• 0

    posted a message on Post useful/interesting DogTag-1.0 sequences here
    hrm, I'm trying to get my rep-bar to only show on mouse-over using the proper coloring. Seems simple, but BugGrabber just barfs up invalid string errors whenever I try to incorporate the [RepColor] tag.

    [isMouseOver?RepName] [isMouseOver?FractionalRep]


    Works perfectly displaying the name & rep on mouse, but any addition of the RepColor tag fails. This should be simple but I'm obviously missing something rather critical.
    Posted in: Unit Frames
  • 0

    posted a message on oRA2
    At risk of inciting jihad, is there any merit to an compatibility layer similar to what Threat is forced into?

    Check the raid group on player enter/leave, if you need to chat CTRA, chat it, otherwise go native. Native clients see what they can, everyone else gets to use whatever functionality might be possible if ORA was developed in a vacuum without knowledge of CTRA.
    Posted in: Raid AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Did the recent changes to the Font module blitz the "default" font? Even with SharedMedia installed I can't locate the regular font.

    Is there some issue with SM overriding built-in font choices? The list doesn't seem as complete as it used to...
    Posted in: General AddOns
  • 0

    posted a message on cartographer instance loots
    Different strokes for different folks and all that, which is why I suggested an opt-dep.

    AtlasLoot ain't going anywhere, regardless. It just plain works better. Anywho, after a week or so I'm re-trained to use the shift-click on LocationFu and eschew Carto in instances entirely.

    Not ideal, not on my wishlist, but it works. So I'm happy.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Pitbull and Perl both have this now. As, I'm sure, ag_UF does. Not exactly an answer to your question, but those are options you could consider.
    Posted in: General AddOns
  • 0

    posted a message on Mining: Remove pink circles?
    Same. On both the thread topic and SMM working. :)

    A great feature-add would be a "tolerance" where you could say how close you want data to be displayed. Normal behavior would be "0", if you wanted more clear space around you just move that slider up a bit.

    I was never able to get Carto to grab my Gatherer data, which is immense, so I've stuck with that for the info it supports. It does have a feature pretty similar to what is being suggested.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    Omen does indeed work decent for pally healing. My druids/priests haven't complained, but we're still in KZ/Gruul content so things may change when we hit the big boy zones and tolerances tighten up.

    I customized my bar in Omen to be 150% the size of the others. Being a giant red bar on the meter I don't even need to watch it anymore to know good vs bad.

    Not for nuttin, but I've yet to have a single person in my guild pine for KTM after I encouraged them to switch. :)
    Posted in: Raid AddOns
  • 0

    posted a message on Incubator - Trash respawn timers
    Is there any possibility for a "lite" mode of Incubator?

    IE one that operates in a similar manner to NECB. Generally speaking I care less for the exact mob's respawn than I do for the initial spawns in any given set/wing/etc. I've tried massaging the "delay" setting, but obviously the needs for each zone/area are slightly different.

    Why ask when another mod already does this? Simple, NECB is teh huge. Even with just the respawn bars enabled. Incubator+ClassTimer+DBM (or BigWigs) replicates all the functions of NECB and a ton more, and is a smaller footprint :)
    Posted in: Raid AddOns
  • 0

    posted a message on Recount
    Is there a general roadmap for Recount?

    What you're working on long-term? Things that you definately aren't adding? Features that are "coming soon", etc?

    Just for my own curiosity so I know not to make suggestions that you've already go on the menu. :)
    Posted in: General AddOns
  • 0

    posted a message on Quartz: Modular Casting Bar
    Quote from SOOPRcow »

    And yes, we have cripple rogues :)


    My quartz settings clearly identify what spell is being cast. As someone who can, you know, read and stuff I make the choice as to what to kick/not kick.

    Or are you making a tongue-n-cheek reference to the caliber of your stabbity-stabs? :P
    Posted in: General AddOns
  • 0

    posted a message on Pitbull Castingbar Overlap?
    This would be a great feature. I really like the PitBull layout I've settled on, but the casting bar popping in/out kinda fug's it up because it reserves a chunk of space of that size.

    The option to have it take over any given bar and use that bars height would be HOT.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull - official topic
    Is there a straightforward method to clone a complete PitBull conf from one toon to another? Ideally something that I can click "load x" and it changes the size, position and characteristics of a particular frame and/or the entire setup.

    My rogue is perfect. I've got it locked exactly as I want it, but it will take [insert hyperbole here] to get it copied over to my paladin and my nub alts.

    Also, does RepColor just plain not work? I get nothing but errors whenever I try inserting into my custom Rep text. Red works, RepColor barfs.

    Also, also, Any chance more options can be added to the buff countdown display and/or cede that operation to OmniCC (or others)? The numbers are just too damned small in my UI! :)
    Posted in: Unit Frames
  • 0

    posted a message on Omen - E-TPS
    It's also useful for rogues when you're optimizing your patterns for DPS output. Knowing when it's safe to pop trinkets/cooldowns/etc in your rotation vs "this will get you 1-shot".

    Note: My normal config is just the threat/name columns, I only add the *PS columns when experimenting or troubleshooting why a normally reliable tank is suddenly shanking it into the tall grass.
    Posted in: Raid AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    The more options the better I say! I just suggested it as I already use AdSpace for the more "global" presence of the info.

    I have no idea if Gazmik would be receptive to the idea, but it's entirely possible that AdSpace could be expanded in focus to change the "dropped" tag to a specific location.
    Posted in: General AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    Quote from stavmar »

    I also like the information that TSI provided regarding where the recipie was acquired, but baby steps right!

    Stav


    Some (all?) of that info can also be acquired from the AdSpace FizzWidget app. Maintenance of the fizzplugs lately has been on the light side, but it's almost always effective. Maybe a collaboration on functions to avoid extra work?

    AdSpace provides the info for any tooltip as far as I know, so passing the buck to that side *might* save you extra effort.
    Posted in: General AddOns
  • To post a comment, please or register a new account.