I checked my settings and the Cast By had no boxes checked (which I thought was odd). I went ahead and checked anyone. I'll see how it sorts out tonight. Thanks.
I'm having some trouble getting the Torment debuff to show up during the Baleroc fight. I use the default setup of the debuffs and can't find any setting that would seem to prevent the stacks from showing up. Any suggestions? Thanks.
Am i missing something or is the menu from the raid frame messed up? When you right click is gives you a limited menu of "set focus" only, is there any way to enable the full right-click menu on this frame please?
I'm wondering this same thing. It's the only thing missing from SUF that I like about Pitbull.
I downloaded the latest Chinchilla Alpha since I was frustrated with never having the boss frames available. I removed the old Chinchilla (and the settings) and now I have a minimap that I can't drag to move. It can only be moved by messing with the X/Y coordinates which leads to my next problem. They Height/Width that it gives me will not allow me to move the map to the bottom right corner where I want it (and where it was with the old version). When I first load up it says it's at 845 wide, but the maximum is 615 so as soon as I try to move it from the upper corner I can no longer get it anywhere near one of the corners of my screen. Any ideas of things I can try to get it where I want?
Well, I made it work. Had to go into position.lua and change:
local x_min = -math.floor(GetScreenWidth()/10 + 0.5)*5
local x_max = math.floor(GetScreenWidth()/10 + 0.5)*5
local y_min = -math.floor(GetScreenHeight()/10 + 0.5)*5
local y_max = math.floor(GetScreenHeight()/10 + 0.5)*5
to
local x_min = -math.floor(GetScreenWidth()/7 + 0.5)*5
local x_max = math.floor(GetScreenWidth()/7 + 0.5)*5
local y_min = -math.floor(GetScreenHeight()/7 + 0.5)*5
local y_max = math.floor(GetScreenHeight()/7 + 0.5)*5
I downloaded the latest Chinchilla Alpha since I was frustrated with never having the boss frames available. I removed the old Chinchilla (and the settings) and now I have a minimap that I can't drag to move. It can only be moved by messing with the X/Y coordinates which leads to my next problem. They Height/Width that it gives me will not allow me to move the map to the bottom right corner where I want it (and where it was with the old version). When I first load up it says it's at 845 wide, but the maximum is 615 so as soon as I try to move it from the upper corner I can no longer get it anywhere near one of the corners of my screen. Any ideas of things I can try to get it where I want?
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Thanks for the help. Maybe this will help anyone else out there who might run into it.
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I'm wondering this same thing. It's the only thing missing from SUF that I like about Pitbull.
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Well, I made it work. Had to go into position.lua and change:
local x_min = -math.floor(GetScreenWidth()/10 + 0.5)*5
local x_max = math.floor(GetScreenWidth()/10 + 0.5)*5
local y_min = -math.floor(GetScreenHeight()/10 + 0.5)*5
local y_max = math.floor(GetScreenHeight()/10 + 0.5)*5
to
local x_min = -math.floor(GetScreenWidth()/7 + 0.5)*5
local x_max = math.floor(GetScreenWidth()/7 + 0.5)*5
local y_min = -math.floor(GetScreenHeight()/7 + 0.5)*5
local y_max = math.floor(GetScreenHeight()/7 + 0.5)*5
That gave me enough slider room to work with.
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