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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Kyahx »

    Perhaps useing the Clique plugin could disable the unit configuration menu?

    I personally don't have a problem typing /aguf config, and I *do* use every combination of shift, alt, and ctrl + left/right mouse for my clique casts.


    Yeah that's not what I meant. I realize there's an /aguf config. I meant for the option to decide which button:left-click/button:right-click would bring up the aguf menu instead of doing a sweeping setting to make it so that unless there's a click cast assigned to it a button:left-click/button:right-click will always bring up the aguf menu. As of now, click casting will work if you're assign the spells to it.

    However, I will look at clique and try to assign a default click through the custom click lua option. Just doesn't seem like I should have to. I was just making a suggestion to make it easier.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    It's been working like that the last few days. You can do every combination of shift, alt and ctrl + left/right mouse.


    No, you misunderstand me. I don't want every combination of the clicks to bring up the aguf menu. I want to be able to configure it to do a default click since my current left-click/right-click are occupied with click casting (through clique). So essentially there's no way for me to target anybody through your unit frames because you've taken every combination of button-click to bring up your menu.

    If you could allow us to choose which button-click combinations to bring up your menu, it would be far more useful to those of us trying to use click-casting mods.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I think that the config menu shouldn't open with every shift-click, ctrl-click combination. It makes it exceptionally difficult to set up a default click when using a click casting mod. Could you at least make it configurable through the '/aguf config' command to select which click combinations we'd like to open the aguf menu?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    How? Using Clique doesn't work at all for me.


    Delete your version of Clique and all of its saved variables, then completely redownload Clique and startup WoW.

    There's no reason AG_UF shouldn't work with Clique, I use it all the time.

    If that doesn't work, do the same for AG_UF.
    Posted in: Unit Frames
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    posted a message on Clique 0.2.0-Beta Released
    If I'm doing something wrong, I can't even begin to imagine what it is.

    I've deleted all Clique saved variables, completely deleted Clique, completely redownloaded Clique using Tortoise from the SVN (http://svn.wowace.com/root/trunk/Clique/), reprogrammed all of my Clique settings , I attempt to cast (Max) Power Word: Fortitude (Ctrl-Left Mouse for me) on a level 1, level 12 and level 45 and each time recieved a "Target is too low level" error. I repeated this process with Renew and recieved the same error again.

    On a side-note, I'm also using the "Clique:CureAny()" function, which doesn't return any errors but doesn't clean my target either.
    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    Quote from cladhaire »

    Where are you updating from on the SVN?

    http://svn.wowace.com/root/trunk/Clique is the currrent distribution


    Yeah, that's where I've been downloading Clique from with Tortoise. I'll try deleting everything again and redownloading it from that link to see if I get different results the second time around.
    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    Quote from cladhaire »

    Its fixed on SVN


    Thanks a lot, I appreciate it. I didn't mean to come of rude, just was trying to help. Thanks for the great mod.

    *Edit*

    Well, I quit WoW, totally deleted my Clique folder, and redownloaded it from the SVN from scratch. Still broken for me. I restarted my variables, spells are set to max, I'm still running into "Target is too low level" errors.
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Yeah I was having issues with other Ace2 mods updating properly through the SVN client. Deleting them all and redownloading solved my problems. Thanks, looking great.
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Quote from Kaelten »

    check the FrameXML.log under the logs directory in your main wow directory and see if it says anything about Ace2 or OneBag


    "7/3 22:05:13.703 Loading add-on OneBag
    7/3 22:05:13.703 ** Loading table of contents Interface\AddOns\OneBag\OneBag.toc"

    Those lines appear in the file exactly as shown above. They are the only mention of OneBag.
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Quote from Kaelten »

    I've attached a zip of OneBag for those who are interested in helping me test


    Not sure what issue I'm having but with your zipped version (and some of the SVN releases) I'm just getting regular bags. LoadIt says the mod is loaded and BugSack isn't reporting any errors. So I'm not sure if it's crashing at startup or what.
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Issue I'm having, there are a couple types of frames I can't change the transparency on. One is Party members and the other I'll have to check again for. Just thought I'd give a quick report.

    Edit: And now that I've updated to the latest version OuF doesn't even load.
    Posted in: Unit Frames
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    posted a message on Clique 0.2.0-Beta Released
    Quote from Anotherhero »

    Quote from Isyn »

    Okay, so what I would personally find exceptionally helpful would be Rank choosing for buffs.

    As a Priest I run a lot of friends alts through low level instances and it's really nice to not have to worry about my click returning a "Character's level is too low" error when I click them for a Power Word: Shield or Fortitude. If the "Max" option also chose the max that the target can accept it would become infinitely more useful.


    Just copied and pasted from Cladhaire's faq on wowint

    This is native to Clique and requires no special code. Simple set a binding in your spellbook, and then click the "Max" button. This will ALWAYS cast the highest rank POSSIBLE on any given target (meaning it'll rank down, and rank up when it needs to)


    Well then it isn't working. I have it set up on max with both Power Word: Shield and Power: Word fortitude, neither of which are working on low level targets.

    Quote from cladhaire »

    Thanks AH.. that feature's been in since release.

    I know its tempting to not read the documentation, but I actually try to keep mine up to date =)


    I usually only read documentation when I can't figure something out. That said, I'll read your documentation now. But it's not like I have something turned off. The "Max" level selection simply isn't working for my spells. I don't know if you're just using the wrong rank table for Priest buff levels or what. Maybe I'll take a look at the files.
    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    Okay, so what I would personally find exceptionally helpful would be Rank choosing for buffs.

    As a Priest I run a lot of friends alts through low level instances and it's really nice to not have to worry about my click returning a "Character's level is too low" error when I click them for a Power Word: Shield or Fortitude. If the "Max" option also chose the max that the target can accept it would become infinitely more useful.
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Trying out the new version now but it's only giving me one row of bags and when I click the bag icons on the left it just closes out.
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Only bug I've noticed (and forgive me if it's already listed) is Target-of-Target.

    If you target someone who has a target and switch to a person that doesn't have a target, the target-of-target frame remains.
    Posted in: Unit Frames
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