, if you can retrieve time left).
    Posted in: Libraries
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    posted a message on LibDogTag-2.0
    Quote from Ellipsis »

    Not sure what you mean by escape character...if you want to print a literal string within a tag you can use Text(), e.g. [Status?Text(I has a status)!Text(zomg no status)]

    An escape character is a character used before other reserved character that are used in parsing expressions. For example, to print a < in PHP you type \< with backslash being the escape character.

    The specific use of this in the DogTag context is that I want a tag that shows "L([NumAuras(Lifebloom)])[AuraTimeLeft(Lifebloom)]" so effectively "L(3)2" for a 3 stack of LB with 2 secs remaining. I believe that using the [Text] tag with double nested parentheses breaks the formatting, hence I was after an escape character.

    After some further investigation I found the :Paren mod which would work in this case, but what about other reserved LibDogTag chars like : ! and ? in text strings? Not too sure as I'm at work and can't test it but having an escape char for the Text() tag might be worthwhile.
    Posted in: Libraries
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    posted a message on LibDogTag-2.0
    Ahh thanks for that. My LibDogTag had been prevented from updating for some reason but now seems to be fixed.

    The next and likely final question I have regarding DogTag is, what is the escape character for strings? I couldn't find one in the documentation.
    Posted in: Libraries
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    posted a message on LibDogTag-2.0
    Just wondering if the wonderful tag/modifier suggestions in http://www.wowace.com/forums/index.php?topic=6037.msg169997#msg169997 could be added into LibDogTag code. Like many others, I'm starting to shy off Grid and wanted to configure PitBull fully using DogTags but found there was no aura timeleft or aura stack checking tags. If these could be merged in I (and any of my Resto Druid comrades) would be very grateful :)
    Posted in: Libraries
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    posted a message on PitBull 2.0
    Hi guys n gals,
    Was just hoping that someone could take a look at the CombatFader module sometime soon and investigate why the events aren't triggering properly most of the time. It's not changing when I lose health/mana, not changing when my health/mana refills. I think the only times it's working is targetting.

    Cheers :)
    Posted in: Unit Frames
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    posted a message on Paladin Builds
    I levelled a Pally at the beginning of TBC. I found the most effective way to go if you were soloing is Ret 1-40 (but use SoR, not SoC), Prot 40-58 and Holy 58-70. That being said, the levelling curve is now MUCH easier (just levelled a Druid 1-60 in 4 days /played) so you may quite easily get all the way to 58 as Ret and skip the whole Prot AOE grinding phase. In fact, now that I think about it there's not really much point going Prot as you never, ever need to grind to level up from 1-60 since 2.3.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Quokka »

    My latest UI

    OOC Group (CI-2.3.2-1.0)

    Still not happy with this thing, but can't seem to get it right this time.
    Any sugestions are welcome


    What's the cooldown monitor in the mid-right there?

    As for comments, I don't think the spec listing on the unit frame is necessary (hell, not even sure why Blizz implemented it). And I really don't know how anyone can read decorative fonts for more than a title text, but that's just me :)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Vyrr »

    http://i14.tinypic.com/6t459xx.jpg

    Old idea, but i like it tho...


    Very nice. Minimal with great division and doesn't look stupid when you don't have a target selected. Think i'll be stealing a lot of the ideas from here for my own UI.

    It feels a wee bit unbalanced though having the chat on the left as well as the raid frames with nothing on the right. Not sure what you'd put there though, maybe meters (dmg/heal, threat) and/or eavesdrop.
    Posted in: General Chat
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    posted a message on CowTip 2.0
    Hi All,
    I'm still trying to wrap my head around the logical operators used in DogTag and as such, am having troubles configuring CowTip to how I want it. I have the majority done with the following:
    [Classification] [Level:DifficultyColor] [SmartClass?ClassColor] [NameRealm]
    [Guild:IsEqual([Guild#player])?Green][Guild:Angle]
    [Faction?~IsEqual(gettext(Horde))?IsEqual(gettext(Alliance))]
    [SmartClass#mouseovertarget?ClassColor#mouseovertarget][IsUnit#player(mouseovertarget)?Text(<<You>>)!NameRealm#mouseovertarget]


    Most of it is from the default CowTip text lines but with all the fat trimmed. My question is relating to the Faction line. I basically want it to only display a faction if the faction ISN'T Horde or Alliance. It's currently not recognizing the IsEqual operator and I'm not really sure what I should be doing.

    Edit: OK, so I figured this one out after a bit more playing but I have another one for you. How would one show the text "Target:" at the start of the targetting line in white (not class colour) if the mouseover is targetting a unit that isn't you? I've got it working to not show "Target:" if they're targetting me, but I don't know how to specify it to only show if they are actually targetting someone.

    Also: Will there be any functionality in DogTag/CowTip in future to allow specification of font sizes per tag? That would be quite awesome indeed if there was.
    Posted in: General AddOns
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    posted a message on One Click Heal
    Quote from Tuller »

    I always thought that Clique was a good example of how to develop a non intrusive interface :P

    Same can be said for any/all of Gello's mods. I'm guessing he studied/does HCI/Interaction Design as a living :)
    Posted in: Addon Ideas
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    I'm loving the modification of Hourglass that Mist has done. Makes it a lot more functional and friendly. I especially adore the Emphasis functioanlity as it allows me to cope with having longer and shorter cooldowns in separate places.

    I do have one request however that I have been missing from the old coolDown days. I don't particuarly need to know the name of the spell or item that's cooling down because the icons are usually unique/descriptive enough as is. So would it be possible to have an option to either change the string or just remove the cooldown item name altogether? Would allow for a much more compact and minimal approach.
    Posted in: General AddOns
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    posted a message on Do you remeber...
    Man, flexbar... That's oldschool. Soooooo many hours spent/wasted configuring that puppy. CLI ftw, made you feel like a haxxor.
    Posted in: General Chat
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    posted a message on Need a way to output boss strategy to group/raid chat
    Quote from wowowee »

    copy and paste from wowwiki to a macro


    Dunno what strats you use from wowwiki that are < 250 chars!
    Posted in: Addon Ideas
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    posted a message on Auto-Stand for casting, actions, etc ?
    Quote from Herio »

    Quote from Squidalicious »

    ok so if it's something embedded, why isn't mine working for sit/stand actions?


    You work at blizzard? Can you make signed addons? No.

    You can't call movement functions. At all. Ever.


    That's not what he was saying at all Mr. Pompous. He was saying "if it's a standard Blizzard thing now, why isn't it happening?"

    The answer is, from what I understand, is because it's not a standard Blizzard thing. Only the dismounting is, not the standing.
    Posted in: Addon Ideas
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